(Topic ID: 77510)

Guns N Roses 9,999,999,990

By Shredso

9 years ago


Topic Heartbeat

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  • 11 posts
  • 7 Pinsiders participating
  • Latest reply 9 years ago by Shredso
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2014-01-17 15.28.26.jpg

#1 9 years ago

I was having a killer game on GnR today. I looked up before I plunged ball 2 and I saw all those 9's. I thought it was a cool score so I snapped a pic. This game maxes out here? Kinda weird. It's about double my previous best score but not unattainable. I wonder if someone can go in and fix that? Along with the bad samples!

2014-01-17 15.28.26.jpg
#2 9 years ago

I think the scoring is to liberal or your just that much of a badass.

#3 9 years ago

Your machine is set up too easy. How long was that game? And you're only on ball 2.

#4 9 years ago

Time to sell my friend..........................

#5 9 years ago
Quoted from SilverBallz:

Your machine is set up too easy. How long was that game? And you're only on ball 2.

This.

It does have Rev2 shooter lane, so that Super Pops trick can be exploited, but even so... you need to tighten up your setup, or else register for PAPA in the fall and bring home thousands of dollars...

Find a Rev3 shooter lane, and the entire ruleset is more equalized.

#6 9 years ago
Quoted from SilverBallz:

Your machine is set up too easy. How long was that game? And you're only on ball 2.

It's set to default rules. I'm pretty sure I set the pitch to 6.5, I typically keep it around 6.5-7. I'd be nervous to make it much higher, right now I get very few stuck balls n the shooter lane.

Quoted from mechslave:

This.
It does have Rev2 shooter lane, so that Super Pops trick can be exploited, but even so... you need to tighten up your setup, or else register for PAPA in the fall and bring home thousands of dollars...
Find a Rev3 shooter lane, and the entire ruleset is more equalized.

Shooter lane I think is the original version. It's chrome and dumps the ball in the top lanes. I've never seen the version 3 for sale, where can i get it? And this was a nobody is home sober in the daytime game. I was pretty locked in to the add band member shot and doubt I could ever replicate that performance in a tournament.

Quoted from thedarkknight77:

Time to sell my friend..........................

What do you have in mind? Anything good to trade?

#7 9 years ago

How many minutes was your ball 1?

#8 9 years ago
Quoted from Shredso:

I was having a killer game on GnR today. I looked up before I plunged ball 2 and I saw all those 9's. I thought it was a cool score so I snapped a pic. This game maxes out here? Kinda weird. It's about double my previous best score but not unattainable...

First, congratulations on the fantastic score! I'm not a great player (and I don't own a GnR), but I'm normally happy to get a couple hundred million at the GnR at Cactus Jack's in Oklahoma City. However, I did score over 1B in my first game on the GnR at the Pinball Hall of Fame in Vegas last year so machine setup can definitely be a major factor (and I probably got lucky). I think the GnR in OKC is a little steeper, but I'm sure that's not the only difference.

And yes, I believe that most if not all of the Data East DMD games max out at 9,999,999,990. For any programmer types out there, this would theoretically be 5 bytes of BCD data. They could have had it go to 9,999,999,999 but as far as I know Data East (like other manufacturers of the era) never scores anything but a 0 in the tens place. Presumably, this is for aesthetic reasons.

Quoted from Shredso:

...I wonder if someone can go in and fix that? Along with the bad samples!

I'm not sure if this was merely rhetorical, but the answer is yes, someone^ could go into the code and increase the maximum possible score. However, it is FAR from a minor change and I doubt it would happen.

Post edited by classicgamefan : Added carrot.

#9 9 years ago
Quoted from classicgamefan:

I'm not sure if this was merely rhetorical, but the answer is yes, someone^ could go into the code and increase the maximum possible score. However, it is FAR from a minor change and I doubt it would happen.

And yet this happened:
http://pinside.com/pinball/forum/topic/new-mod-data-east-star-wars-pinball-with-added-timed-ball-save-feature

And this is in progress:
http://pinside.com/pinball/forum/topic/jurassic-park-rules

Currently, I know almost nothing about GnR scoring but I would say the better fix would be to look at how it scores overall and balance it as appropriate. There must be some exploit or unbalanced scoring if the game is that easy to maximize.

#10 9 years ago
Quoted from ChadH:

And yet this happened:
http://pinside.com/pinball/forum/topic/new-mod-data-east-star-wars-pinball-with-added-timed-ball-save-feature
And this is in progress:
http://pinside.com/pinball/forum/topic/jurassic-park-rules

Currently, I know almost nothing about GnR scoring but I would say the better fix would be to look at how it scores overall and balance it as appropriate. There must be some exploit or unbalanced scoring if the game is that easy to maximize.

Chad,

Yep, I know you could do it and I was actually making a very subtle reference to you with the carrot next to the "someone" being a subliminal reference to your post above mine.

You know better than I, but for the benefit of others reading, such a change would almost certainly require modifying not only multiple functions in the main CPU code, but also multiple display code functions and implicitly the messaging between the main CPU and display board involving these functions. As you mentioned, I agree it would probably be better to address any unbalanced scoring rather than just increasing the maximum possible score.

Post edited by classicgamefan : Removed a lot of detail and speculation that probably wasn't appropriate here.

#11 9 years ago

I'm not sure how often this happens. Enough that it's mentioned specifically in some of the tournament rules.

Quoted from ChadH:

How many minutes was your ball 1?

The first ball had 2, maybe 3 extra balls (guitar, mystery, guitar again). It was over a half hour.

I think the game is pretty bad ass as it sits, I doubt this happens that often. Rather than bother trying to code a new digit, wouldn't it be easier to make everything score less if you were to do it?

When most people think about an update to this game they are wanting better audio samples. And less Welcome to the Jungle. I have a feeling new audio samples infringes on copyright stuff.

I saw a newly designed sound board that would allow this but it would be an insane amount of work, if it worked. And the board was expensive. I considered tackling it myself, I have audio editing experience and all the gear. I could easily re record any of the filler music, voice calls would be the toughest part.

If I could hae a GnR with great sound and the ability to change out songs without too much work it may never leave.

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