Quoted from Eskaybee:It's not a #1 pin........yet. It has everything to be #1 but the code still needs a lot of work for it to climb past the best. Not saying the code is bad, but it's not as good as acdc, LoTR, taf, SM, etc... But it's still early; it has room to go up...and room to go down.
I beg to differ. Code may make it somehwat better over time, but it doesn't have 'everything.' There isn't a whole lot to shoot at in this game; it's a very basic 3-ramp-3-flipper layout with color-changing inserts. Yes, it is basically a fast 'twitch' game with pretty much all shots being low-risk ones that feed back to the flippers, and shots are relatively easy to make with relatively wide openings on the not-so-busy pf. Many people like this simple, 'reflex' type of pin (and bright lights), so it is pretty popular with new buyers.
What you don't seem to see are the many people who dislike this game as being bare-bones. The modes are pretty fungible and boring because there simple is not much variety of shots (changing an insert color doesn't make it a different shot!), and the depth will never be there because you're shooting the same few shots over and over in any mode. The graphics are pretty poor, even for a DMD, comparable to mid-90's animations. Look at BoP2 for an example of what can be done graphically on a DMD. Great game for fast reflex shooting of some basic shots. But not an all-time #1 IMO. Other games have more depth and drawing power because of the variety of shots. The lack of variety in ST(LE) can't be cured with software, if the playfield interest and varied features aren't there.
Many people love ST(LE), many don't. Let's see how the dust settles on this thin game before proclaiming it the "best ever"!