Quoted from Gotpins:
The original sound board plays "of all the bands in the world we're certainly one of them" at the start of ball 1 but does NOT play the same line for the start of ball 2 or 3. This is how I want the Pinsound board to act but I also want to add "Wake up its time to play" to be a random possibility for ball 1 only.
The "Of all the bands..." sound (#000188) doesn't always get played before ball 1, only sometimes - apparently randomly. But yeah, you can add the "Wake up..." .wav to that 000188 directory so that if the machine does decide to play 000188 before ball 1, it'll pick one of the files you have in there. (000188 is also the sound normally played when you turn the machine on, but it won't get played as the PinSound board is still booting at that time.)
Quoted from Gotpins:
Ok, I think I'm catching on. I found the Welcome launch ball 2 file 000006 which has the wake up line plus the welcome to the jungle tune. I'm going to replace that with just a plain welcome to the jungle tune so that should take care of ball 2 launch. But I can't find a ball 3 tune yet. I'll keep digging.
GNR doesn't play different music for different balls. While waiting for you to launch the ball, file 000006 plays - I have that folder labeled in my mix as 'waiting for ball launch.' (The exception to this is if you have the Multiball Ready adjustment set at easy (so that multiball is always lit at your final ball launch even if you don't have all band members on stage) - in that case it will play the 000003 'multiball ready' music instead of 000006.)
Once you do hit launch (assuming you don't go straight into a Guitar mode at launch that plays its own background music) the machine will play 000002 - I refer to that as 'background music - no mode'. Sometimes you'll get 000011 or 000012 (both originally Ain't Going Down) as the background instead - not sure if there's any game logic behind that or if that's a random selection.
Still working on my GNR mix. A lot of tedious back-and-forth between recording games on the machine and then replaying that file on the PC, and some frustration with both the original Data East GNR sound structure and the way the PinSound has to interact with that, but it's rewarding every time I figure out another piece - it's a completely different game with proper audio.