(Topic ID: 252174)

JJP POTC #WheresTheCode?

By PanzerFreak

4 years ago


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  • 670 posts
  • 129 Pinsiders participating
  • Latest reply 74 days ago by zaphX
  • Topic is favorited by 46 Pinsiders

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There are 670 posts in this topic. You are on page 7 of 14.
#301 2 years ago
Quoted from Mrsiyufy:

At some point maybe someone will at least share the beta code with the community.

Seriously. Nobody? Are you worried that it will harm your great relationship with JJP? Someone pm me. I’ll make it worth your while. I promise.

#302 2 years ago

Looking for the beta code; very much appreciated.

#303 2 years ago

Send me the beta please, I am starting to think that's the best we can get for the machine.

#304 2 years ago

What exactly is supposed to be in this beta?

#305 2 years ago
Quoted from Stef95:

What exactly is supposed to be in this beta?

I thought it was just that online competition stuff

#306 2 years ago
Quoted from Oneangrymo:

I thought it was just that online competition stuff

No, there are rule changes, character changes and a couple other items. (did Keith fix the ball search?!?!) Keith Johnson posted an image of a lot of the changes incorporated almost TWO years ago

#307 2 years ago
Quoted from Rdoyle1978:

No, there are rule changes, character changes and a couple other items. (did Keith fix the ball search?!?!) Keith Johnson posted an image of a lot of the changes incorporated almost TWO years ago

Here's a link to the post you're referring to:

https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/186#post-4998088

#308 2 years ago

Well, let's hope that the quality of the code will be proportional to the waiting time

#309 2 years ago

If anybody gets the beta and is willing to share, pm me please.

#310 2 years ago
Quoted from Stef95:

Well, let's hope that the quality of the code will be proportional to the waiting time

If that was the case the new code would have 1700 modes, 65 wizard modes, and 500 new characters lol.

#311 2 years ago

I wonder how many people are running the beta code. I have not seen one post from someone acknowledging they have it.

#312 2 years ago
Quoted from Yelobird:

Si tel était le cas, le nouveau code aurait 1700 modes, 65 modes assistants et 500 nouveaux caractères lol.

#313 2 years ago

There are a handfull of people that have the code . They were part of the beta testers.

#314 2 years ago
Quoted from Mrsiyufy:

I wonder how many people are running the beta code. I have not seen one post from someone acknowledging they have it.

There’s a bunch, there was a whole beta group. I won’t name names but they posted results in the main thread.

-1
#315 2 years ago

Name names. They will receive dms from me

#316 2 years ago

Just wondering out loud if a unique POTC final wizard mode outline/design even exists at JJP at this point. I have absolutely zero knowledge or anything to base this on, but I can't help but start to wonder if there's a chance that maybe they grabbed some of the ideas/gimmicks they had planned for the POTC wizard mode and used them in GnR and/or Wonka code instead?

Again, nothing at all to base this on but common sense tells me that by now (really a couple years ago) there should have been a final wizard mode at least scoped out with ideas on what gimmicks/ideas they wanted to use in it. In that time GnR has now come out with its code developed. So to get that done could they have felt the need to use some of their POTC wizard mode ideas on GnR, because getting that game done has clearly been their priority? And now after GnR they'll likely be on to their next game development leaving POTC even further in the dust.

I'd be very surprised if the two-year wait for a POTC update has anything to do with asset/licensing clearance. That just wouldn't make sense. It really all seems to boil down to them prioritizing first Wonka and then GnR over any POTC update, which just makes me wonder if they might have used the outlines of any ideas they had for a POTC final mode in any modes in those games instead. Again, nothing to base this on except looking big picture at what's gone on so far, and it wouldn't surprise me if it's the case since their focus and priority seems to be on getting everything else done before POTC.

#317 2 years ago
Quoted from EaglePin:

Just wondering out loud if a unique POTC final wizard mode outline/design even exists at JJP at this point. I have absolutely zero knowledge or anything to base this on, but I can't help but start to wonder if there's a chance that maybe they grabbed some of the ideas/gimmicks they had planned for the POTC wizard mode and used them in GnR and/or Wonka code instead?
Again, nothing at all to base this on but common sense tells me that by now (really a couple years ago) there should have been a final wizard mode at least scoped out with ideas on what gimmicks/ideas they wanted to use in it. In that time GnR has now come out with its code developed. So to get that done could they have felt the need to use some of their POTC wizard mode ideas on GnR, because getting that game done has clearly been their priority? And now after GnR they'll likely be on to their next game development leaving POTC even further in the dust.
I'd be very surprised if the two-year wait for a POTC update has anything to do with asset/licensing clearance. That just wouldn't make sense. It really all seems to boil down to them prioritizing first Wonka and then GnR over any POTC update, which just makes me wonder if they might have used the outlines of any ideas they had for a POTC final mode in any modes in those games instead. Again, nothing to base this on except looking big picture at what's gone on so far, and it wouldn't surprise me if it's the case since their focus and priority seems to be on getting everything else done before POTC.

I have no idea whether or not that occurred, but I can tell you I wouldn’t care one way or another as long as Pirates code actually got finished.

#318 2 years ago
Quoted from Rdoyle1978:

I have no idea whether or not that occurred, but I can tell you I wouldn’t care one way or another as long as Pirates code actually got finished.

Yep I feel the same. But if it has happened then my thinking is would that mean the POTC final mode isn't even on the drawing board yet (unless JJP was content with using the same mode ideas in both GnR and POTC)? Again, just pure speculation and wondering out loud. And I'm hoping I'm wrong but I still have a feeling a POTC update isn't in the near future.

#319 2 years ago
Quoted from EaglePin:

Yep I feel the same. But if it has happened then my thinking is would that mean the POTC final mode isn't even on the drawing board yet (unless JJP was content with using the same mode ideas in both GnR and POTC)? Again, just pure speculation and wondering out loud. And I'm hoping I'm wrong but I still have a feeling a POTC update isn't in the near future.

I hope you’re wrong!!

#320 2 years ago
Quoted from EaglePin:

Yep I feel the same. But if it has happened then my thinking is would that mean the POTC final mode isn't even on the drawing board yet (unless JJP was content with using the same mode ideas in both GnR and POTC)? Again, just pure speculation and wondering out loud. And I'm hoping I'm wrong but I still have a feeling a POTC update isn't in the near future.

I tend to agree. At this point, with all of the issues that JJP is having to deal with, I think they have their hands full in just trying to survive. JJP sure isn't the same the same company they were just a few years back.

4 weeks later
#321 2 years ago

so no more updates??

#322 2 years ago

Faust come on don’t be a dick,share you beta image

#323 2 years ago

In the Telegram beta thread, it was stated again that ALL games would receive an update - and POTC was mentioned earlier in the thread specifically (not by JJP) so I think there’s still a chance. I don’t know if that Telegram thing is an official company channel or what, but it was encouraging

#324 2 years ago
Quoted from Rdoyle1978:

In the Telegram beta thread, it was stated again that ALL games would receive an update - and POTC was mentioned earlier in the thread specifically (not by JJP) so I think there’s still a chance. I don’t know if that Telegram thing is an official company channel or what, but it was encouraging

7331f39bd004811d27595501aafe4dde (resized).jpg7331f39bd004811d27595501aafe4dde (resized).jpg
#325 2 years ago
Quoted from Rdoyle1978:

In the Telegram beta thread, it was stated again that ALL games would receive an update - and POTC was mentioned earlier in the thread specifically (not by JJP) so I think there’s still a chance. I don’t know if that Telegram thing is an official company channel or what, but it was encouraging

Has anyone tried asking Keith in the JJP Beta software thread? He does seem to respond often in that thread. Maybe a nice inquiry would get him to at least acknowledge POTC. So amazed they completely ignore this title.

https://pinside.com/pinball/forum/topic/jjp-open-beta-program

#326 2 years ago

Would be nice to have an official statement. Strange that they let down their best pinball

#327 2 years ago
Quoted from Yelobird:

Has anyone tried asking Keith in the JJP Beta software thread? He does seem to respond often in that thread. Maybe a nice inquiry would get him to at least acknowledge POTC. So amazed they completely ignore this title.
https://pinside.com/pinball/forum/topic/jjp-open-beta-program

I just posed the question.

#329 2 years ago

Woot; I am pretty patient, but even I am like "WTF?"

I did not download the "adds parrots and eyepatches update" as the next one seemed like it was around the corner. That feels like a lifetime ago.

#330 2 years ago

This pinball machine is unique, it so deserves this code. Make us dream.

#331 2 years ago
Quoted from paulbaptiste:

I just posed the question.

The last comment he had was that "the POTC update which includes the wizard mode will be the last one" and I assume that means an update which includes the wifi stuff. I know he and the others killed themselves on that game, it still makes me mad how the online coven burned the preorders down through the "discgate" nonsense, which killed production

#332 2 years ago
Quoted from Rdoyle1978:

The last comment he had was that "the POTC update which includes the wizard mode will be the last one" and I assume that means an update which includes the wifi stuff. I know he and the others killed themselves on that game, it still makes me mad how the online coven burned the preorders down through the "discgate" nonsense, which killed production

Fair though I think it was a learning lesson for all. Removing several Rather impressive features (mechs) months after show, orders, and payments are made is not a smart play and can be a tough pill to swallow as a buyer. Highly doubt they will do that again. Having both myself I am still amazed by what the original can do. Both are amazing though.

#333 2 years ago
Quoted from Rdoyle1978:

the "discgate" nonsense, which killed production

...and it was nonsense, you're right, the game loses nothing without the triple spinning discs. The animation on screen does that well.

As a caveat, I'll add that screen animations do not make a game - physical interaction with the ball make the game (IMHO) but in this case, the screen works just fine.

#334 2 years ago
Quoted from Yelobird:

Juste si je pense que c'était une leçon d'apprentissage pour tous. Supprimer plusieurs fonctionnalités assez impressionnantes (mechs) des mois après le spectacle, les commandes et les paiements sont effectués n'est pas un jeu intelligent et peut être une pilule difficile à avaler en tant qu'acheteur. Je doute fort qu'ils recommenceront. Ayant les deux moi-même, je suis toujours étonné de ce que l'original peut faire. Les deux sont incroyables cependant.

What are the differences with the original in terms of gameplay?

#335 2 years ago
Quoted from Stef95:

What are the differences with the original in terms of gameplay?

Best way to describe is complete randomness. Multi directional, multi speed, spinning lights, random fun. As far as mechs go JJP (Eric) should be applauded for even the effort to create something like this. The screen works no doubt but the complexity they attempted was pure genius in my view.

7E1C94B7-D55D-41A3-824C-343B47835695 (resized).jpeg7E1C94B7-D55D-41A3-824C-343B47835695 (resized).jpeg

#336 2 years ago
Quoted from Yelobird:

La meilleure façon de décrire est le hasard complet. Multidirectionnel, multi-vitesse, lumières tournantes, plaisir aléatoire. En ce qui concerne les mechs, JJP (Eric) devrait être applaudi pour l'effort même de créer quelque chose comme ça. L'écran fonctionne sans aucun doute, mais la complexité qu'ils ont tentée était à mon avis un pur génie.
[quoted image]

Wow !! It is clear that at the level of complexity C is unheard of !! I imagine they were afraid for reliability? And the noise of the gears I don t even imagine. In any case, these guys have the merit of trying and innovating, so thank you to them.

#337 2 years ago
Quoted from Stef95:

Wow !! It is clear that at the level of complexity C is unheard of !! I imagine they were afraid for reliability? And the noise of the gears I don t even imagine. In any case, these guys have the merit of trying and innovating, so thank you to them.

I think it was reliability which was the problem. I seem to remember Eric talking about this in a video. As I mentioned above, they accomplished it in software, and it's fine. But as Yelobird says quite rightly, it was an amazing mech, and it's a shame it didn't make it into production.

#338 2 years ago
Quoted from Yelobird:

Best way to describe is complete randomness. Multi directional, multi speed, spinning lights, random fun. As far as mechs go JJP (Eric) should be applauded for even the effort to create something like this. The screen works no doubt but the complexity they attempted was pure genius in my view.
[quoted image]

It definitely LOOKS much cooler. Having played it a bunch of times, I didn’t find it added very much additional benefit, and I could never read it fast enough to figure out what I got - I know there’s a couple of folks on Pinside who have prototype games, and about half say it’s amazing and half say it adds nothing.

I don’t really know, but I’m sure JJP learned a harsh lesson about retracting very cool features.. I guess?

Anyway, it’s still an awful shame one of the GOATs is basically swept under the rug.

#339 2 years ago

Keith stated in the beta group a few days ago (answering a question about it) that a new beta test version for JJPOTC "is coming very soon ". So it's not abandoned. It seems that they are working on it again.

They will not give details on plans or hopeful timing probably because we will try to hold them to it. It is likely pretty unpredictable on timing so they have to be really vague.

Now that GNR code is finishing up, I am guessing that Keith will be freed up more.

#340 2 years ago
Quoted from Rdoyle1978:

It definitely LOOKS much cooler. Having played it a bunch of times, I didn’t find it added very much additional benefit, and I could never read it fast enough to figure out what I got - I know there’s a couple of folks on Pinside who have prototype games, and about half say it’s amazing and half say it adds nothing.
I don’t really know, but I’m sure JJP learned a harsh lesson about retracting very cool features.. I guess?
Anyway, it’s still an awful shame one of the GOATs is basically swept under the rug.

JJPs harsh lesson…Do NOT share game development progress anymore. But in this instance, the ones who canceled their orders…likely had the most harsh lesson of all..

#341 2 years ago
Quoted from K-27:

JJPs harsh lesson…Do NOT share game development progress anymore.

I think that the problem was less that they showed it, and more that they sold it. The backlash was inevitable. It's a shame because it still turned out to be one of the greatest games of all time.

#342 2 years ago
Quoted from Betelgeuse:

I think that the problem was less that they showed it, and more that they sold it. The backlash was inevitable. It's a shame because it still turned out to be one of the greatest games of all time.

Yeah thats my opinion. Showing is one thing, as soon as you sell it expectations are committed. Still turned out incredible though.

#343 2 years ago

As a owner of the original Prototype and the production machine. I can say that the game with the 3 spinning discs is really a hard game. The discs can spin in all different directions with 50% to 100% speed. It makes the bal go everywhere and even for a verry experience player it’s hard. I can see from a playing perspective that this 1 disc was the best way to go. Also for production cost. As the triple disc system is verry complicated. Also the pcb has multiple opto s to have it stop at a certain award . I know the triple disc is an awsome feature but the noise it makes and the crazy ball grabs and drains. Stick with your game as you have it now it much more enjoyable !

Here I’m cleaning the triple disc setup and tweaking it to work perfect

38FF2D9C-3ED9-4EE1-BEAB-3E7A1923F8F5 (resized).jpeg38FF2D9C-3ED9-4EE1-BEAB-3E7A1923F8F5 (resized).jpegBFD6C830-F1EE-4BD9-871F-B6EFD399FBD6 (resized).jpegBFD6C830-F1EE-4BD9-871F-B6EFD399FBD6 (resized).jpeg6DB6AE4C-7EC0-48FC-A149-BA11E0FD29BA (resized).png6DB6AE4C-7EC0-48FC-A149-BA11E0FD29BA (resized).png

#344 2 years ago

I wonder if anyone ever made a working mod for that disc? Seems like the spinner encoder from games like Tron would work, although I don't know how the hell you'd get it to interact with the game at this point. I am super glad we got the treasure chest mod. THAT is a must-have.

#345 2 years ago

You can see the original disc in action here:

Having been one of the first to publicly play the game, it looked cool, but I'm glad it's not there anymore. I'm sure it's a PIA to adjust and would make this longer playing game too difficult to get through.

#346 2 years ago
Quoted from AMSNL:

As a owner of the original Prototype and the production machine. I can say that the game with the 3 spinning discs is really a hard game. The discs can spin in all different directions with 50% to 100% speed. It makes the bal go everywhere and even for a verry experience player it’s hard. I can see from a playing perspective that this 1 disc was the best way to go. Also for production cost. As the triple disc system is verry complicated. Also the pcb has multiple opto s to have it stop at a certain award . I know the triple disc is an awsome feature but the noise it makes and the crazy ball grabs and drains. Stick with your game as you have it now it much more enjoyable !
Here I’m cleaning the triple disc setup and tweaking it to work perfect
[quoted image][quoted image][quoted image]

Since the production model is more enjoyable, I will buy yours. PM me.

#347 2 years ago

Then Dan can sell me his CE!

#348 2 years ago
Quoted from Dan1733:

Since the production model is more enjoyable, I will buy yours. PM me.

One thing to keep in mind. The prototypes with the 3 discs can’t ever be updated you are stuck with the original incomplete code.

#349 2 years ago
Quoted from Mrsiyufy:

One thing to keep in mind. The prototypes with the 3 discs can’t ever be updated you are stuck with the original incomplete code.

since I’ve never had a game with more than two or three chapters completed I think I’m gonna be ok

#350 2 years ago
Quoted from Dan1733:

since I’ve never had a game with more than two or three chapters completed I think I’m gonna be ok

I like your confidence Dan!!

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