I just joined the club last night. I picked up a project HH that will need a bit of work to get going. I am going to attempt the multi-ball and speech conversion - if anyone has any experience with this, I'd love to hear about it.
You're currently viewing posts by Pinsider SunKing.
Click here to go back to viewing the entire thread.
I just joined the club last night. I picked up a project HH that will need a bit of work to get going. I am going to attempt the multi-ball and speech conversion - if anyone has any experience with this, I'd love to hear about it.
If anyone is interested, I've started a thread to document my Haunted House restoration. I also hope to add Multi-ball and speech.
https://pinside.com/pinball/forum/topic/haunted-house-resto-plus-multiball-and-speach
I know it's a longshot, but I'm still looking for an unbroken 'secret passage' plastic. Please contact me if you know where to find one.
Is anyone here running the Pascal board in their Haunted house? If so, I'm curious if your 'trap door' stays open during gameplay. It's strange - the trap door closes after a game is over (and when no game is being played) so I know the mechanicals work. However, as soon as you start a game, the trap door opens and remains open for the duration of the game.
Does anyone have any thoughts/suggestions?
Quoted from Robotworkshop:Have you checked the driver board to see if the transistor is shorted for that coil?
Thanks for the suggestion. However, I'm fairly certain it's not the driver board. The trap door does open/close properly - it's just always open during the game.
Quoted from Leveeger:I know you have the possibility to set up some functions with Pascal's board...
Thanks - I'll dig into the settings and see what I can find.
Quoted from radial_head:Things I'm mulling over already:
One of the pop bumpers is dead. Not really sure how to go about fixing that board or if I should just go ahead and replace all the pop bumper boards with new ones.
I'd try repairing the pop-bumper boards first. Honestly, they are pretty much the easiest PCB you'll find in a pinball machine. I recently completed a 'players level' restoration, and was able to repair those boards without any problem. https://pinside.com/pinball/forum/topic/haunted-house-resto-plus-multiball-and-speach
Quoted from radial_head:While the color matching, hand painting, and paint application don't scare me, but the clear coat application does. I've got an auto body shop (where some of the owners are pin owners as well coincidentally) who are willing to do some clear coating on the play fields at $200 a pop so I'm planning on just sending it to them, but the whole plexiglass area on the playfield seems problematic to the clear coat process?
I recommend you read the "Vid's guide to restoring playfields" thread here on Pinside. It's full of great info. One of the important lessons I learned (the hard way) is - after you've cleaned the playfield the best you can, lay down a sealer coat of clear before you attempt any touchups. Without it, the paint will soak into the bare wood, and your colors will be off when it's cleared. Also, you will want to remove the plexi window to the lower playfield before spraying any clear.
Quoted from radial_head:I need to learn how to repin molex connectors. You can probably see that there was some hack who did some "repairs" of just clipping one of the cables from A12-J/P4 connector and just tied the two grounds together (eek).
Knowing how to re-pin connectors is perhaps the most important thing to master. Bad connections/connectors probably account for most of the issues seen on modern SS machines. I make a point to try and re-pin EVERY connector, as youi will save a TON of time down the road trying to chase intermittent issues.
GOOD LUCK!!
Quoted from pacman11:Just watched Video where a guy had speech and multiball on haunted house. How do I do this?
It's a lot of work. First, you have to be running the PASCAL all in one board. All the rules for multiball are on that board. Then you have to add new switches, relays and new ball troughs to handle the extra balls. There's also an extra relay that's needed.
All the details of the mod can be found here: https://www.flippp.fr/media/pdf/HAUNTED_HOUSE_MULTIBALL.pdf
Quoted from naf_llabnip:the trap door now functions exactly as it should ... it is FIXED!!!
I'm impressed!! Great job on the sides as well. I'm super glad that old Haunted House went to someone who has given it such a great home.
You're currently viewing posts by Pinsider SunKing.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/haunted-house-club-the-beautiful-beast-all-welcome?tu=SunKing and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.