(Topic ID: 57299)

DE GUNS N' ROSES CLUB - GNR - Members Only!

By MrBellMan

10 years ago


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  • Latest reply 37 days ago by mozach
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There are 2,526 posts in this topic. You are on page 41 of 51.
#2001 3 years ago
Quoted from Blackjacker:

Fixed this exact issue a few weeks ago. Here, it was a couple of cold/cracked solder joints on the pins for connector J5 on the PPB board. (If I put pressure on the connector the lights would come on; take my hand off and they'd go off.) I ended up reflowing every pin on the PPB while I had it out.
The DE GI is super simple to trace. For the backbox GI it's two separate circuits - Brown+White/Brown and Green+White/Green. (One of those pairs is for the upper set of lights, the other for the bottom - I *think* the brown set is for the upper.)
All four of those wires come out of CN8 on the Power Supply board. From there the two striped wires go to pins 1+3 J5 on the PPB, where they run through fuses and then back out of J5 pins 5+7. Those two outputs from J5 and the brown and green solid wires then head up to the Z-connector and onto the backbox. (I had initially thought the Z connector was my problem because when I mucked around with it my lights came back on, but turned out it was just changing the pressure of the wire harness leaning on the J5 PPB connector when I was moving it around.)
Grab your multimeter and start at one end or the other and find where you lose power - should be a straight shot.

Thanks for the help! This is very useful. I noticed as well the flashers are not coming on or the bumper lights. Could these be related to the same connector J5?

I have to admit I am a novice at using the multimeter, I can test fuses, that is about it. What setting should the MM be on and how do I check for power? Thanks again.

#2002 3 years ago

Any idea what size mental posts I need to order here? Thanks.

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#2003 3 years ago
Quoted from pinballjah:

Any idea what size mental posts I need to order here? Thanks.
[quoted image][quoted image]

yours is set up a bit different than mine (see pic of yellow bumper posts at G ramp) ... I don't remember the part number but i had to replace one of mine a few years ago and ordered the replacement from pinball life... you might email terry and ask him for assistance, I'm sure he can help you out.

Screen Shot 2020-10-15 at 1.34.45 PM (resized).pngScreen Shot 2020-10-15 at 1.34.45 PM (resized).png

#2004 3 years ago
Quoted from pinballjah:

Anyone had an issue where the top half of the bulbs on the backbox are out? It is almost exactly half of the bulbs right across. I haven't checked the fuses yet. Thinking it may be a connector is loose or damaged. Thanks for the help!

Although it's already been addressed, the purposeless "Z" connector on mine was what was fried...I was able to get a new one, but if not, I would have just soldered and heat shrunk the wires. It's funny, because it's literally pointless, and actually increased the BOM...I guess they must have had an abundance of female connectors in the factory when they built the game, haha.

#2005 3 years ago
Quoted from pinballjah:

Any idea what size mental posts I need to order here? Thanks.

I recently replaced all of mine. There are several different types of posts you can use, but if you want to keep it original, the correct part number is 530-5127-00. I couldn't find them at Pinball Life, so I ordered them from Marco ...

https://www.marcospecialties.com/pinball-parts/530-5127-00

GnR #1 (resized).jpgGnR #1 (resized).jpgGnR #2 (resized).jpgGnR #2 (resized).jpg
#2006 3 years ago
Quoted from pinballjah:

Any idea what size mental posts I need to order here? Thanks.
[quoted image][quoted image]

Just looked on my they are 6/32 tapped on top just like the pics in post lower

#2007 3 years ago

I used 1-25/32” posts. They are more like the heavier willams. These have the 8/32” top thread and this length holds the Cliffys perfect.

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#2008 3 years ago
Quoted from pinballjah:

Thanks for the help! This is very useful. I noticed as well the flashers are not coming on or the bumper lights. Could these be related to the same connector J5?
I have to admit I am a novice at using the multimeter, I can test fuses, that is about it. What setting should the MM be on and how do I check for power? Thanks again.

Set multi meter to DC volts to check fuses or ohm setting for continuity. My game had a burnt connector & pins on power supply needed a cleaning.

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#2009 3 years ago

. I cannot figure out my issue... pretty sure it’s something to do with the power,sometimes I can play a full game without the music cutting out and then it does a really quick restart (so fast it realizes ball missing immediately,while the ball is still draining. Once the music cuts out,if I start a guitar feature,the top speakers will play the mode music,but cut out pretty quick,then eventually restarts,usually during a multiball I will try n get a video of the reset. Hopefully someone can help.. it’s super frustrating and sad . Could it have to do with a the sound board or something ?

#2010 3 years ago

Power issue or sound board. I did Pinsound system & haven't had any issues.

#2011 3 years ago

Thanks for all the help with posts. As I live in Canada, I found these as an option. Do you think these will work ok? Have a 6/32 top thread but not sure if the 10/32 thread bottom will fit. Thanks.

https://pinballmedics.ca/product/stern-data-east-sega-hex-bumper-post-530-5679-00/

#2012 3 years ago

Further to my posts on the custom side rails, I have been able to install them amid my restoration. Here are some progress pics

42CFD505-9339-4BFB-9537-5BBCEDBA95E6 (resized).jpeg42CFD505-9339-4BFB-9537-5BBCEDBA95E6 (resized).jpeg597CFE05-CD93-4F75-9A14-F5999E3F70D4 (resized).jpeg597CFE05-CD93-4F75-9A14-F5999E3F70D4 (resized).jpeg6D16C72E-4EA4-46AA-A52D-61172C658CB3 (resized).jpeg6D16C72E-4EA4-46AA-A52D-61172C658CB3 (resized).jpeg8B5836AF-9D3F-49C2-9BC7-AFBA23B6DC2A (resized).jpeg8B5836AF-9D3F-49C2-9BC7-AFBA23B6DC2A (resized).jpegD3A986E7-C314-4180-81B3-209627EA5C2B (resized).jpegD3A986E7-C314-4180-81B3-209627EA5C2B (resized).jpegD66B6727-F620-4BD0-924B-E3E64F900E26 (resized).jpegD66B6727-F620-4BD0-924B-E3E64F900E26 (resized).jpeg
#2013 3 years ago
Quoted from allsportdvd:

Further to my posts on the custom side rails, I have been able to install them amid my restoration. Here are some progress pics
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Those side rails are great! Especially given most GnRs have a lot of wear on the side buttons. Are you going to make these available for sale? What would be nice would just be the end portion to cover the buttons only.

#2014 3 years ago
Quoted from pinballjah:

Those side rails are great! Especially given most GnRs have a lot of wear on the side buttons. Are you going to make these available for sale? What would be nice would just be the end portion to cover the buttons only.

I didn’t make the side rails, they were done by an Australian supplier I use. Can’t see them selling into the USA as the cost to ship them would be astronomical

#2015 3 years ago
Quoted from allsportdvd:

I didn’t make the side rails, they were done by an Australian supplier I use. Can’t see them selling into the USA as the cost to ship them would be astronomical

Too bad. Looks really great!

#2016 3 years ago

Had my GNR for a while now and would like to share what I have done to it, first the skill shot and snake pit lights were just turned around so they are not seen but the light shines through the plastic. Snake plastic was trimmed a bit, might add some teeth (if anyone has suggestions share) Slash mcfarlane figure and amps were installed. Mystery scoop light relocated to under the scoop (I used blue but I think a color changer would look good as well) The skull at the right orbit is always lit so I put a color changer under it, skull looks good changing colors all the time. Removed the left 2 spotlights at the top of the playfield and relocated them to the tops of the slings for more light on the middle of the playfield instead. Painted the silver gun holder black to match the cab.
If you have a pinsoundboard I would like to share 2 pinsound mixes I have worked on.
If you don't have one, buy one they are amazing and really transform this game.
First one Is GNR's greatest hits, all the best songs mixed to be loud and compressive of the band we all know. welcome to the jungle is always the song for ball one and many other songs have been used for everything else.
Second one Is a Sound city 1986 mix, In 1986 the band recorded demos of what would become most of Appetite for destruction. Only songs from these recordings were used here, all crowd sounds were removed from sound effects because in 1986 there were very small or no crowds. Also sweet child of mine and coma were not recorded yet so I had to get creative with the mode start clip and coma mode. Again welcome to the jungle is always ball one and all other sound city songs are used somewhere in the game.

https://drive.google.com/file/d/19NiUMQxXk4xsfc_S2y8XeOstIHir4H_E/view?usp=sharing

https://drive.google.com/file/d/1O9zkxEZh5embHuYuZHY7XnQ4lnz0EO1D/view?usp=sharing

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#2017 3 years ago

Looking good

#2018 3 years ago
Quoted from mcuzz:

Had my GNR for a while now and would like to share what I have done to it, first the skill shot and snake pit lights were just turned around so they are not seen but the light shines through the plastic. Snake plastic was trimmed a bit, might add some teeth (if anyone has suggestions share) Slash mcfarlane figure and amps were installed. Mystery scoop light relocated to under the scoop (I used blue but I think a color changer would look good as well) The skull at the right orbit is always lit so I put a color changer under it, skull looks good changing colors all the time. Removed the left 2 spotlights at the top of the playfield and relocated them to the tops of the slings for more light on the middle of the playfield instead. Painted the silver gun holder black to match the cab.
If you have a pinsoundboard I would like to share 2 pinsound mixes I have worked on.
If you don't have one, buy one they are amazing and really transform this game.
First one Is GNR's greatest hits, all the best songs mixed to be loud and compressive of the band we all know. welcome to the jungle is always the song for ball one and many other songs have been used for everything else.
Second one Is a Sound city 1986 mix, In 1986 the band recorded demos of what would become most of Appetite for destruction. Only songs from these recordings were used here, all crowd sounds were removed from sound effects because in 1986 there were very small or no crowds. Also sweet child of mine and coma were not recorded yet so I had to get creative with the mode start clip and coma mode. Again welcome to the jungle is always ball one and all other sound city songs are used somewhere in the game.
https://drive.google.com/file/d/19NiUMQxXk4xsfc_S2y8XeOstIHir4H_E/view?usp=sharing
https://drive.google.com/file/d/1O9zkxEZh5embHuYuZHY7XnQ4lnz0EO1D/view?usp=sharing[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Looks nice. In the process of restoring mine, where did you get the coming door decal?

#2019 3 years ago
Quoted from allsportdvd:

Looks nice. In the process of restoring mine, where did you get the coming door decal?

https://irockdecals.com/guns-n-roses-1-decal-sticker/

#2020 3 years ago

Thanks for the link! Looks like they want nearly $20 just in shipping to me so back to trying something locally

#2022 3 years ago

5”

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#2023 3 years ago
Quoted from Jimmyhonda:

Which size did you order? Thank you!

It didn’t matter, being in Australia meant huge shipping

#2024 3 years ago

Finally found a nice OG topper!

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#2025 3 years ago
Quoted from Dallas_Pin:

Finally found a nice OG topper!
[quoted image]

These may find their way onto the new GnR. Will make them harder to come by.

#2026 3 years ago

Great deal on this one
ebay.com link: itm

#2027 3 years ago
Quoted from mcuzz:

Great deal on this one

Holy Hell!!

#2028 3 years ago

Wowsers

#2029 3 years ago

Just saw something I’ve never seen on gnr. I got something called a squid jr bonus. It was worth 20m. Right as my last mode finished, I hit the guitar shot and before riot started, a little squid appeared on the screen and I got that bonus. I can’t find anything about it. Anyone seen that before?

#2030 3 years ago
Quoted from mozach:

Just saw something I’ve never seen on gnr. I got something called a squid jr bonus. It was worth 20m. Right as my last mode finished, I hit the guitar shot and before riot started, a little squid appeared on the screen and I got that bonus. I can’t find anything about it. Anyone seen that before?

The game has hidden combo shots. It could be one of them.

#2031 3 years ago
Quoted from mozach:

Just saw something I’ve never seen on gnr. I got something called a squid jr bonus. It was worth 20m. Right as my last mode finished, I hit the guitar shot and before riot started, a little squid appeared on the screen and I got that bonus. I can’t find anything about it. Anyone seen that before?

If my memory serves, that's the bonus earned by hitting the mini loop shot immediately after you hit all of the people in Gilby Mode.

#2032 3 years ago
Quoted from vec-tor:

The game has hidden combo shots. It could be one of them.

Very cool. I’m sure that’s what it was

Quoted from Blackjacker:

If my memory serves, that's the bonus earned by hitting the mini loop shot immediately after you hit all of the people in Gilby Mode.

Definitely wasn’t that. I’ve still never hit all the people

#2033 3 years ago
Quoted from mozach:

Very cool. I’m sure that’s what it was

Definitely wasn’t that. I’ve still never hit all the people

Yeah as mentioned Borg always has hidden combos not mentioned in the rules or manual. DE Star Wars had this including a Super Combo. I have yet to find the hidden Super Combo in this game but you can bet it exists. Wolfemaaan discovered a shot a while back called “Little Fighter” which is 5x scoops in a row no other switches touched. I’m curious what combo you found so we can add it to the list

#2034 3 years ago

Does anyone have a pic handy of what the switch attachment to the underside of the Axl scoop looks like? I feel I’m missing a bracket to attach this switch

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#2035 3 years ago
Quoted from thechakapakuni:

Yeah as mentioned Borg always has hidden combos not mentioned in the rules or manual. DE Star Wars had this including a Super Combo. I have yet to find the hidden Super Combo in this game but you can bet it exists. Wolfemaaan discovered a shot a while back called “Little Fighter” which is 5x scoops in a row no other switches touched. I’m curious what combo you found so we can add it to the list

I think it’s right orbit into axle scoop,I’ve seen the “squid jr” award many times,but can’t put my finger on it, that might be little fighter combo tho. There’s an axle combo as well.

#2036 3 years ago
Quoted from billrz:

I think it’s right orbit into axle scoop,I’ve seen the “squid jr” award many times,but can’t put my finger on it, that might be little fighter combo tho. There’s an axle combo as well.

It definitely ends with the guitar shot. Maybe orbit and then guitar. I'll try for that little fighter next time too.

#2037 3 years ago
Quoted from allsportdvd:

Does anyone have a pic handy of what the switch attachment to the underside of the Axl scoop looks like? I feel I’m missing a bracket to attach this switch
[quoted image]

pasted_image (resized).pngpasted_image (resized).png

#2038 3 years ago
Quoted from mozach:

Definitely wasn’t that. I’ve still never hit all the people

Yep, so much for my memory.

I have to pull the glass to kill a squeaky shaker motor - if I get a chance I'll toss some balls around and see if I can find it again.

#2039 3 years ago

DE Star Wars hidden super combo was:

Inner orbit, to ramp, to left orbit, Scoop Shot (in a row, no other switches touched)

So based on that, maybe the super combo is after a specific mode (Slash Solo?) small orbit, ramp (R?), left outer orbit, scoop?

Wild guess anyway

#2040 3 years ago
Quoted from vec-tor:

[quoted image]

Thanks but I can’t tell from this pic how the switch is attached to the Axl scoop

#2041 3 years ago
Quoted from allsportdvd:

Thanks but I can’t tell from this pic how the switch is attached to the Axl scoop

Try:
pasted_image (resized).pngpasted_image (resized).png
Note: use assembled photo to match setup.
Note: Looks like hardware is as fallows...
------1) 2-56 PHMS screws.
------ 2) metal "L" bracket.
------3) Micro switch.
------ 4) Switch Protect plate.
------ 5) #2 Lock washer.
------ 6) 2-56 Hex Nut.

#2042 3 years ago
Quoted from allsportdvd:

Thanks but I can’t tell from this pic how the switch is attached to the Axl scoop

As per vec-tor’s pic from the manual, it’s a small L bracket.

Pic from the top (bottom?) and one from the side.

C112968B-C223-4E0A-B4C6-1ADAE4620473 (resized).jpegC112968B-C223-4E0A-B4C6-1ADAE4620473 (resized).jpegC3468A9D-1DB9-4989-858F-D37DDBF96994 (resized).jpegC3468A9D-1DB9-4989-858F-D37DDBF96994 (resized).jpeg

#2043 3 years ago

Aha! Thanks all. I haven’t got that bracket so off searching I go

#2045 3 years ago

Installed pinsound yesterday, it seems to have fixed my sound/power issue . Is it normal to have the music like overlap during modes and start of game ? I have a decent example here.

#2046 3 years ago
Quoted from billrz:

Installed pinsound yesterday, it seems to have fixed my sound/power issue . Is it normal to have the music like overlap during modes and start of game ? I have a decent example here.

Try some different orchestrations and see if it happens with each. I think the card will follow the same music prompts as the original. It could be the volume levels so it is more noticeable with the Pinsound orchestration. I think at start up, ‘Your in the jungle baby’ plays over the start up music.

#2047 3 years ago
Quoted from billrz:

Installed pinsound yesterday, it seems to have fixed my sound/power issue . Is it normal to have the music like overlap during modes and start of game ? I have a decent example here.

Check the mission sound in this video

#2048 3 years ago
Quoted from billrz:

Installed pinsound yesterday, it seems to have fixed my sound/power issue . Is it normal to have the music like overlap during modes and start of game ? I have a decent example here.

Quoted from billrz:

Installed pinsound yesterday, it seems to have fixed my sound/power issue . Is it normal to have the music like overlap during modes and start of game ? I have a decent example here.

I would love to know if this is normal. I have a Pinsound board ready to install, but will pass if the result is overlapping tracks. I look forward to hearing from others.

#2049 3 years ago

Not normal , just need a better soundmix

#2050 3 years ago
Quoted from mcuzz:

Not normal ...

Agreed. Mine doesn't do this.

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