Things appear to have gone quite on the code update front... would be good to know if the next update is a proper big update adding more modes and such (Feel that whilst the recent updated added some nice touches to Multiballs re; double scoring, it was more of a bug fix, whilst introducing new bugs such as messed up sound levels, callouts playing over eachother - in addition to the end of ball light show missing, which is no biggie, these things happen and will be put back in. Some callouts are missing now (Nancy Kyes callouts I think are mostly gone?) - I think the variety in the end of game/ball callouts is now gone? (can't remember the last time I heard; "you can't kill, something which is stronger than death..." (or something like that) and the "he did very well last night...must've been taking lessons" now cuts off before the end.
It kind of feels like some things were fixed in the code, but then half of the code regressed back to the original code? (which would explain callouts/light shows missing)
Really feel that the Tombstone MB needs some fanfare when started; a change of music (even if it's the Young Michael music playing whilst in that Multiball with some kooky "Judith Myers...Myers" speech mixed over the top.
Although the current code update notes say that "Tombstone Multiball is now a featured 2-ball multiball" - apart from having 2 balls on the playfield, you wouldn't really know anything special is happening? (as it can be tricky starting TS MB, I would say it defo deserves to be treated as something special) - I don't even recall anything coming up on the screen to tell you TS MB has started?? - Also, I don't recall, but I don't think the lighting changes when starting that MB?; again, it should be something special ; music and lighting to go with it.
Also, unless I'm missing something, there doesn't seem to be any indicator as to how many more tombstone hits you need to lock the ball? (last night I must've hit the shot about 5 times and it didn't lock - admittedly some of these may not have been clean shots)
Other ideas which would be cool:
Ball save animation is awesome (on of the best in pinball IMHO) - would be great to have a different/modified version say for when you drain at the start of a mode compared to at the start of a game (this is obviously not a priority at all)
There are so many cool sounds in the game (creaking noises etc), but currently they are barely audible; please fix this. On this note, at time you can hear a hearbeat upon hitting the tombstone; would be cool if this was more audible (and if not already coded to set the shaker off in time with the beats)
Upon starting say House a second time, maybe different lighting to the first time would be cool? (same goes for multiple hedge or Sanitarium MBs?)
I'm not bashing the game - I was having a blast on it again last night; it's just frustrating that the code took one step forward in one area but then regressed in other areas.
I think I'll find it very hard to move this game on some day, even in it's current state. I have access to a lot of great pins not too far from me and at the moment I wouldn't swap my Halloween for any other pin - it just has something about it (even more so with the previous code before some of the callouts etc were removed in error)