Howdy everyone. Put about five or 6 games on the machine today and I can say I absolutely love the theme and potential of this pin. Once the code is buffed up, i think this is going to be one heck of a pin. And as everyone else has said, the butter cab is amazing. I do have multiple questions I was hoping folks could answer on features/issues. I tried looking through many of the pages here, but it is a 107 page thread lol. I am guessing many of these things are code issues, which is fine, I know it will improve - I am just trying to understand if this is currently how it should operate -if that makes sense. Here are my questions/issues:
1. Flashers. The flashers DO work during game play. They routinely flash during certain modes, etc. So they work. But they are generally on most of the time - NOT flashing. Almost like GI lamps. Even when I go into test, they all light up - steady - but do not flash. When in attract mode they do not flash, they are steady on. Is this normal?
2. Topper. When is the topper supposed to work? It does indeed work and if I go into test, it will work. Also, if I push the left or right flipper when in attract mode, it will have Loomis saying something and then cycle the topper about half a turn. So it does work, just haven't seen it work during a game. Does it work in certain modes that I have not gotten to?
3. Michaels/hedge. Like most have noticed, the Michael figures move often when the ball goes near or strikes the left side of the playfield. They do come out and go back as they should when the ball goes in each hedge, but they also. move out slightly at other times without the ball going into the hole. I did read the thread, but am not sure I saw a fix yet. I assume this is normal as of now? Is there a fix?
4. Attract mode and music. Do these work yet? I ask because I turned them both on in the menu (attract sounds/music to "true") but they don't play when the machine is in attract mode. If I hit the right or left flipper, they I will get some attract sounds/music/topper, but it's brief and doesn't play other than when I hit the flipper. Again, if this is how the code is supposed to be at this point, no problem, I just assumed attract music/sounds played randomly when in attract mode and it doesn't. What should it be?
4. Lock down bar. I truly do not like the latched lock down bars. Don't like them on the Sterns either. I know this is personal preference for some, but is there an option at all for a standard lock down, lever action bar? I assume not because it would have to be powder coated to match as well. Just figured I would ask - especially since the latch on the right side barely clears the playfield and is hard to latch.
This really is a gorgeous pin and a perfect theme for me - can't wait to see what code updates bring! Thanks for the help.