I still don’t get why people are bashing on tournament players as if top tournament players aren’t the best rule designers in the industry.
They have a better understanding of what makes a game long term engaging or a boring slog more than anyone else. They study all games and know what makes a game a snooze or not. Just because they’re willing to exploit bad rules in a competition doesn’t mean they don’t know what they’re talking about when it comes to an engaging rule set. They have the deepest understanding of games that offer multiple paths to a rewarding experience, which is more than just showing some random video/audio clips in a game for the hundredth time. That’s a critical part, but so is the rush of a butt load of points.
And don’t get me wrong, there are some interesting ideas in the game. It just needs more polish and more things to utilize what the playfield has to offer.
But I’ve said my peace. Hope the best for Ultraman as I really want to like it because it does nail the quirky layout that I look for. (As an aside I’m posting in this thread because it’s the same basic game and this thread is more active)