(Topic ID: 239476)

Haunted House resto - PLUS Multiball and speach!


By SunKing

7 months ago



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  • 83 posts
  • 21 Pinsiders participating
  • Latest reply 6 months ago by SunKing
  • Topic is favorited by 33 Pinsiders

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There are 83 posts in this topic. You are on page 2 of 2.
#51 7 months ago

The bottom playfield is coming together nicely.
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#52 7 months ago

Looks sharp.

#53 7 months ago

Haunted house has EIGHT flippers. Instead of buying four flipper rebuild kits at a total cost of about $200, I went through each one and addressed any issues individually. For the most part, they just needed cleaning and new coil sleeves. However, there were a couple where the plunger was mushroomed. My easy fix is to take a dremel and grind a nice smooth edge so there is no scraping or binding.
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#54 7 months ago

Upper playfield has been re-assembled, and I've started working on the main.
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#55 7 months ago

Putting everything back together takes a lot longer than stripping it down. When I'm stripping a playfield, I'm not worried about much of anything except removing all the mechs, and taking enough pictures to be sure I can put it back together correctly.

When I'm re-assembling, I'm checking everything, fixing anything broken (or about to break) and making sure it's all clean and shiny. It takes less than a minute to unscrew a target - but several to clean it, check the wiring, gap the switch and re-install. Then there are the pop bumpers, flippers, and other mechs that require even more attention. Add to that - Haunted House has these 'kickback targets' that act basically like slingshots. I was amazed how many coils were under the main playfield. At this rate, it looks like at least another week or so before I'll be ready to play-test.

...buy hey - I'm having fun!

#56 7 months ago

If you need any reminders of how the toys go back together, I've got all the playfields out of the cabinet right now . . .

#57 7 months ago

Thank you Mr Fast - appreciate the offer.

Here's a couple pics of the main playfield going back together.

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#58 6 months ago

The main playfield is done, and I've got most everything put back together.

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#59 6 months ago

After double checking all the connections, I finally powered it up. I was hopeful that everything would work - but I knew that was wishful thinking. Overall, I'm still optimistic - as I'd say about 80% of everything works. The sounds (except background) are ok, and all the displays look good. Most of the lights appear ok - with a couple that are locked on..

But the biggest issues I am trying to track down are:

(1) Main playfield right two flippers do not work.
(2) Extra ball area kickout on main playfield does not work.
(3) Pop bumper in lower playfield does not work.
(4) Pop bumper on top playfield does not work.

I haven't really started digging into the above issues. It was late Easter Sunday when I powered it up, and I just didn't have the time to do much other than test what worked vs what wasn't.

I'll start with looking at the schematics of the right flipper issue - I've ruled out the flipper switch in the cabinet - but that's as far as I got.

#60 6 months ago

I made some progress.

(1) Main playfield right two flippers do not work - FIXED - it was a contact in the U relay, which should normally be closed. Cleaned/gapped, and now works great.
(2) Extra ball area kickout on main playfield does not work - WIP - suspect a switch/contact.
(3) Pop bumper in lower playfield does not work - FIXED - cleaned and (re) gapped.
(4) Pop bumper on top playfield does not work - 80% - works now on one side of the pop, but still needs some spoon adjustments to work 100%.

As usual, with every few steps forward, there's always a couple steps back. I think I may have a blown TIP on the Pascal board. Not sure how it happened, or if it maybe came that way (doubtful), but I've ruled out just about everything else. It's coil #2 - the upkicker from the main playfield to the attic. It's giving me 'error #2' - "No current is flooding thru the coil, although it is energized".

I checked, and there is power at the coil. I also checked continuity on the return line to the driver board, and even replaced the entire coil and diode. ...still no luck. I also have an issue with the trap door - it stays open for the entire game. It closes between games, so I know it 'works' - but not sure why it's staying open most of the time.

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#61 6 months ago

Damnit. I think this machine is Haunted for real. I managed to fix the four issues listed above - so the only remaining problems were (1) the upkicker coil from main playfield giving Error 2 "No current is flooding thru the coil, although it is energized", and (2) the trap door stays open during gameplay (but closes between games).

That's it - those were the only two problems and everything else was working 100%. So I adjusted the rubbers to keep the ball from going into the upkicker, and played some games. Usually, as you're hitting targets/switches - it knocks off some of the crud and you begin to see improved performance. So far so good - until the coil that kicks the ball from the basement to the main locked on. WTF!!! It was working fine - and for that matter the upkicker was working ok for a while also...

Now the game is unplayable (unless I block off the basement)...and I'm at a loss as to why those coils which were working, are now F'ed up.

I'm frustrated and it's probably time I walk away for a bit before I break something else. My biggest worry is that there is some old funky wiring/repair that is causing backcurrent, and I'm blowing TIPS on my $400 Pascal board.

So I now have three problems - severe enough to keep me from booting the game.

1) The coil that kicks the ball from the basement is locked on.
2) The upkicker coil from main playfield giving Error 2 ("No current is flooding thru the coil, although it is energized").
3) The trap door stays open during gameplay (but closes between games).

I'm open to any suggestions...

#62 6 months ago

I did the recommended mod on the lower pf using a pop bumper board to drive the lower pf upkicker

#63 6 months ago

All problems have been FIXED!!

Details here for anyone interested: https://pinside.com/pinball/forum/topic/need-help-with-haunted-house-coils-locking-on

With the exception of an intermittent pop bumper, and the trap door staying open - everything is working 100%. And I'm also super happy that I didn't blow anything on the Pascal board. WooHoo! I'm a happy camper today.

#64 6 months ago

Re-pinned and replaced the connector on the pop bumper driver board, and now that's working 100% nice and snappy. Played a few more games. Everything's GOOD! Time to make a drink!

Eventually - after I've had some fun playing my new (to me) game, and made sure everything pretty solid - I am going to attempt the multi-ball mod. ...stay tuned.

1 week later
#65 6 months ago

Well, I know everyone's just been DYING to know what's been going on with this project.

I've been playing and enjoying the 'stock version' of Haunted House, and really enjoying it! I had a couple friends over and we all gave it a go. I still have the issue where the trap door opens when a game is started (have a couple ideas what could be causing this), and I know of one bulb that is out. But other than that, it's functioning 100% and has been rock solid and snappy.

SO - it's about time to start seriously thinking about the multi-ball mod. I've already sourced a couple parts, and earlier today I ordered almost $100 more in parts from Steve at The Pinball Resource. Once those come in, I should have most everything I need to get 'er done.

I've been reading, and re-reading the instructions and feel pretty confident about the multi-ball part - however - I'm beginning to second guess the speech. It involves downloading new binary/digital game files, and burning new Eproms - which may be hard to source. I have zero experience with this, and it just sounds scary. So for now, I'm going to focus on the multi-ball and leave the speech for a later time.

I'll post pics of the new parts stash once it arrives.... 'till then - y'all be safe out there!

#66 6 months ago

Even if you don't add speech you should try the latest main game ROM. There was one unused sound on the sound board. The updated ROM assigns that sound to the trap door opening.

The speech upgrade shouldn't be a big deal. For that you need to install an SC-01 speech chip in the open socket on the sound board. It also requires new sound card ROMs to leverage the speech and a different game ROM to make sure all the speech is used.

I've got all the pieces to add speech to mine but I've been happy with just adding the sound for the trap door.

#67 6 months ago
Quoted from Robotworkshop:

Even if you don't add speech you should try the latest main game ROM. There was one unused sound on the sound board. The updated ROM assigns that sound to the trap door opening.
The speech upgrade shouldn't be a big deal. For that you need to install an SC-01 speech chip in the open socket on the sound board. It also requires new sound card ROMs to leverage the speech and a different game ROM to make sure all the speech is used.
I've got all the pieces to add speech to mine but I've been happy with just adding the sound for the trap door.

robotworkshop do you have any site or details on the updated ROM with the unused sound? Would love to add that.

#68 6 months ago

https://www.flipprojets.fr/PromHH_EN.php

https://www.flipprojets.fr/HHparlant_EN.php

..interesting choice of graphics...but anyway..

I'm still somewhat confused. These ROM's are all for the sound board, yes? I know I can email them for the file - but where do you get the actual ROM's? And where would I find a SC-01 speech chip? ..and how to you 'burn them'?

EDIT: reading more, it seems if I can't source and original SC-01, I'd need to perform the following surgery on my sound board....mmmmmmm - no thanks.

◾Desoldering and remove the E4-E5 and E4-E6 straps.
◾Connect the E4 point by a wire to pin 1 of U4 (74LS138).
◾Desoldering and remove the E9-E7 and E9-E8 straps.
◾Solder in place, between E9-E7 and E9-E8, two diodes 1N4148 (look at picture bellow).
◾Connect the E11-E12 and E13-E15 straps.

#69 6 months ago

You can get the new main game rom 669-3 from one of the links you posted. I think I used the A variation. That just enabled the extra sound. You can just burn that ROM and plug into the MPU board with no mods. It works with the standard sound card.

If you add the SC-01 speech chip then you would need to use a 669-4 image for the MPU rom so it can use the sounds. No MPU mods needed.

On the sound card to enable for speech you need to add the SC-01 and swap the ROM chips. They sell the code on a single larger ROM and due to that you have to rejumper the sound board and modify it. I think that you could just use the binary file for the larger sound ROM, split it, and burn on two smaller chips and just plug in with no mods. That is what I'd try on mine. I'd rather do that and just plug in vs altering the board.

#70 6 months ago

What I wish is someone would come up with new music and sound in totality for this game. Some thunder with the lightning, orchestrations instead of the simple midi music..etc

#71 6 months ago

I bought the sound files for my multiball / speech from the Davroux Brothers aka fliprojets and a mate burnt me the roms, I also had to change some jumpers on the board as the roms were bigger sized
poibug

#73 6 months ago

I haven't poked around in the 6502 code yet that is used on the Haunted House MPU and sound card but I have done a lot of work with the SC-01A chip. Years ago I wrote an article about the SC-01A and how to emulate it using a newer speech chip. It would be an option once all the SC-01A chips become unobtaniium.

https://www.robotworkshop.com/robotweb/wp-content/uploads/servo200712_HERO_Speech_translator.pdf

Don't want to derail your thread but if you're curious that chip was also used in the HERO 1, HERO Jr, and RB5X robots for speech....

#74 6 months ago
Quoted from Robotworkshop:

Even if you don't add speech you should try the latest main game ROM.

My understanding - and correct me if I'm wrong - is that I can't update the game ROM if I'm running the PI-80 board. Here's the FAQ from Pascal:

There are 2 separate projects around this game :

1. The Haunted House in multiball with speech project comes from a fruitful co-working with the Davroux brothers who added our specific sentences to the existing sounds.
This project only works with our PI-80 board.
It needs a PI-80 board + an original GTB sound/speech board with the specific sound proms, to be acquired directly from the Davroux brothers

2. The Haunted House with speech version (hence single ball) reuses the original CPU to which the Davroux brothers added code to trigger additional sentences
This version work with the original GTB boards ; the PI-80 board software has not be fitted for this yet, due to lack of time and demand
It needs an original GTB CPU board + an original GTB sound/speech board ; both boards require specific game and sound proms, different from the multiball version above, to be acquired directly from the Davroux brothers

#75 6 months ago

I think for multiball you need the other MPU board. If that already supports speech too then you'd only need to add the SC-01A and updated Souns/speech ROMs on the sound card.

#76 6 months ago
Quoted from Robotworkshop:

I think for multiball you need the other MPU board

For multi-ball, you most certainly need the PI-80 board. I'm good there.

I've also just purchased an SC-01 speech processor chip....so seems I just need the two new ROMs for the sound card and I'll be good to go.

#77 6 months ago

I've got a couple questions for you guys.

1) Where can I purchase a couple ROM chips that will fit in my sound card - Great Plains Electronics (what specs) ?
2) How do you burn the data? (I've downloaded 669_3 and 669_4)

The alternative to the above is to spend 55 euro on the ROM from 'flipprojects' which also requires soldering a jumper and two diodes on the board. I'd prefer not to do that if I can.

As always - I greatly appreciate all the help!

-Brad

#78 6 months ago

They only give the MPU rom image for free. If you have an EPROM prgrammer you can burn the appropriate game rom. You'd need the version with speech support.

For the sound card they don't give away the image. They sell the code on a larger ROM. I'd probably get that, read the content, then split the image to burn into two smaller EPROM chips to avoid altering the sound card.

#79 6 months ago

I believe one of the problems was the earlier revisions of the sound/speechboard had a hardware bug and were unable to address 2 2732 Eproms. I did use the 2764 speech rom from the Davroux brothers. It wasn't very difficult to adapt the board to use the single 2764 Eprom configuration. Although you need to have some solder skills of course. The changes can be easily reverted if necessary. The speech rom really adds something to Haunted House. It's a great job from Thierry and François.

#80 6 months ago

Yup agree, pay the money to get the roms from the davroux brothers after all they did all the hard work.I have the rom files but would never send them out to anyone.I paid them as I wanted them to have some compensation for their work, and work on the board wise,it isn't really that hard,sure a mate could do that for you

#81 6 months ago
Quoted from poibug:

Yup agree, pay the money to get the roms from the davroux brothers after all they did all the hard work.I have the rom files but would never send them out to anyone.I paid them as I wanted them to have some compensation for their work, and work on the board wise,it isn't really that hard,sure a mate could do that for you

No issue with them getting compensation for their work. It would just be nice if it was also offered as a pair of ROM chips without the adapter board. If I ever do the mod on mine I'd probably buy their ROM then split it myself.

#82 6 months ago
Quoted from SunKing:

Now that all three playfields have been cleaned, I spent time this weekend starting the touch-ups. First, I laid down a protective coat of clear to lock in the remaining paint. Then, I decided to try the water slide decal route. There's another HH resto thread that posted some images of the worst wear spots - and when printed look like they may work pretty well.
[quoted image][quoted image]

Could you provide a link to this restoration thread with most worn images?

Thanks.

#83 6 months ago
Quoted from Midniterider:

Could you provide a link to this restoration thread with most worn images?

Here ya go: https://pinside.com/pinball/forum/topic/bringing-a-haunted-house-back-to-life/page/2#post-2580479

Most of the parts needed for the multi-ball conversion have arrived. I'm just hesitant to start the process, as I've been having fun playing the stock version (and tweaking it - making it rock solid). However, I think I'm going to bite the bullet this weekend. I'll post lots of pics as I go through this process, as I suspect that's what most folks are interested in seeing.
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