(Topic ID: 300250)

Halloween owners thread…He’s Coming Home

By dnapac

75 days ago


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  • Latest reply 8 hours ago by lpeters82
  • Topic is favorited by 129 Pinsiders

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There are 1,608 posts in this topic. You are on page 8 of 33.
#351 38 days ago
Quoted from BallyKISS1978:

GNR is horrible. Played it again today at my local arcade. On looks it’s worth the money, but playing it definitely not worth it. Halloween all the way and I have not watched the movie yet, but I will. Born in 1971. Was never a horror fan but my wife and daughters are and want this pin. I am really excited for it. #481

Quoted from BallyKISS1978:

Agree to disagree. The flippers are weak, and it was just not fun. When the price tag is north oh $10k you have certain expectations. My daughters did nit like it either. Played AIQ and I didn’t know what was going on and I bought a pro. Bought it because it’s fun as hell. GNR is not all that fun. JP3, each time I play it I love it more and a getting one. Played GNR about 10 times and still don’t care for it. I personally do not know anyone who likes it.

Initially I wasn’t sure I liked it and I also thought it didn’t shoot that great. But after playing it more and more and getting used to the layout and shots, well, I can tell you that I was very wrong. The game shoots amazingly well and there is a ton of flow and speed. I agree that the flippers are NOT strong and snappy like a Stern. But, they are strong enough to make any and all of the shots and send the ball flying around orbits and up any of the ramps. If I’m playing Dead Pool or Rick and Morty and jump on GNR yes I can notice the flipper difference but like I said it still makes all the shots with no problems. I’ve owned GNR for 1 year now and I can honestly say that GNR shoots amazing and is an amazing game. I’m not saying it took me year to realize this.

IMO, I just think that once you become more familiar with the game, the way it plays, the layout, all the different shots and shot combinations you will learn how well this game shoots and that it is fast.
Also, making sure the game is setup properly, like any machine, is very important.

#352 38 days ago
Quoted from zaki:

Say what? Movie was incredible. Very realistic. Great acting.

Now we know why there are three Michaels on the play field.

#353 38 days ago
Quoted from tk375:

This can be fix right? just Glad Spooky's is the best responding!
[quoted image][quoted image]

Just been looking at some footage of one at the horror convention taken a couple of months ago and you can see it’s doing the same thing.
Surprised they didn’t fix the issue as they must have known then there was a problem.

#354 38 days ago

Has anyone gotten shipping dates on this last round of invoices paid last week?

#355 38 days ago
Quoted from kciaccio:

Has anyone gotten shipping dates on this last round of invoices paid last week?

Nothing yet for #63.

#356 38 days ago
Quoted from kciaccio:

Has anyone gotten shipping dates on this last round of invoices paid last week?

Nope on 58. But was just invoiced on Friday, so 1.5 days later seems early to me. I will be calling tomorrow to check on my ability to pick up on Monday, as I am heading to Benton after a work conference in Indy on Sunday. At least that is the current plan.

10
#357 38 days ago

#55 landing Friday. Might have a stream this weekend sometime if it arrives safely.

#358 38 days ago

Not sure if anyone has brought this up, does anyone know what the connect-o- vision is that is shown on the splash screen?

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#359 38 days ago

Hope to see some decals on the 3 main drop targets or the option to purchase them. The Sanitarium drop target has the rabbit in red matchbook so it can and should be done. Spooky, if you are reading this please slap some decals on #78 for me please. Surprise me! Thanks

21
#360 38 days ago

This is how cool Spooky Pinball is...

They posted a video on Facebook on them building the machines today..I asked in the comments as a joke which one is #61 and they responded with this pic..And said going into the box now.

What a company...
Hw 61 factory (resized).JPG

#361 38 days ago
Quoted from brerspidur:

Not sure if anyone has brought this up, does anyone know what the connect-o- vision is that is shown on the splash screen?
[quoted image]

I think it is just a boot up placeholder. Alice Cooper does it too.

#362 38 days ago
Quoted from kciaccio:

This is how cool Spooky Pinball is...
They posted a video on Facebook on them building the machines today..I asked in the comments as a joke which one is #61 and they responded with this pic..And said going into the box now.
What a company...
[quoted image]

Ce gold and ce blue? Were there options I don't know about?

#363 38 days ago
Quoted from brerspidur:

Ce gold and ce blue? Were there options I don't know about?

Maybe just the difference for Utraman vs Halloween.

#364 38 days ago
Quoted from brerspidur:

Ce gold and ce blue? Were there options I don't know about?

Difference between ultraman and but im curious if they will let you put blue on it as it may look better than gold.

14
#365 38 days ago

So, unfortunately I haven't had much time for pinball since I got my Halloween in due to a loss in the family, but found some time tonight to give it some attention and added some lights. Still need a few more leds, and will look into what can be done with the addressable led strips when I have more time.

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#366 38 days ago

Very sharp - Looks great!

#367 38 days ago
Quoted from brerspidur:

added some lights.

Do you mind sharing how you add the lights to your games? Looks great!

#368 38 days ago
Quoted from Jenniebear:

Do you mind sharing how you add the lights to your games? Looks great!

Just simple led light strips mounted to the bottom and back of cabinet. Plug them into the service outlet ,(I have my machines controlled by smart surge protectors. So I don't use the machine power switch. If you use the power switch, then you will need an alternative power method since the service outlet is always on,). On Rick and morty, I used rgb leds and tied them into the speaker leds. So the lights stay in sync with the speaker color. Guns n roses was a little more complicated since I tied into thr addressable leds so that my lights match the factory lightshows. I am going to look into doing this for Halloween too since there are addressable leds in the speakers, topper and on thr playfield


#369 38 days ago

If you want more detailed. I could put together a parts list and how-to

#370 38 days ago

I’d be interested in seeing that

Quoted from brerspidur:

If you want more detailed. I could put together a parts list and how-to

#371 37 days ago

I use these that you can get on Amazon. I use the 3 - 1ft led strips for the back box and a 4 - 1ft strips for underneath the cab. They are self adhesive, plug into a regular outlet, and have a remote to select multiple colors. Quick 5min install.

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#372 37 days ago

Not one Halloween for sale on pinside right now, there are gonna be some pissed off collectors that sold their spot.

Good work Spooky.

#373 37 days ago

I count about 15 between all three editions

#374 37 days ago
Quoted from Pdxmonkey:

I count about 15 between all three editions

I think Gonzo73 ment to say 15

#375 37 days ago

Wierd, not coming up in my market searches.

#376 37 days ago

17 up for sale as of this morning

#377 37 days ago
Quoted from gonzo73:

Not one Halloween for sale on pinside right now, there are gonna be some pissed off collectors that sold their spot.
Good work Spooky.

I do believe that once code is more polished in a couple months that this game will be VERY sought after and you won't see hardly any for sale. I listed mine and instantly got lots of interest but just can't let it go as in my heart I know spooky is gonna knock this out of the park with code.

#378 37 days ago

Number 58 is finished and ready to be picked up. Will be heading to Benton on Sunday night to pick up on Monday. Boo yah.

#379 37 days ago

I'm truly hoping for atleast double of the pumpkin modes. Bc there is just so much that is untapped in this game. Like the opening scene with the view from behind the mask, the school scene with the kids saying he's gonna get you. I believe with a minimum of 12 modes selectable. This will be a amazing game

#380 37 days ago

I wonder what the consensus is for the 17 people - rather put money to GZ? Played it on location and didnt care for it? trading spots for lower number? Does seem like a lot of listings for a game that hasnt produced 100 yet.

#381 37 days ago
Quoted from icyjones:

Number 58 is finished and ready to be picked up. Will be heading to Benton on Sunday night to pick up on Monday. Boo yah.

Thats a LONG time from now. Drop everything and start driving now!

#382 37 days ago
Quoted from djsolzs:

I wonder what the consensus is for the 17 people - rather put money to GZ? Played it on location and didnt care for it? trading spots for lower number? Does seem like a lot of listings for a game that hasnt produced 100 yet.

I think people jumped without knowing much about the game. Folks wanted to make sure they got in on one and figured they could just sell the spot if they decided they wanted other games more. I wonder if this was the case with other games as well.

#383 37 days ago
Quoted from insight75:

I think people jumped without knowing much about the game. Folks wanted to make sure they got in on one and figured they could just sell the spot if they decided they wanted other games more. I wonder if this was the case with other games as well.

this happens with EVERY. SINGLE.GAME. There's 17 for sale, probably 17 different reasons for selling.

#384 37 days ago

Got the email today saying if I am available the next couple days they can put it on a truck today. #61.

Of course the answer was hell ya.

#385 37 days ago
Quoted from insight75:

I think people jumped without knowing much about the game. Folks wanted to make sure they got in on one and figured they could just sell the spot if they decided they wanted other games more. I wonder if this was the case with other games as well.

We all took a leap of faith ordering before playing the game/or seeing the game played. I also think a lot of people purchased both UM and HW, knowing they could decide "later" which one they actually want.

#386 37 days ago
Quoted from djsolzs:

I wonder what the consensus is for the 17 people - rather put money to GZ? Played it on location and didnt care for it? trading spots for lower number? Does seem like a lot of listings for a game that hasnt produced 100 yet.

I think this will happen to Spooky games much more so than say Sterns because of how they handle sales. With Stern buying a machine is fairly simple, place an order and get your game typically in a few weeks. With Spooky it's try and get your order in then wait 12 to 18 months. Given that I figure many bought just in case knowing that they could flip their spot easily if they changed their mind.

#387 37 days ago
Quoted from Reality_Studio:

I think this will happen to Spooky games much more so than say Sterns because of how they handle sales. With Stern buying a machine is fairly simple, place an order and get your game typically in a few weeks. With Spooky it's try and get your order in then wait 12 to 18 months. Given that I figure many bought just in case knowing that they could flip their spot easily if they changed their mind.

Few weeks? I heard they have been back ordered tons.

#388 37 days ago

FOBS.
At least some buyers remembered that R&Ms spots were immediately worth $2k more than retail. Obviously that hasn’t happened with HW. I bet that at least a few of the pins for sale are due to Fear of Being Stuck with a pin that might have sinking value.

Not me…we are 163 (or 161?…now forgetting). Anyway, can’t wait. Played a couple of very fun balls of UM at Pinfest and am avoiding any more time on game until ours arrives. Production going way too slow for my taste. Originally thought I’d have it by Halloween. Now hoping to have it by Christmas.

#389 37 days ago
Quoted from kciaccio:

Few weeks? I heard they have been back ordered tons.

Yes, but that's a recent issue, not how Stern has generally operated. =\

#390 37 days ago
Quoted from Reality_Studio:

I think this will happen to Spooky games much more so than say Sterns because of how they handle sales. With Stern buying a machine is fairly simple, place an order and get your game typically in a few weeks. With Spooky it's try and get your order in then wait 12 to 18 months. Given that I figure many bought just in case knowing that they could flip their spot easily if they changed their mind.

The current Stern process is pre-order a game, wait months for it to be built, and then have to pay anywhere from 200 to 1000 more than the original pre-order price if you still want it.

#391 37 days ago

To all the people wondering about the knife handle plunger, spooky mentioned to me the other day that they would have them in in 2 to 3 weeks

-18
#392 37 days ago

You will absolutely love this game.....for the first 2 weeks. After 6 weeks it will start gathering dust. In 2 months it's gone. If you didn't get one, don't worry there will be plenty coming up for sale in the new year.

I'm not knocking Spooky or the game, but it's Halloween - a very simple low budget horror movie. There's not much meat on the bone.

I've given Spooky some suggestions to flesh the game out a bit, which may extend its stay in your collection. But ultimately, I don't see this as a keeper for most buyers.

11
#393 37 days ago
Quoted from SLAMT1LT:

I've given Spooky some suggestions to flesh the game out a bit, which may extend its stay in your collection. But ultimately, I don't see this as a keeper for most buyers.

you should start your own pinball making company!
sounds like you have all the answers!

#394 37 days ago
Quoted from SLAMT1LT:

You will absolutely love this game.....for the first 2 weeks. After 6 weeks it will start gathering dust. In 2 months it's gone. If you didn't get one, don't worry there will be plenty coming up for sale in the new year.
I'm not knocking Spooky or the game, but it's Halloween - a very simple low budget horror movie. There's not much meat on the bone.
I've given Spooky some suggestions to flesh the game out a bit, which may extend its stay in your collection. But ultimately, I don't see this as a keeper for most buyers.

It's funny how people think we want their opinion. Like Jay cutler said DON'T CARE.

#395 37 days ago
Quoted from Ty-Arnold:

It's funny how people think we want their opinion. Like Jay cutler said DON'T CARE.

Why do people do this? Is there something about humanity in general that requires some people to offer their unsolicited negative opinion whenever possible? I would say it's my number 1 pet peeve about pinside but in reality this kind stuff occurs everywhere these days.

Jeff

#396 37 days ago
Quoted from SLAMT1LT:

You will absolutely love this game.....for the first 2 weeks. After 6 weeks it will start gathering dust. In 2 months it's gone. If you didn't get one, don't worry there will be plenty coming up for sale in the new year.
I'm not knocking Spooky or the game, but it's Halloween - a very simple low budget horror movie. There's not much meat on the bone.
I've given Spooky some suggestions to flesh the game out a bit, which may extend its stay in your collection. But ultimately, I don't see this as a keeper for most buyers.

But a giant Lizard that tramples buildings is a grail game...

#397 37 days ago
Quoted from SLAMT1LT:

You will absolutely love this game.....for the first 2 weeks. After 6 weeks it will start gathering dust. In 2 months it's gone. If you didn't get one, don't worry there will be plenty coming up for sale in the new year.
I'm not knocking Spooky or the game, but it's Halloween - a very simple low budget horror movie. There's not much meat on the bone.
I've given Spooky some suggestions to flesh the game out a bit, which may extend its stay in your collection. But ultimately, I don't see this as a keeper for most buyers.

What suggestions did you give to Spooky

#398 37 days ago
Quoted from Dan1733:

What suggestions did you give to Spooky

To completely scrap it and base it on his virtual pin, most likely.

#399 37 days ago

Well that makes sense

Quoted from Roostking:

To completely scrap it and base it on his virtual pin, most likely.

#400 37 days ago
Quoted from SLAMT1LT:

You will absolutely love this game.....for the first 2 weeks. After 6 weeks it will start gathering dust. In 2 months it's gone. If you didn't get one, don't worry there will be plenty coming up for sale in the new year.
I'm not knocking Spooky or the game, but it's Halloween - a very simple low budget horror movie. There's not much meat on the bone.
I've given Spooky some suggestions to flesh the game out a bit, which may extend its stay in your collection. But ultimately, I don't see this as a keeper for most buyers.

I (and I'm sure almost everyone else on here) don't really agree with this - not only because it's based on pure conjecture about how fun you think the game will be, but also due to the machine's target audience - it's a somewhat niche game made by a boutique company - only 1250 being made and many of those will go to huge fans of the movie who will enjoy it both as a pin and a collectors piece. The machine itself looks incredible and the code still has a long way to go. I really don't think you're going to pick one up in future on the second hand market very easily - if you're a Halloween fan, you're going to want to hold on to it.

I think the code/modes etc are coming along really nicely, and from what I have seen, it already has some great moments. Plot wise it's a rather "simple" movie yes, but why don't you think they can make a great game out of it?

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