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(Topic ID: 124704)

Has anyone had these problems?

By MrWizzo

5 years ago

Topic Stats

  • 13 posts
  • 6 Pinsiders participating
  • Latest reply 5 years ago by MrWizzo
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#1 5 years ago

Several odd and intermittant problems have started on my WOZ.

Even though "collect" is lit, Haunted Scoring does not activate. Checked switch in test mode and switch matrix connectors on the main board. No obvious issues there. It fails to collect more now than it awards a new mode.

Without the ball being in the VUK or on the castle playfield, RESCUE will randomly appear on the screen as if the ball was up there.

On certain times, and I have not figured the pattern out yet, a ball shot through the doors on the castle playfield will not be ejected. A ball search must happen to get the ball out. Seems like a software issue.

All connectors seem tight.



#5 5 years ago


Thanks for your replies, which I think have solved the mysteries.

I noticed that the ball really being bashed around the bumpers would trigger rescue, and banging on the playfield did as well, so diagnotics will show the switch. Good suggestion.

For some reason I thought Haunted Forest awards were collected through the spinner as well. Mystery solved, must drain from bumpers into VUK to collect award. Verified with glass off.

Ball stuck in castle seems explained as well.

Your help greatly appreciated.


#7 5 years ago


Interesting philosophical question you pose there, "Can someone forget something they never knew?"

I had no idea whatsoever about this and would never have figured that out. Thanks. How did you discover this?

This game must have tons of stuff I have yet to discover. Really well thought out.

One other thing I think is in there -- when collect is blinking shooting the ball into the spinner when the owl is on the crystal ball awards haunted scoring.


#10 5 years ago

Don't think the crystal ball owl shot works to collect Haunted award.

Quoted from herg:

Sure, you did! I told you about it when you were playing mine.

What did I tell you about wasting perfectly good information on my ever decreasing powers of retention!

I remembered about how to set up the capture dorothy feature, but that's about it.

I will try to do better next time....

Quoted from Hogbog:

I may have some inside information.
I'm the EE for JJP and have playtested/helped QC every version of code since before 1.0.

What is your monthly retainer?


#12 5 years ago
Quoted from Hogbog:

I'm a full-time employee with JJP. I'm currently working on the electronics for Pat's game, having finished up Hobbit.

You missed what might not have been humor.


#13 5 years ago

The left door switch was being closed by vibration causing the phantom RESCUE to show up on the screen with no ball on the playfield.

Removed the castle playfield to inspect the switch. Not what I would call user-friendly engineering under there.

Tightened the return spring and bent the arm a bit that closes the switch a little closer to the switch.

Reassembled everything. Banged on the playfield. No phantoms. But now the left door wouldn't close.

Hoping to not have to remove the playfield again, I pulled the playfield out and pushing down on the front of it, raised the rear, pointed the PF to about 11:00 and rested ithe back left corner on the left side rail.

This gave me a perfect view of what was going on. When the door opened, the arm on the door shaft that closes the switch was being held back by excess solder sticking out from some small board right there.

I gently filed the solder back until the door closed freely. Works perfectly now. No hangups, no phantoms.

I missed a connector when I tested the castle doors. As a result the witch rasied above her stopping point and fell off the guideposts. Man, what in the world did I do now!

Thankfully when the connector was back in position, she behaved.

It has made me think that the more that is packed into a game, the less accessible things seem to become.


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