Thanks toasterdog , great feedback from someone that have owned most of the brutal ones
I have a WOZ and SWpremium, played Houdini for a couple of hours this week and I can say that SWpremium is way more tough them both.... by a mile.
- rules are more complex them both, you have to stop the ball and look at the map on the screen to understand where you are and what to do next.
- long game play, after your learn a few dos and donts it is a great one hour plus journey
- lots of multiballs, you have to master hitting shots during ball frenzy , it is where the points and the progression are. Control the balls on multiball is a lot easier them on SW
- final wizard mode is close to impossible, harder them any pin that I know off.
- an average player can still enjoy the game, you have to play better to get the points (multiballs taks, understand code) but still a fun game
- Completely agree on all your points above, adding:
- most of the modes are hurry up modes. Feels like you are always in a hurry to control the ball and make a shot that if you misses, really high chances to go STDM or to the outlanes.
- Jedi multiball (final wizard) is actually easier to get them WOZ, less things to do.
- Control the balls during multiball is way more harder and if you want to keep the multiplier up... ouch.
- I dont think there is a more frustrating a disappoint game for the non pin heads.
- there are a lot of things to adjust on SW to make it play right, perfect angle, death star ramp, kick out and metal guides to avoid stupid STDM & cheap outlane drains.
-Yes there is one tight shot to lock the balls, but it is not as hard as the death star ramp on the premium.
- right outlane entrace is tight but so is SW, actually both are on SW. Left outlane entrance on Houdini is wider.
- code is easier to follow and understand them SW and WOZ
- An average player can really enjoy , not as hard as SW and not complex code as WOZ and SW.