(Topic ID: 201799)

Guardians of the Galaxy owner's thread

By Blacksun

6 years ago


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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #22 Gold Side Rail option picture Posted by Blacksun (6 years ago)

Post #2129 TECH: PLAYFIELD Magnet grab improvement fix. Posted by MapleSyrup (5 years ago)

Post #2448 MOD: hd60609 sign mod Posted by bobukcat (5 years ago)

Post #4883 TECH: PLAYFIELD Magnet grab improvement tips Posted by mcvetyty (3 years ago)

Post #5401 TECH: PLAYFIELD Groot mouth replacement motor information. Posted by Markharris2000 (2 years ago)

Post #6642 MOD: PLAYFIELD Spinner add-on mod for GOTG Pro Posted by aaron6920 (1 year ago)

Post #6643 MOD: PLAYFIELD Spinner Mod Tip for cutting the plastic Posted by Spiderpin (1 year ago)

Post #6773 TECH: PLAYFIELD Orb drop target issue fix - with video Posted by mcvetyty (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#248 6 years ago
Quoted from BrianBannon:

Yes, same issue on my game, too, running .66 code. I have tried to recreate it and it doesn't happen every time. It seems like the problem crops up when a ball or balls are already locked in Groot. It wouldn't be a problem if the drop target stayed down long enough in ball search for the ball to fall past it. Also, I am seeing an odd result when looking at the switch test for the groot lock optos, so that may be a cause? Perhaps? Normally, in switch test when a switch is open there is just a dot, and a square when the switch is closed. In this case, when the switch is open there are five dots, looks like a five as seen on dice. This is what you see in test for switches #59-63, though they test fine when a ball is present. Unfortunately, there is no switch behind the drop target to tell the game a ball is there. On mine, the drop target will drop to let the ball out, but when it does drop the lip of the target kicks the ball backward and the drop target pops back up before the ball can roll past it.
I called Chas at Stern on Wednesday and he didn't have an answer for me, said that it was the first time he heard about the

Yes, same issue on my game, too, running .66 code. I have tried to recreate it and it doesn't happen every time. It seems like the problem crops up when a ball or balls are already locked in Groot. It wouldn't be a problem if the drop target stayed down long enough in ball search for the ball to fall past it. Also, I am seeing an odd result when looking at the switch test for the groot lock optos, so that may be a cause? Perhaps? Normally, in switch test when a switch is open there is just a dot, and a square when the switch is closed. In this case, when the switch is open there are five dots, looks like a five as seen on dice. This is what you see in test for switches #59-63, though they test fine when a ball is present. Unfortunately, there is no switch behind the drop target to tell the game a ball is there. On mine, the drop target will drop to let the ball out, but when it does drop the lip of the target kicks the ball backward and the drop target pops back up before the ball can roll past it.
I called Chas at Stern on Wednesday and he didn't have an answer for me, said that it was the first time he heard about the issue.

Any luck with code update? Played it at Padavans last Saturday and was having that issue.

4 weeks later
#762 6 years ago

Totally agree! Almost canceled my order as well. This game doesnt warrant all the negativity. Im having a blast playing it.

#798 6 years ago

Plastic orb protector from PBL.

orca-image-1514668461402.jpg_1514668461799 (resized).jpegorca-image-1514668461402.jpg_1514668461799 (resized).jpeg

#822 6 years ago

The code will be fine. I agree that it was a bit early but this game is great. Ill start with the artwork, talk about wow factor. I want my games to impress even when not being played. One of the big reasons I wont buy Twd is because its plain ugly in my opinion. This playfield and cabinet are gorgeous! The game plays fast, shots are hard but if you play it alittle the shots come. The sound is great, the picture is super clear and the voiceovers truly arent that bad. Everyones bitch is the code which will only get better.

2 weeks later
#1031 6 years ago

May want to get those protectors on your machines. Just got mine from Ulek store last week. Think it saved me a plastic.

1516210476134482649555 (resized).jpg1516210476134482649555 (resized).jpg

#1035 6 years ago

Your comment made me go back and look at my past order history. These were actually purchased from pinball life but when I received my order the rocket protector was alittle different than what I was expecting so in turn ordered that 1 from Ulek. So the protector broken came from PBL. My point was less than 100 plays and I have balls flying all over the place so much so Im breaking protectors. Probably a good investment for this machine. Love the game though!!

1 week later
#1071 6 years ago

Hope this helps abit. All Titan.

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1 month later
#1310 6 years ago

I sold my pro over the weekend and cant say Im sad about it. Good luck to all the owners. Hopefully Stern makes this game a priority.

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