(Topic ID: 297397)

Halloween and Ultraman Modders Come on in!

By Roostking

3 months ago


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  • 72 posts
  • 28 Pinsiders participating
  • Latest reply 61 days ago by Gotfrogs
  • Topic is favorited by 27 Pinsiders

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    There are 72 posts in this topic. You are on page 2 of 2.
    #51 85 days ago

    Any of you, like me, who bought the BSE version of Ultraman. This model kit (level 1 difficulty) is the perfect size to add the "extra PF toy" included in the CE.

    Bandai Hobby No. 01 Jet Vtol Ultraman, Bandai Mecha Collection Hobby Plane amazon.com link »

    I also plan to make my own topper using some "destroyed buildings" made for model railroads and several of the creature sculpts and models available.

    #52 85 days ago

    I was already planning a mod for my UM to hide the popouts along the left side. My solution will work well for Halloween as well.

    Between the hedges, above the Michaels, you Mount a black plastic, like a roof for the Micheals. Then, you hang a split, black curtain from the plastic to hide the side view. Now even ppl watching from the side get the surprise when he comes out.

    Easy mod that I may sell after I get my game and get it working well.

    #53 85 days ago

    Not sure of the significance of this vehicle in Ultraman lore, but I thought this was pretty cool looking, Matchbox sized it looks like, $7 https://www.bigbadtoystore.com/product/variationdetails/46425?utm_source=google&utm_medium=opla&utm_term=ULT-46425

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    #54 85 days ago

    Cool kit for Halloween (although I haven't put a model together since I was a kid), you might be be able to repurpose some of it to dress up the drop mech? amazon.com link »

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    #55 83 days ago

    The second level playfield on Ultraman has some plastic pieces with english writing. How about replacement plastics with Japanese writing?

    1 week later
    #56 71 days ago

    That die-cast wagon is cool.

    #57 71 days ago
    Quoted from Medisinyl:

    I appreciate the positive feedback, though as my mod history may show, I have to really feel something to be driven to mod a game. While I was familiar with Ultraman (primarily from my Famicom/FDS collecting days), it's not a theme I think I would do as much justice to compared to someone that intimately knows the source material. That's not a hard "no" as of yet, but it's unlikely.

    I'm firmly on the fence over which game I'll be keeping. For me, HWN started in the lead based on theme and the initial trailers. After Jack's stream, UM has pulled out to a *VERY* significant lead, although it's still early.

    I have to admit, if HWN catches up, and I'm still debating at all about which game to keep, the fact you'll be making HWN mods and not UM would be enough to tip the scales. Been buying your stuff since the RZ days, and your mods are transformative. I just wish you had an earlier number (and that it wouldn't cause you undue stress).

    As for specific ideas, there are so many possibilities given the scale of work you've done before. The visible Michaels behind the hedges are the obvious eyesore. The next glaring omission, and where you could probably make the most difference, is the top left balcony. You could really transform that area of the game into something cool. That said, there are tangible opportunities on the right-side uppers as well. Spooky did a much nicer job with the house level than the top upper on UM, but creating a more immersive house situation would be cool, especially if it tied into the balcony (that I'm imagining you'll make) on the left. Your AMH mods bridged the entire back of the playfield, and I could see you doing something similar here.

    Other than that, maybe fleshing out a portion of the sanitarium would have potential?

    As much as I would want you to do UM mods, HWN seems right up your alley. This game has tangible physical locations that I could really see you bringing to life.

    </end creepy fanboy rant>

    #58 71 days ago
    Quoted from Cheeks:

    I'm firmly on the fence over which game I'll be keeping. For me, HWN started in the lead based on theme and the initial trailers. After Jack's stream, UM has pulled out to a *VERY* significant lead, although it's still early.
    I have to admit, if HWN catches up, and I'm still debating at all about which game to keep, the fact you'll be making HWN mods and not UM would be enough to tip the scales. Been buying your stuff since the RZ days, and your mods are transformative. I just wish you had an earlier number (and that it wouldn't cause you undue stress).
    As for specific ideas, there are so many possibilities given the scale of work you've done before. The visible Michaels behind the hedges are the obvious eyesore. The next glaring omission, and where you could probably make the most difference, is the top left balcony. You could really transform that area of the game into something cool. That said, there are tangible opportunities on the right-side uppers as well. Spooky did a much nicer job with the house level than the top upper on UM, but creating a more immersive house situation would be cool, especially if it tied into the balcony (that I'm imagining you'll make) on the left. Your AMH mods bridged the entire back of the playfield, and I could see you doing something similar here.
    Other than that, maybe fleshing out a portion of the sanitarium would have potential?
    As much as I would want you to do UM mods, HWN seems right up your alley. This game has tangible physical locations that I could really see you bringing to life.
    </end creepy fanboy rant>

    I appreciate the faith, and of course the support over the years (I do recognize everyone that has stuck with me since the early days)

    Still seems best to keep plans to myself this early, but if it all works out, what I have in mind should be rather transformative (can be a challenge to bring some ideas to life, but I do try to improve as I go forward).

    #59 71 days ago

    Looks like it might be time for me to try my hand at some 3D modeling so I can print some stuff.

    #60 71 days ago
    Quoted from Medisinyl:

    I appreciate the faith, and of course the support over the years (I do recognize everyone that has stuck with me since the early days)
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    Still seems best to keep plans to myself this early, but if it all works out, what I have in mind should be rather transformative (can be a challenge to bring some ideas to life, but I do try to improve as I go forward).

    Count me in, your ehoh mods still get lots of compliments here .

    #61 70 days ago
    Quoted from Medisinyl:

    I appreciate the faith, and of course the support over the years (I do recognize everyone that has stuck with me since the early days)
    //<![CDATA[
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    Still seems best to keep plans to myself this early, but if it all works out, what I have in mind should be rather transformative (can be a challenge to bring some ideas to life, but I do try to improve as I go forward).

    Quoted from Medisinyl:

    I appreciate the faith, and of course the support over the years (I do recognize everyone that has stuck with me since the early days)
    //<![CDATA[
    window.__mirage2 = {petok:"a7a056703ee3292797293b4fd48386bd88f094b4-1629221649-1800"};
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    Still seems best to keep plans to myself this early, but if it all works out, what I have in mind should be rather transformative (can be a challenge to bring some ideas to life, but I do try to improve as I go forward).

    Put me down as well I have your ehoh and bsd mods and must have your Halloween mods as well

    #62 70 days ago
    Quoted from Frax:

    Looks like it might be time for me to try my hand at some 3D modeling so I can print some stuff.

    Me too. I might see about printing some wood looking knife handles for the shooter rod knife handle

    #63 70 days ago
    Quoted from Roostking:

    Me too. I might see about printing some wood looking knife handles for the shooter rod knife handle

    I have an idea for an Ultraman mod I want to do, and potentially offer to other people, but I'm not real sure where to get the base pinball parts for it. I'm not sure I want to spend a hundo just to order something similar to dissect it. Guess we'll see if I can figure it out or not. :p

    #64 70 days ago

    I’d like to develop a time machine mod where we can all get our games yesterday haha. So pumped to get my hands on HWN

    #65 67 days ago

    I was thinking for UM
    Along the rear rail and drop.
    Adding a Bemular and additional buildings from the Luminous series that I can light up as the ball goes across the platform.
    Would also like to possible see the jet light up.
    And possibly have Bemular shooting his Ray out of his mouth possibly light up as well.
    See pic for reference but this is a Godzilla and obviously a smaller scale.
    And will think about an ultraman A also from the luminous series as these have areas to fit lights and switch activate them. Maybe in fight stance against Bemular. Hard to see what room is available and scale can be done. As I don’t want to really cover any or the plastics artwork. Have a couple of more ideas but will have to wait on Machine. And would like the shooter plate currently Chrome to be powder colour coated to rails and a cool cover plate to match up. Seems to stand out like dogs balls.

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    #66 67 days ago

    As there is T-moulding around the back box. I would probably colour match and paint. As the black looks a bit plain and out of place.

    #67 67 days ago
    Quoted from Medisinyl:

    I think it will be a challenge to cover the top of the Michael's in a way that would tick all the boxes.
    Just about anything would detract from the appearance of the hedge as it's seen in the film.
    I wonder if a decent improvement could be to find a similar material (as a DIY) and just extend the height of the hedges (with a new, solid piece) to wherever the glass allows without looking odd. Seeing 1-1.5 Michael's from player perspective would be better than 3, and I think I prefer the look of scaling hedges (hedge beyond Michael in the film also appears a bit taller)
    Just a quick MS-Paint mock up here with your photo for comparison:
    [quoted image]

    Having now played the game, I wanted to note that the perceived glass channel from that photo isn't as it seemed. Not nearly enough room on that second hedge to bother raising it at all. Exposed Michaels don't actually bother me as much as I thought it may, though I do feel like that habitrail could have something interactive as the ball goes through.

    Game plays great

    #68 67 days ago

    Anyone know how tall the Halloween CE is with the topper?

    #69 67 days ago
    Quoted from Medisinyl:

    Having now played the game, I wanted to note that the perceived glass channel from that photo isn't as it seemed. Not nearly enough room on that second hedge to bother raising it at all. Exposed Michaels don't actually bother me as much as I thought it may, though I do feel like that habitrail could have something interactive as the ball goes through.
    Game plays great

    Something like the casket door on ehoh, except a knife raising and lowering?

    #70 67 days ago

    I hope that knife swings up/down like a BOSS!

    #71 67 days ago

    Just cut a slot in your ceiling if i’d doesn’t fit lmfao

    #72 61 days ago

    Here is a perfect Ultraman topper! I have one of his other pieces and he does amazing work!!

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    There are 72 posts in this topic. You are on page 2 of 2.

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