So, question for y'all (and since we're talking GnR, I'm making it a 'loaded' one.... *ba-dum-bum...tsss*)...
Having never played an Alien, Full Throttle or Captain Nemo (I think that's the name) where the informational screen is in the middle center of the slings, does it really make a difference when playing the game to make the shots you need to make or does it not make any difference than any other LCD game where you have to look up?
The reason I ask is because the only major gripe I have with GnR is a design choice where I feel like the band member inserts and that mini info screen could've been reversed. Since this game is so multiball heavy, I think that having that info screen in the middle of the slings (with a virtual band member count on the mini screen with lights representing the members on the backboard) would've been more efficient...?
I liken it to driving a car. 80-90% of the time you're concentrating on the dash, what's directly in front of you and what's coming up to the sides of the vehicle (flippers/slings/outlanes) and 10-20% is looking at where you're going to so you can make turns and modifications to speed (top half of the playfield).
At least in GnR you're getting that 'bullet' list (*rimshot*) of items that you need to accomplish but having to look up at the mini LCD is still taking concentration off the ball. You can trap for time, but it's at the detriment of that shot meter with the headbanging skull during songs. I was just wondering if having that screen in the center really makes that much difference, because I feel like that could have been useful here.