Hi everyone. It's been a little while since a real update from me, but I think I'm ready to start chatting about this project.
I posted a month ago that I've started researching and prototyping a new pinball 2000 playfield kit. That thread can be found here http://pinside.com/pinball/forum/topic/interest-check-new-pin2k-kits
The pin's theme is an unlicensed ghost horror theme. I haven't fully defined all the rules or the final story yet, but the information below is currently what I'm thinking about. There are many things that must be done before this kit can be produced. Obviously it needs to be built and programmed, but more importantly there are patents that need to be licensed as well as various other business related tasks that need to be handled. Don't expect this to be ready for preorder/sale/whatever until at least 2015.
That being said, onto the design!
You are a sailor lost at sea. Mist has risen around you. You see a ship and head towards it for help. As you get closer, you hear beautiful singing. The singing relaxes you and you slowly drift asleep, as you fall asleep you notice the ship's name: The Grand Douleur. You wake up on the ship's deck; Empty. Dark. Creaking. You feel as though the ship itself is alive. An apparition appears in front of you beckoning you to follow it deeper into the ship...
You, the player - A sailor lost at sea who found himself aboard this ghost ship. You're actively trying to find a way off the ship before you become the newest member of its permanent crew.
Trapped ghosts - Lost sailors and families who fell victim to the ship. They're often willing to help.
Mischievous ghosts - Playful spirits who mean no harm. They just want to prank you.
Fiendish ghosts - ghosts who want your spirit to become a trapped
Sea spirit sisters - 2 of them. Protectors of the ship, they have a soft spot for lost souls, but a hatred for mankind. These spirits often present themselves as either: alluring mermaids; beautiful women; or young villainous twin sisters.
The Grand Douleur - Feeding off the ghostly energy constantly surrounding it, the ship has gained a slight consciousness. It is very old and has seen many things. While it is saddened that it's decks are used to trap unknowing sailors, it also understands that it gains more consciousness with more ghosts that wander its halls. It will not actively try to harm living beings, but it will seize the moment if presented with an opportunity.
PLEASE NOTE: This layout is still in the prototype/design phase. There will be features removed and/or added by the time the final version is complete!
As of right now, holographic overlay things exist on the upper table and normal pinball mechanical things will exist on the lower table.
Let me know what you think!