Quoted from SunKing:Is anyone here running the Pascal board in their Haunted house? If so, I'm curious if your 'trap door' stays open during gameplay. It's strange - the trap door closes after a game is over (and when no game is being played) so I know the mechanicals work. However, as soon as you start a game, the trap door opens and remains open for the duration of the game.
Does anyone have any thoughts/suggestions?
I know you have the possibility to set up some functions with Pascal's board... You should turn to the documentation delivered with the board or have a look on Pascal's site... If you don't find any satisfactory answer you also have the possibility to directly ask Pascal.
I should not be definitively a transistor or the trap will fully stay open (transistor shorted) or closed (transistor open). If I remember well this coil is part of the switch matrix, so if you turn to the schematics there is also an 1N270 diode to be checked. I'm sure that may interfere... But setting is the most probable cause...