Quoted from Jenk540i:New problem today. Game starts fine, no credit dots, no errors. Shoot right and left ramps appropriately lights gum and ball on the door and the red light over the right orbit signifying the gum ball is active. Shoot into the gumball and everything thing behaves correctly but then gum and ball stay lite on the door and shooting either ramp is not recognized as activating gum or ball by the machine and the red light stays out over the right orbit. Will not reactivate the gum ball at all. One time when the gumball was active it would not load because the spiral magnet kept grabbing the ball and would not let it load - but that only happened once. All of this started after I stuck a magnet on the diverter but I did not hit anything else and the ramp sensors all seem to be working fine. Any ideas?
Gum Ball on the door is NOT the gumball machine. Gum / Ball when lit together on the door enables 1 or multiple locks depending on difficulty level. Gum / ball on the door does NOT go back out until all ball locks have been locked (Basically both Gum and Ball being lit is the same as the lock light being lit.)
There is nothing wrong with the machine.
Each lighting on Gum / Ball on the door does add +1 to the count of Gumball machine enables. Which is shown by the shoot here for Gumball machine red lamp. This is a stacked count, but is NOT indicated by the GUM / BALL lamps on the door panel. Since this is the normal way to increase the count of Gumball Machine Enables, you do need to get gum /ball to go out on the door panel so that you can light them again; but again this is done by LOCKING a ball (or multiple if lock is set to easy or normal), NOT by shooting/hitting the gumball machine.