Quoted from Tranquilize:
Wonkavision, wonkavator, gobstopper, extremely clever use of SEVEN magnets, captive ball... - insane Lawlor design with combos out your ass... No need for 700 multiballs.
I don't understand your dedication to fighting any tiny criticism of GnR. It has great assets and immersion and some "neat" things like high hats and drumsticks, but it's unlike all previous JJP releases in that it lacks any substantial ball interaction (mechs/toys whatever you want to call them) aside from a second PF and the headstock lock. To many JJP fans, myself included, this sucks. I'll take the mechs over the lightshow and concert footage any day. I'm not playing pinball to look at the screen, and crazy lightshows blind me when I'm playing in my dark dungeon. My DILE is the max I'd ever want for lightshows.
That said, I'll play this on location for sure, but I'd buy Wonka over GnR any day.
I kinda feel the same way .... I'm on the fence about pulling the trigger on this game. When I first saw it I was like .... Holy F this my grail pin ... im a huge gnr fan and the light show and song list blew me away. But the more and more I look at the videos and pictures, all I feel is like ....boy is it just multi ball 24/7/365? When I look at Avengers and see the lock tower, Captain Marvel ramp or the portal lock ....I'm like that's some new stuff I havent seen or atleast have seen in a long time. Idk I hope to get to play it this weekend to smash my doubts but we'll see.