I got to spend a couple uninterrupted hours playing an LE at the Blue Moon bar and grill in Madison, WI an figured I had enough time to put up an early review.
I'll start with the how the game looks. Overall the game looks amazing and fits the theme perfectly.
Backglass art - Much of the backglass is covered by the LCD but the artwork that's there looks awesome and fits the theme well. 10/10
Cabinet art - I really dig the color of red they chose for the trim and love seeing all of the unique touring lithos. 10/10
playfield art - JJP finally has a kickass artist on staff. I love the hand drawn art and thought it was brilliant to represent the band members as skeletons. 10/10
Display animations - This may be the best looking display work yet on a JJP game. The fact that they were able to sync up the modern day concert footage with the original tracks is pretty incredible. 10/10
Playfield layout - I think the layout fits a music pin well. I didn’t think I would like having a scoop in the center, but I actually don’t mind it. The game has pretty good flow and it makes sense to have smooth orbits (like Hobbit) and wider ramp shots on a music pin so that you can jam out to it while you play. It wouldn't make sense to have bash toys or tons of targets on a music pin like this. the key is to have smooth and medium speed flow that you can rock out to. The game isn’t a precision shooter but is a game where you just need to get flow going and rock out while building up your song times. I wouldn't say the layout is amazing with a mix of easy and tough shots like some of KME's layouts like AIQ or JP2, but I don't think those types of layouts would necessarily fit this type of game well. I also really like how the upper playfields are implemented as they are challenging and fun to hit the available shots and look incredible. 8/10
Game rules – to me the game kind of feels like a modern day ACDC with a rule-set that heavily favors pushing your luck and high risk/reward on song jackpots. I think it may be a bit heavy on the multi-balls as it seems you are in multi-ball play far more than single ball play. Scoring seems heavily dependent on the ability to shoot balls up the left ramp and lock balls on the guitar neck, something that can be difficult if you don’t boost your flipper strength from factory settings. Flippers feel a bit mushy and underpowered at factory settings and it can be challenging (especially in multi-ball) to lock balls as it requires clean shots. Other aspects of the rule-set such as “travel” and “patches” are still a bit unclear to me at this time. I would also like to see a more dedicated purpose for the upper-right flipper loop shot. Currently it appears it can be used to travel or help advance through songs, but doesn’t really seem critical to the game’s rule-set at this point. I’m a big fan of games where upper flippers have a lot of importance for things like super jackpots but on this game it seems that most of the big jackpots are cashed in at the center scoop. 7/10 but I realize that code will be improved over time so this will likely go up.
Toys/Gimmicks – The Slash top hat spinner is well implemented but I think most of the BOM on this game went into the lighting and display. The upper playfields are well designed and implemented. 8/10
This game scores a 10/10 for me in all sound and lighting categories. It truly feels like it is bringing the concert experience home and does sound and lighting better than all other games. The game shines in these regards! I did think the hot rails were slightly less impressive (more muted) in person than they appear on video, but they are implemented nicely and add a really cool effect.
Theming – They 100% nailed this theme. It really helps having Slash on-board and unlimited access to assets. Having 21+ songs is incredible for a music pin. If you are a big fan of GNR and have the means I think you owe it to yourself to buy this game! 10/10
Last ability – I think if you’re a big GNR fan the game should have a ton of lastability with all of the content. Since the rules are done by Keefer and Joe Katz I’m sure there will also be plenty of depth to keep you interested in owning the game a long time. On the other hand if you aren’t a big fan of GNR I could see the theming and assets being a detriment. I know I wouldn’t be interested in this game if it were themed after KISS or Iron Maiden and the amount of video assets would be a turn-off for me. I love the Stern Maiden game because of the layout and because they went a different route with the theme (Eddie adventures) vs. tying it to concerts and touring and typical band stuff. If you’re a GNR fan I’d say this is a 10/10 for lastability. If watching modern day Axl parade around on stage for hours on end gives you cause for concern, then this might not be the game for you. If you aren’t a big fan of the band then I’d give it a 6/10 for lastability.
Fun Factor - If you are a fan of GNR it is really fun to bring the concert home with you. The push your luck rule-set is also fun. I don’t think there are any other games that offer this “concert” experience quite like GNR. I think what this game does for music themed pinballs is comparable to what ACDC did back in 2012. Before ACDC we were subject to concert pins like Rolling Stones and ACDC really upped the ante in terms of adding improved lighting and sound and gameplay excitement (risk/reward) to the pinball landscape. I think GNR exceeds ACDC in almost all areas including lighting, sound, video, and especially artwork but there are a couple of areas where I feel where GNR is lacking. The first is that the game is missing a truly satisfying shot. On ACDC this would be the bell shot, which just feels awesome to hit. GNR is a good shooter and flows pretty well, but is missing that magical truly-satisfying shot. The other area where I think ACDC bests GNR is in adrenaline pumping moments. Having a huge song jackpot lined up with a 3X PF multiplier and firing that cannon is such a rush. GNR also has the ability to build up huge jackpots, but it is more anti-climatic when you simply shoot an easy to hit scoop to cash it in. 8.5/10
Overall – I think the game is a grand slam for JJP and does many things better than any game in history. If you love GNR the band you should be absolutely ecstatic with how it turned out. The game is fun to shoot and has tons of content and deep rules and the best visual/audio experience in pinball. I do think it might be a tad overhyped as it’s not going to make other pinball machines obsolete or less fun to play. I don’t know that I would want the pin as an only modern game in my collection (I would prefer a Stern precision shooting game like JP2 if that were the case) but if you have a few other pins already I think it would complement them nicely and add some diversity and a unique type of pinball experience to your line-up. I know I plan to pick one up when the time is right. 9/10