Quoted from jonahk:It is, sorta. I'm one of the techs there and I've had my arms in this machine a lot since it arrived on Friday.
It's been popping one of the fuses daily (on the line that powers the left upper and lower flipper, trough coil and the auto plunger). We haven't been able to reproduce it while myself or the other tech's are there so it usually involves one of us having to run over and replace it every day. It will work for a good while after that, and I've spent a good amount of time testing it but so far can't isolate the issue. The bummer is the playfield is a hassle to drop back down afterwards otherwise we'd have one of the bar or kitchen staff take care of it (more on that in a second).
Few other things that have come up from the hundreds of plays so far since it went on the floor last Friday:
- The wire powering the pumpkin flasher in front of the upper playfield will block the ball from falling down into the subway from that level. It's straight up in the way, and to get it out of the way requires stretching it a bit too much so we are probably going to run a new wire and reroute it.
- The pins/lugs at the bottom of that same flasher are right above the scoop, and are already getting hit by balls. Already had to reattach the green wire. Likely going to 3d print a protector or see about moving the whole feature up a bit higher to get it out of harms way.
- The left ramp sticks up above the playfield, and the screws at the top of the ramp were installed at an angle so balls were getting stuck up there quite often and it required a violent shake of the machine to get them free. The solution right now was to remove the left screw completely but the ramp still doesn't sit flush and a slow hit on that ramp causes the ball to get stuck.
- Playfield is not easy to drop back in place; the right side latch for the lockdown bar gets in the way and has to be manually held up meaning one hand to drop the playfield which is something I'm not a fan of. Once it's clear, you have to shimmy the entire playfield a bit to get it to set properly. Something is binding at the back that likely needs adjusting. Once the playfield is in place, getting that right side lockdown latch installed requires some dexterity.
All to be expected from a game where the paint is still drying, and it's been getting a lot of praise from the regulars so far. I'm sure Spooky will help us resolve these in short order (but it's a good thing I'm only 12 minutes away from the location and picked up extra fuses today)[quoted image][quoted image][quoted image]
I can help you with several of those things if ya call and ask for Luke! Seems like the board is just slightly under fused at 3amp. We have had this happen several times and a 4amp always fixed it right up. Most likely no actual issue occurring.