Quoted from wolfemaaan:Ok, so possibly looking at getting this game. I hear a lot of you like it, but whats great about it?
Besides being Guns & Roses and having good music, what is the object of the game? What makes it a keeper?
We have a pretty solid lineup of pins in our house and this is one of our favorates.
First and foremost, the machine is solid as a tank and it’s a wide body to boot.
The rule set is fairly simple, yet complex at the same time. It’s a very easy game to teach to your “non pinball” friends where they could get the hang of it fairly quickly and play a solid match.
All that being said, it never gets old for me.
The modes are on the guitar neck and hitting the pop bumpers changes the mode. You can also lock in a mode by pulling the trigger on the gun during game play. This constantly changes your strategy as at the beginning of each ball you can select a feature on the game. Say you locked in extra ball during your last ball for instance. Then you might want to select start guitar feature which would give you and extra ball at ball launch. Another one would be if your close to getting all of the band members on stage and getting a multi ball you might want to select the mega pops which will give you 2 million point pop bumpers with all the balls in play and it gets crazy.
The game is simple yet complex and a lot of fun.
It built as well as any Bally/Williams game from this era.
One awesome trick that you will learn is cradling the ball on the right flipper and quickly smacking it up the lane for add a band member. Once you get that shot down you start adding band members really quickly to get multi balls and it’s a lot of fun.
Anyhow hope you get it because it’s an awesome game.