This is just bitchin, Lin! I love the progress so far. Are you using Solidworks to do your layouts? Things are looking great. I can't wait to see what comes next
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This is just bitchin, Lin! I love the progress so far. Are you using Solidworks to do your layouts? Things are looking great. I can't wait to see what comes next
Lin,
Looks great. I haven't forgotten about you, I'm still walking my way through some of the logic.
You should be getting ~6-6.3 on the lamp matrix. The playfield and software package looks great! My hat is off to you man.
Post edited by Compy: Whoops, Lin already answered the question!
Hey John,
Looking good there! I'm quite impressed. I also find it interesting to have a visual representation of how the lamp matrix is being strobed (especially with the 'techno' version of the main theme) Meh, should be a pretty easy problem to solve, so no doubt you'll get it running. You'll also see the illumination levels go down quite a bit once you get the strobing correct.
I like the map screen as well as the vortex. I see you did implement the window to the pop bumpers, it looks great! I can't wait for the next update.
Glad you got it sorted, Lin. Save the old code, though. I can use it in my next kickstarter campaign video for... wait for it.... Saturday Night Fever. *crashboombangpreordermoneygone*
Nice job Lin!
Migrating over a to a microcontroller based driver scheme for the real time aspects have done wonders in terms of developing Wizard Blocks in a manner that remains platform agnostic. Of course the machine itself will run embedded Linux, but it really makes plugging in and developing a snap!
Very similar to the tried and true development methods used with the P-ROC, which I love.
Looking forward to more updates.
Quoted from Linolium:What an exhausting weekend!
On the fly I
1) Added 5 code & rule updates
2) Burnt through 2 flipper coils
3) Changed out 1 flipper mech
4) Modified the game to use a normal plunger + autoplunger combo (lots of little software things needed to change for this)
5) Replaced 5 burnt out lamps
6) Rebooted the computer over 20 times because of crashes
7) Mickey Moused a flipper assembly because a driver line fried... yay.
8) Shook the machine a dozen times to ustick a ball
9) Pushed a guide wire back into it's hole... under the secondary playfield... with a very long flathead screwdriver that barely fit where it needed to get to
Probably more
But DAMN this game needed to be put through the ringer like this.
Thanks to everyone that played it! I'll have a new cabinet, driver hardware, oled screen, computer, software, and much much more next Pintastic!
About freaking time, Lin!
Glad to see you back in action. I need to dust off my Pinball 2000 as well.
-- Jimmy
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