(Topic ID: 278459)

Guns N' Roses...It's here!


By pin2d

3 months ago



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There are 5395 posts in this topic. You are on page 73 of 108.
#3601 3 months ago
Quoted from Yelobird:

Thanks yet you downvoted his feedback.... lol my guess is a slip up.

Yes it was.

#3602 3 months ago
Quoted from flynnibus:

It’s certainly in a league of its own. Hopefully you get to play it at a private place where you get to hear the game on its own.
The way the game changes after the first time you start a song... you won’t forget

Yes in a Home environment. She be rocking tonight.

#3603 3 months ago
Quoted from Psw757:

I’ve talked to 6 different distros since yesterday. All claiming they have no idea but are more than willing to take our cash.

I heard the same thing! No one seems to know when things are shipping but I am in for an SE.

21
#3604 3 months ago

Something people don't seem to talk about this game is bystanders perspective. I think, this is the only game, where I can stand beside the person and enjoy watching them play, the screen, the videos, the cgi graphics, the lights. It's almost as fun watching your friends play than you playing. You get to see more of the game as a by stander. I don't usually enjoy watching others play, but this game makes you want to stick around and see whats next and you're just as excited as the player.

-8
#3605 3 months ago
Quoted from BallPin:

Something people don't seem to talk about this game is bystanders perspective.

Yeah that because who gives a shit. If I'm watching someone play then I'm watching the gameplay.

Again lets just state the obvious and stop with the horseshit. If ur not a GnR fan then u won't be won over by the gameplay and if u love the band u will get past that pretty damn quick due to the lightshow and music.

#3606 3 months ago
Quoted from BallPin:

Something people don't seem to talk about this game is bystanders perspective. I think, this is the only game, where I can stand beside the person and enjoy watching them play, the screen, the videos, the cgi graphics, the lights. It's almost as fun watching your friends play than you playing. You get to see more of the game as a by stander. I don't usually enjoy watching others play, but this game makes you want to stick around and see whats next and you're just as excited as the player.

do you think the lighting effects are angle-dependent? What about those light bars (I forget now what JJP calls them) - are they more visible when you’re not right in front of the game?

#3607 3 months ago
Quoted from Hazoff:

Yeah that because who gives a shit. If I'm watching someone play then I watching the gameplay.
Again lets just state the obvious and stop with the horseshit. If ur not a GnR fan then u won't be won over by the gameplay and if u love the band u will get past that pretty damn quick due to the lightshow and music.

I'm not a GnR fan and I thought the game was fun. I guess I'm just special.

-1
#3608 3 months ago

Some have suggested JJP production was steady making 50 games per day. Factory is bigger now and there may some changeover time required for models, but let’s assume JJP can produce 250 games per week. The 2500 LE’s sold would take ten weeks or 2.5 months to build. As JJP is awaiting playfields, know that once they show up it won’t take long to catchup with back orders.

JJP achieving this production rate has yet to be seen lately. Should they perform as advertised, they would be 25 times bigger than Spooky who averages 10+ games per week.

-8
#3609 3 months ago
Quoted from thirdedition:

I'm not a GnR fan and I thought the game was fun. I guess I'm just special.

So did I. Its not a bad game but if ur not a big GnR fan ur most likely not buying it based on the amazing gameplay. U know what I don't care anymore.

#3610 3 months ago
Quoted from jeffspinballpalace:

Some have suggested JJP production was steady making 50 games per day. Factory is bigger now and there may some changeover time required for models, but let’s assume JJP can produce 250 games per week. The 2500 LE’s sold would take ten weeks or 2.5 months to build. As JJP is awaiting playfields, know that once they show up it won’t take long to catchup with back orders.
JJP achieving this production rate has yet to be seen lately. Should they perform as advertised, they would be 25 times bigger than Spooky who averages 10+ games per week.

Is this accurate, 2500 LEs sold?

#3611 3 months ago
Quoted from Hazoff:

So did I. Its not a bad game but if ur not a big GnR fan ur most likely not buying it based on the amazing gameplay. U know what I don't care anymore.

Your not a fan yet you have dedicated hundreds of posts to the subject lol. You Know you Love it, confess!

#3612 3 months ago
Quoted from Hazoff:

So did I. Its not a bad game but if ur not a big GnR fan ur most likely not buying it based on the amazing gameplay. U know what I don't care anymore.

Take a nap - you’ll feel better

#3613 3 months ago
Quoted from Sako-TRG:

Is this accurate, 2500 LEs sold?

Nobody knows but that was the rumor I liked. It was chosen for illustrative purposes. Plug in the whole 5000 run number as being sold if you like and you’ll see that takes 20 weeks. The most variable and contentious component of my statement was JJP could build 250 games per week. What’s that like 20 freight trucks worth? We’d see evidence of that by watching the parking lot. Producing 50 games a day on a steady basis will take some time to ramp up to.

#3614 3 months ago
Quoted from jeffspinballpalace:

Nobody knows but that was the rumor I liked. It was chosen for illustrative purposes. Plug in the whole 5000 run number as being sold if you like and you’ll see that takes 20 weeks. The most variable and contentious component of my statement was JJP could build 250 games per week. What’s that like 20 freight trucks worth? We’d see evidence of that by watching the parking lot. Producing 50 games a day on a steady basis will take some time to ramp up to.

Lol.... regardless, when I started seeing similar type rumours, after missing out on the CE, I pulled the trigger on my LE earlier today.
Unlikely, I know......but just my luck the LEs all vanish

#3615 3 months ago
Quoted from Sako-TRG:

Is this accurate, 2500 LEs sold?

$25,000,000 to $30,000,000 average sales in 2 weeks..... sounds excellent JJP

#3616 3 months ago

There is no way the supposed "LEs" are sold. This game will be more available on the secondary market than DI is. Give it a year. I'd also recommend waiting for at least the second run of LEs if you must buy nib. There will be some issues to iron out. There always are.

#3617 3 months ago
Quoted from Tranquilize:

There is no way the supposed "LEs" are sold. This game will be more available on the secondary market than DI is. Give it a year. I'd also recommend waiting for at least the second run of LEs if you must buy nib. There will be some issues to iron out. There always are.

I could be wrong but believe JJP team members have had an LE at home putting it through its paces for almost a year. Theres been time to tweak issues, amend code etc..... due to factory relocation and C19. I think I remember EM mentioned it..... I’m hoping they captured any issues during that timeframe.
Having said that, I don’t mind waiting if I have to.....

-4
#3618 3 months ago
Quoted from Yelobird:

Your not a fan yet you have dedicated hundreds of posts to the subject lol. You Know you Love it, confess!

Nope.

-3
#3619 3 months ago
Quoted from Jokerman:

Take a nap - you’ll feel better

I feel great. And much better now. Its gonna be a long night.

12
#3620 3 months ago

Come hang out!! We have a camera on the upper playfield for those that want to see it better.

www.twitch.tv/SDTMpinball

#3621 3 months ago
Quoted from jeffspinballpalace:

Some have suggested JJP production was steady making 50 games per day. Factory is bigger now and there may some changeover time required for models, but let’s assume JJP can produce 250 games per week. The 2500 LE’s sold would take ten weeks or 2.5 months to build. As JJP is awaiting playfields, know that once they show up it won’t take long to catchup with back orders.
JJP achieving this production rate has yet to be seen lately. Should they perform as advertised, they would be 25 times bigger than Spooky who averages 10+ games per week.

The only number I heard was 60 per week....

#3622 3 months ago
Quoted from Tranquilize:

There is no way the supposed "LEs" are sold. This game will be more available on the secondary market than DI is. Give it a year. I'd also recommend waiting for at least the second run of LEs if you must buy nib. There will be some issues to iron out. There always are.

The reason that would be the case is because they sold way more units.

#3623 3 months ago
Quoted from jeffspinballpalace:

Nobody knows but that was the rumor I liked. It was chosen for illustrative purposes. Plug in the whole 5000 run number as being sold if you like and you’ll see that takes 20 weeks. The most variable and contentious component of my statement was JJP could build 250 games per week. What’s that like 20 freight trucks worth? We’d see evidence of that by watching the parking lot. Producing 50 games a day on a steady basis will take some time to ramp up to.

If I was a future JJP owner, and I might be, I hope they ARENT pumping them out that quick. Quality over quantity.

#3624 3 months ago

What GnR song is the guitar snippet from that plays while the revolver mystery is being loaded? Thanks for the assist!

#3625 3 months ago

50% sold! Panic buy!

#3626 3 months ago
Quoted from chuckwurt:

Come hang out!! We have a camera on the upper playfield for those that want to see it better.
www.twitch.tv/SDTMpinball

Damn the flow looks amazing! Have to play myself, however there looks to be so many different cool shots in this game! Still watching to figure out how to load the guitar neck with 6 balls! This is gonna be a huge success for JJP and damn who in this industry can even sniff the talent of Jean-Paul de Win!

#3627 3 months ago

nice to see the upper PF close up!

I prefer the main PF camera to be on the right side of the screen, like most others just used to looking at the games played with main screen on the right.

#3628 3 months ago
Quoted from wcbrandes:

Damn the flow looks amazing! Have to play myself, however there looks to be so many different cool shots in this game! Still watching to figure out how to load the guitar neck with 6 balls! This is gonna be a huge success for JJP and damn who in this industry can even sniff the talent of Jean-Paul de Win!

JP is an amazing talent!

#3629 3 months ago
Quoted from chuckwurt:

Come hang out!! We have a camera on the upper playfield for those that want to see it better.
www.twitch.tv/SDTMpinball

Thanks for posting this!

#3630 3 months ago

Nice GNR presentation at Expo 2020 today. Good job team JJP!

#3631 3 months ago

Is this online somewhere? I can’t find it and I’d like to watch it. Thanks.

Quoted from Thunderbird:

Nice GNR presentation at Expo 2020 today. Good job team JJP!

#3632 3 months ago
Quoted from jalpert:

Is this online somewhere? I can’t find it and I’d like to watch it. Thanks.

I watched it here, at the expo site.

https://www.twitch.tv/pinballexpo

Fun to see Slash at the factory too!

#3633 3 months ago

yea there is no way they are building 250 games per week right now. I heard more like 60/week as well. Maybe its even a 100, but it aint 250!

#3634 3 months ago
Quoted from wcbrandes:

Still watching to figure out how to load the guitar neck with 6 balls!

You can load them up before starting a song, but I never bothered. Mystery spots you locks a decent amount too. During the song if you lock more balls that’s how you setup a power cord. Not sure how to collect that though.

#3635 3 months ago

Okay just played this bad boy for 5 straight hours pretty much.

Great game and lots of fun. I only cared about my score when it was about to explode from built up song jackpots. Until then I just concentrated on making shots. Pretty easy to follow once you’ve played for a while. Helps to have friends with you so you can all help read the screens and learn together.

Favorite song was live and let die. So so good.

Favorite shot is inner spinner that feeds the pops and also the side loop. Has a shadow loop feel when you nail it.

Upper playfield is just meh. Feels almost identical to Alice Cooper. A satisfying backhand and an okay forehand and a spot target between the two. It’s very important though with the locks and the base guitar shot.

If I get into the settings later I’m definitely upping the flipper strength 10-15% for sure. Flippers made all the shots, but would play way better with them stronger imo.

Can’t wait to get more time and it and see how the code develops. Stuff like one of the album modes (the desert monster one) seemed completely unfinished.

Definitely go check this out if you can!

#3636 3 months ago
Quoted from chuckwurt:

Okay just played this bad boy for 5 straight hours pretty much.
Great game and lots of fun. I only cared about my score when it was about to explode from built up song jackpots. Until then I just concentrated on making shots. Pretty easy to follow once you’ve played for a while. Helps to have friends with you so you can all help read the screens and learn together.
Favorite song was live and let die. So so good.
Favorite shot is inner spinner that feeds the pops and also the side loop. Has a shadow loop feel when you nail it.
Upper playfield is just meh. Feels almost identical to Alice Cooper. A satisfying backhand and an okay forehand and a spot target between the two. It’s very important though with the locks and the base guitar shot.
If I get into the settings later I’m definitely upping the flipper strength 10-15% for sure. Flippers made all the shots, but would play way better with them stronger imo.
Can’t wait to get more time and it and see how the code develops. Stuff like one of the album modes (the desert monster one) seemed completely unfinished.
Definitely go check this out if you can!

So SE is the way to go?

#3637 3 months ago
Quoted from nicoy3k:So SE is the way to go?

No way LE all the way....why not get the whole experience .... go big or go home

#3638 3 months ago
Quoted from chuckwurt:

Okay just played this bad boy for 5 straight hours pretty much.
Great game and lots of fun. I only cared about my score when it was about to explode from built up song jackpots. Until then I just concentrated on making shots. Pretty easy to follow once you’ve played for a while. Helps to have friends with you so you can all help read the screens and learn together.
Favorite song was live and let die. So so good.
Favorite shot is inner spinner that feeds the pops and also the side loop. Has a shadow loop feel when you nail it.
Upper playfield is just meh. Feels almost identical to Alice Cooper. A satisfying backhand and an okay forehand and a spot target between the two. It’s very important though with the locks and the base guitar shot.
If I get into the settings later I’m definitely upping the flipper strength 10-15% for sure. Flippers made all the shots, but would play way better with them stronger imo.
Can’t wait to get more time and it and see how the code develops. Stuff like one of the album modes (the desert monster one) seemed completely unfinished.
Definitely go check this out if you can!

Yeah, I really wasn’t sure what the upper playfield added, but I also don’t know the rules up there. I was looking for a list of the song/album modes, but couldn’t find any. Wondering if they are interesting and varied. My favorite shot was a right loop to the upper flipper inner loop. The center spinner shot is cool as well. The light shows were amazing. I played Out ta Get Me, and have never seen lights like that.

#3639 3 months ago
Quoted from PtownPin:

No way LE all the way....why not get the whole experience .... go big or go home

Not if the upper doesn't add much, or worse, detracts... Losing the lock would suck though

#3640 3 months ago

I’ve played quite a few games on the local LE. Best JJP outing for me based on theme and game play. The light show is frickin amazing when your in a song mode. When your in song mode yes it is multiball heavy but I like it because your trying to rock out as long as possible, get through the song and get more jackpots/points. The upper playfield guitar lock and left bass ramp are awesome shots and really need to nail opportunities there as it ties in to how many balls in song multiball you have. I think. Great song and live choreography in the lighting and animations. Top notch game play and don’t mind the heavy multiball because I like multiball. Only thing I didn’t care for is the initial plunge. Soft plunge all day long only to have it come out of the lane in a uncontrolled manner. Hits top of right sling and either goes right into the right lanes risking outlane drain or it bounced to the left, sometimes safe to the left flipper or on the machine I played SDTM or right on the tip of a flipper. Nudge and control are required right off the plunge. The SE IMO without the upper guitar lock and left bass ramp will suffer in satisfying that killer shot feeling and thus overall game play. Appreciate the “pro” effort but too much will be lost in terms of theme emersion. We shall see once SE’s are shipped. Great job JJP!

#3641 3 months ago
Quoted from jacksparrow0112:

What GnR song is the guitar snippet from that plays while the revolver mystery is being loaded? Thanks for the assist!

I think that Slash made some new music for this game.

#3642 3 months ago
Quoted from chuckwurt:

Okay just played this bad boy for 5 straight hours pretty much.
Great game and lots of fun. I only cared about my score when it was about to explode from built up song jackpots. Until then I just concentrated on making shots. Pretty easy to follow once you’ve played for a while. Helps to have friends with you so you can all help read the screens and learn together.
Favorite song was live and let die. So so good.
Favorite shot is inner spinner that feeds the pops and also the side loop. Has a shadow loop feel when you nail it.
Upper playfield is just meh. Feels almost identical to Alice Cooper. A satisfying backhand and an okay forehand and a spot target between the two. It’s very important though with the locks and the base guitar shot.
If I get into the settings later I’m definitely upping the flipper strength 10-15% for sure. Flippers made all the shots, but would play way better with them stronger imo.
Can’t wait to get more time and it and see how the code develops. Stuff like one of the album modes (the desert monster one) seemed completely unfinished.
Definitely go check this out if you can!

Good stream. Two things.

1) Seems like people were just ignoring the upper play field on purpose. True?
2) That "Keyboard Sound" needs to be stopped.

#3643 3 months ago

I had a thought, if they haven’t solved the problem with the play fields coming apart all those Multiballs are going to destroy them quickly.

#3644 3 months ago
Quoted from Hazoff:

So did I. Its not a bad game but if ur not a big GnR fan ur most likely not buying it based on the amazing gameplay. U know what I don't care anymore.

Its ok, let go of your JJP hate and give into the toys, features, and deep code that JJP consistently offers

#3645 3 months ago
Quoted from Guinnesstime:

1) Seems like people were just ignoring the upper play field on purpose. True?

Some may have been, but I wasn’t. Especially in single ball play I was trying to be up there the whole time. But as a group we were trying to get through the songs as best we could. It seems the upper playfield only was used for power chords which are not required to complete a song. Thing song jackpots on AC/DC. You can complete a song on that without the song jackpot, but getting the song jackpot is awesome. I know power chords can be worth a ton, I just wasn’t sure how to collect them.

Quoted from Guinnesstime:

2) That "Keyboard Sound" needs to be stopped.

Agree 100%. Even in a loud arcade it was easily heard and out of place. Very small gripe though. No biggie.

This game isn’t perfect by any means, but it’s also very very fun.

Also thanks to lodgingdolphin and Keith Johnson for stopping by to help us as we learned the game. Very helpful.

#3646 3 months ago

I think everything looks and sounds fantastic.
Only thing to me that’s a bit out of character is the Wonka plunge type noise but I guess that’s easily sorted. Think someone already mentioned it on the stream above ^^^^

#3647 3 months ago

Yep. Not a big deal but definitely out of place.

#3648 3 months ago
Quoted from Thunderbird:

I watched it here, at the expo site.
https://www.twitch.tv/pinballexpo
Fun to see Slash at the factory too!

Starting watching Expo today. Mr Mirco(?) discussed their playfields being made with a new manufacturing process. He demonstrated an over-torqued star post to show the Spectrum playfield was undamaged. Then he did a hammer test to show artwork and clearcoat would not pool or chip off. I won’t give you the whole company line but they’ve increased capacity and use 4 printing machines now.

Who manufactures JJP’s playfields now?

#3649 3 months ago

I think they still use Mirco.

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