(Topic ID: 300250)

Halloween owners thread…He’s Coming Home

By dnapac

2 years ago


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  • 16,873 posts
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  • Latest reply 13 hours ago by PanzerKraken
  • Topic is favorited by 227 Pinsiders

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Topic index (key posts)

15 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2369 Upper playfield adjustment video. Posted by lpeters82 (2 years ago)

Post #3112 Upper playfield adjustment video Posted by spandol (2 years ago)

Post #3319 TECH: DISPLAY. LCD settings so blacks look better. Posted by manadams (2 years ago)

Post #3394 Stock LCD Display - alternate settings Posted by Mad_Dog_Coin_Op (2 years ago)

Post #4163 How to square a cabinet. Posted by rotordave (2 years ago)

Post #4472 Please Read - re order numbers and order of manufacture. Posted by rotordave (2 years ago)

Post #5620 Porting the cabinet to stop bass rattle Posted by rotordave (1 year ago)

Post #5659 Mudflaps Custom Cards #1 Posted by Mudflaps (1 year ago)

Post #5776 Mudflaps Apron Card bonanza! Posted by Mudflaps (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1976 2 years ago
Quoted from SpookyLuke:

The animations are contracted out! We are trying out some new talent and will probably try several animators to see who does work you guys really love. We will actually still be contracting Ryan to do more work on Halloween and he is currently finishing up another group of stuff for us. Not sure what he means by no paid gigs. We will be hiring a full time animator but not until we find the right one!

Give that Pinsider who is fixing Sterns TMNT April O’Neil animations, theres some talent there for sure! Although I dig the flash style animations in Halloween I don’t know why they just click with me, but there needs to be more a lot more of them and more blood love that splatter effect

#1980 2 years ago
Quoted from Beechwood:

Franchi.
'Nuff said.

Believe the rumour mill is saying he’s been working with CGC and Stern again.

Plus Spooky have no issue with their art Halloween looks stunning! Don’t think Franchi does animation work.

2 weeks later
#2283 2 years ago

Any video of stalker gameplay? Is the mode ending accompanied by a gruesome kill animation? Thanks

#2297 2 years ago
Quoted from fsumassey:

I can do a stream sometime this week if yall are interested
Not quite sure which day right now.

Yeah that would be awesome, think there is only 1 so far in the U.K. so other than streams it’s almost impossible to get a feel for Halloween.

#2303 2 years ago
Quoted from Jediturtle:

Bug does a nice walkthrough of the new modes. The Halloween portion started around 5:45.

Okay that’s awesome! That’s the kind of mode and code Halloween needs very cool and it integrates the theme and the feeling of the theme perfectly into the game! More of this please SpookyBug

#2368 2 years ago
Quoted from Mudflaps:

- The three Michaels on the left. It’s redundant. One would have been cool.

Quoted from rotordave:

Maybe the 3 can be utilised better?
Maybe some separate “find Mike” modes?

The stalker mode you have to avoid Micheal why not instead of timing out and ending add a 2nd optional part to the mode - like Batman 66 where you can collect your score and bonus or risk it for a x2/x3 and continue?

Use the 3 Michaels as the risk/continuation shot, so Michaels at one of the scoops but your either guessing which is a massive risk/reward or if the ball is held in the scoop do a quick ball under the cup light show sequence? Flash 1 red 2 white gotto avoid the red then allow it to go into a another round of stalker and offer up 1 final continue or cash out but this time there is 2 red scoops and 1 white, could move them around so if you screw up hitting the scoops and hit another target the scoops change moving the reds and whites around.

Just an idea to extend the coolest mode I’ve seen so far and utilise those scoops,
Z

1 year later
#12728 1 year ago

Why does escape the kitchen feel so much more complete than the other modes from a visual point of view? The LCD animation for escape the kitchen is super simple but it’s great!! I would love this same aesthetic/art style used on the other modes especially the easy modes and replace those cartoonish graphics.

#12733 1 year ago
Quoted from PanzerKraken:

Why I like Bob and Linda mode too, cause it's mostly using the simpler static like art. Don't need overdone CG looking flash art at all in this, the stuff that looks fine is the slightly animated or zooming in and panning of the quality Edminston art worked great in those modes.

Would be great if Spooky can get this all uniform across the game, get rid of all the cartoon stuff (it’s not even well drawn) and replace it with the static Edminston art, it just works so well with the theme!

And it’s night and day the difference, the modes and aspects of the game using the Edminston art feel “complete” the cartoony modes feel unfinished and placeholder because they are quite jarring and instead of pulling you into the theme do the exact opposite.

#12741 1 year ago
Quoted from lpeters82:

Sanitarium Multiball will be getting a new menu setting. You'll be able to set a timer, so that that you're not stuck in the qualification phase for an extended period of time. Another menu option will also open up the upper playfield, so that if you'll have a second option for reaching that middle playfield. The upper will have shots on it to extend your timer; similar to those light blue shots that were added to extend the timer in House Multiball.

Any news or info on the graphics discussed above? Those Edminston art/graphics that are slightly animated are fantastic and those modes shine aesthetically with the theme.

Any chance you guys are going to get the graphics cohesive as the display and graphics is a little jarring at times currently and spoils the atmosphere.

#12743 1 year ago
Quoted from PanzerKraken:

They had new animators making new content for the game as added in last code, so imagine if they did replace/add stuff it would be by the new art folks. Only issue I think with using the Edminston art is that there is only so much of it to use, he's not going to make new art at this point probably so they can probably only use what they have access too which is not a ton left probably

Something needs doing as currently there is 4 or 5 different styles of animation, sanitarium is one of the biggest offenders, that badly drawn yard with the crazy inmates is not great but then a realistic styled pair of cell doors pops up each time your return an inmate.

#12845 1 year ago
Quoted from Morgoth00:

Is it Boogeyman or Boogieman? All the movies seem to have the 'Y' spelling.
'Boogie' always felt like a spelling related to dancing
[quoted image]

It has to be Boogeyman when it comes to horror. Micheal Myers don’t dance he’s no Boogieman!

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