Quoted from PanzerFreak:Apparently my original code update counts were off, I've updated them.
Change logs often have multiple entries that get released publicly under one update. After searching through Sterns Facebook page going back to January 1st, which always announces code updates, I've updated the totals.
Below are the exact dates for 2017 Stern code updates in order of release.
January 12th: Batman .65
January 17th: Ghostbusters 1.13
January 31st: Batman. 68
February 17th: Batman .69
March 16th: Aerosmith 1.02
March 23rd: Batman. 70
March 30th: Aerosmith 1.03
April 28th: Batman . 71
May 25th: Batman. 75
August 8th: KISS 1.30
August 15th: Star Wars .89
So 11 public code updates in all for 2017. Again some of the updates are mostly bug fix updates versus those that add to gameplay.
By comparison I recall Keith Johnson putting out 12+ code updates for WOZ over the course of a year. This doesn't mean anyone else is more or less talented then Keith but rather shows what type of code support can be offered when programmers are given enough time to create deep and unique code.
Star wars has had two updates not just one. Also what year did keith put out 12 updates for WOZ within a year?