Quoted from PtownPin:I don't understand your comment as it makes zero sense. The point is whether you have one game or 20 games a company's responsibility to to provide adequate support....period....clearly Stern is stretched thin....so hire more programmers...thats an operational issue that should be addressed.
The number of people isn't the issue. They have Lyman, Dwight, Lonnie, Waison, Tanio...probably a couple more I'm forgetting. The issue is scheduling and collaboration. The designers and programmers aren't collaborating early in the process to come up with a vision that gels the playfield and gameplay together from the get go. The programmers get a playfield and management says "your turn", make it a game in 4 months.
They aren't given enough time to create something, test it, revise it, and complete it before they're thrown into the next project.
This whole thing is an institutional problem at Stern. The programmers they have need more time per project, and the games need to be tested on location and refined before release like they used to. They release games without any real world data - that results in all the physical and code issues the customers end up finding.
This isn't new. This has been going on forever. Stop buying NIB games at launch. Stop buying unfinished NIB games after launch. They have your money & they hear the game earns well from operators. They have zero incentive to fix what's broken.