Darn you can't read the labels on the light boards !
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Speaking of the light show, there are around 400 leds more on the CE than on the SE, since I assume they didn't drill 400 more holes in the playfield, where do all these lights go ?
Also the COMA outlane ball save is listed only on the CE on JJP website, but some distributors have it in the feature list of both LE and CE. It's confusing
Quoted from Jvspin:I was thinking the same thing. If you look at JJP's game progression (WOZ>Hobbit>POTC>Wonka>GNR) it seems like after POTC the games have been getting fewer mechs.
GNR is clearly a winner (barring some fatal gameplaying flaw) and it has some of the best theme integration and cosmetics I've seen but no drops, subways, animated dragon, rocking ship, etc..
Good for profitability and reliability, not so good for cool interactive playfield toys. I will be a little sad if JJP stops using more mechs as a way to separate themselves from the competition.
JJP hired a CFO shortly after POTC was released, I think that lead to stopping production on POTC as it was too expensive to build, then Wonka was way less packed than the previous games, so I GnR now. There is definitely some down to earth financial constraints in there !
I think JJP is aiming this game at locations versus home owners, thus the casual and epileptic gameplay, the agressive price of the SE right in between Stern 2 tiers.
The game looks fantastic, I will surely throw a pile of coins in when it comes to a location nearby it's just not a game I can see myself living with.
Quoted from RGR:Are you for real? Maiden sure, great game... Aside from potentially code which aint going to happen tell me 1 thing that ACDC or MET (no not the theme) would have over GNR?
Opps. sorry didnt realize this post was before the release... but yeah feel free to compare
Less multiballs ?
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