Is it just me or does 2017 seem like a bad year for Stern code support?
First off I believe that Stern has some amazing programmers, that they are very talented and that they put out great work. However, I also believe that Stern management is the main cause of 1 year + code update delays due to the number of games they are now putting out and that their programming staff is stretched thin.
Below are 2017 update counts by game
KISS: 1
GOT: 0
Ghostbusters: 1 (back in January)
Batman 66: 6, still pre 1.0
Aerosmith: 2
Star Wars: 1, still pre 1.0
Its obvious by the counts above that the focus for updates are on the latest games. The counts also include code updates that are mainly smaller bug fix updates. Numbers for just updates that add at least 1 new mode would be lower.
So, what's going on here? Why is Batman 66, a game that cost more then any modern Stern, still on pre 1.0 code? Why hasn't GOT received another code update since last year? Why hasn't one of Sterns most recent games, Ghostbusters, received a code update since early January?
As Stern has continued to raise prices they have also raised expectations of buyers. For $5k-$9k, or in the case of Batman 66 SLE $15k, owners shouldn't have to wait 6 months, one year, longer or never in some cases for code updates.
There's also a big difference between code that is just average versus deep and unique that works an entire playfield in interesting ways. At these crazy prices more buyers expect deep and unique code.
Personally I won't even consider buying a Star Wars pin until Stern completes the code for Ghostbusters.
What do you think? (Wheres the code?)