Watched an hour of the stream. I want to say nothing but good things about so much of it, really an A-class effort from the whole JJP team, very impressive looking game with so much attention to detail. Not gonna lie, it makes my Metallica LE look pretty barebones.
But ... after the initial newness of the game wears off I think I'd probably have more fun playing any single-ball Crank It Up vs the endless multiball I saw this evening.
Add-a-balls were flowing like wine, the ball saver seemed like it was stuck on, and it was just a stream of balls flying everywhere. Probably a lot of fun for casual players and location play, you'll get your money's worth even if you're not a great player.
Someone is going to say "just turn off ball saver in settings, or don't lock balls" but this is just clearly how the game is meant to be played. The modes are built for it. The power chord super jackpot is a great idea, but it's just part of that "lots of multiball" thinking the game seems structured around. Even the risk reward it has add-a-ball built into the risk side. Not a lot of risk when you're giving me another ball to offset it. Kinda kills some of the tension.
Coma is a very JJP/Keefer idea, play a mode to save your ball, we've seen that before, but when it ended with yet another multiball I wasn't hyped about it, it was, well, just another multiball after I'd seen so many. Love the screen graphic with the hospital gurney and IV drip though.
I like multiball just fine, but I want to earn it and have it be a reward, not handed to me constantly. Just how I feel as a player, others might disagree.
Overall I really thought it looked like an incredible package. I'm not spending $10k on a pin, and if location play ever returns I'll be happy to get a shit ton of multiballs for my $1, so really not mad about it. But it did take some of the shine off watching it after a while, just not very interesting to see the modes when they all feel so similar with the number of balls flying around.