(Topic ID: 201799)

Guardians of the Galaxy owner's thread

By Blacksun

3 years ago


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Post #22 picture of optional gold side rains. Posted by Blacksun (3 years ago)

Post #2129 magnet fix. Posted by MapleSyrup (3 years ago)

Post #2448 hd60609 sign mod Posted by bobukcat (3 years ago)

Post #5668 Important information about Node board changes in later runs. Posted by TrixTrix (71 days ago)

Post #5685 Firmware required for new node boards! Posted by Peanuts (71 days ago)


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#5552 82 days ago
Quoted from Markharris2000:

About three weeks ago, my distributor said Stern committed to him that his 20 GOTG units on order would be 'in production' starting July 19th. So my assumption is they are being made right now. We should all see updates from each of our distributors in the next 10 days...

I checked with my distro last week hoping they were on the line and was told they were delayed a week and scheduled to be in production this week.

Fingers crossed!

#5561 81 days ago
Quoted from Wolfanoz:

New owner (pending) but excited. Really underrated, fun game. Preferred mods? (other than Cliffy's of course)
I'm gathering there's two different sets of Cliffy's depending on when your game was made?

I'm also pending for a Pro, I got a bit overexcited a couple months ago and have a bunch of mods sitting here waiting...

GUARDIANS STAR LORD SHOOTER ROD from superskillshot.com

NEO Pin Stadium lighting

Mezelmods.com stuff
Pinball Trough Lighting Kit- Guardians of the Galaxy - White x 1
Guardians of the Galaxy Pinball Plastic Protectors - Pro x 1
Guardians of the Galaxy Pinball Ramp Illumination - Green x 1
Guardians of the Galaxy Pinball Scoop Illumination - Purple x 1
Guardians of the Galaxy Pinball Groot Illumination x 1

Pinballlife.com stuff:
Guardians Of The Galaxy Clear Orb Plastic Protector
4-Way Power Splitter Board For Stern Pinball Machines Using The SPIKE & SPIKE 2 System
Ball Shooter Lane Kickout Protector Kit For Stern Machines
BriteButtons Illuminated Flipper Button Set For Stern SPIKE & SPIKE 2 System Machines
Headphone Jack And External Volume Control For Stern SPIKE 2 Pinball Machines
Shaker Motor Kit (Rev C) For Stern SPIKE & SPIKE 2 System Games
PinGuard SPIKE Shooter Lane Protector
Stern Pinball Support Slide Bracket Kit for SPIKE & SPIKE 2 Machines
24" x 12" - 3 Mil Clear Mylar By The Linear Foot
Stern Guardians of the Galaxy Art Blades

#5564 81 days ago
Quoted from BallyKISS1978:

Are you getting the cliffy protector for the scoop from pinball life? My topper from mezel mods will be here tomorrow hopefully. Hopefully hear some news from Melissa from cointaker that the game has shipped.

I haven't ordered any scoop protector. I'm still not clear on exactly which cliffy it is or how necessary it is. I'm pretty sure I don't want the Stern metal one that looks clunky and covers art, and I planned to decide what to do after looking closely at the scoop on mine, maybe just a bit of mylar would be fine.

I welcome scoop protection advice, how well has it held up over 2-3 years for folks with or without protection?

#5567 81 days ago
Quoted from red-line:

Is the clear orb protector still necessary? I thought that fixed the issue on later runs

I really don't know, it seems like a harmless add even if it's not really needed but honestly I was on a bit of a shopping cart frenzy at the time anyway.

Oh, I forgot on my list above that I also bought a full set of Titan rubbers with the recommended colors.

#5571 81 days ago

Cliffy does not make a protector for the scoop. There is a factory protector available for the LE's that I would recommend installing for the pro. Mine started to get a noticable ding along the middle of the left side of the scoop and I could see the clear starting to chip and I bought the protector. Mylar is not going to protect it.
https://www.pinballlife.com/guardians-of-the-galaxy-scoop-protector.html

Does this change the shot at all or increase rejects? Does it cover any artwork? Basically, does it compromise anything about the scoop shot or is it a no-downside solution?

#5582 80 days ago
Quoted from bobukcat:

I agree with C0untDeM0net (excellent user name BTW) on putting the scoop protector on unless you really aren't going to play the game much. I play mine pretty heavily for a home game and had the same experience of the left side developing a divot, even with mylar strips on it. Like any scoop protector it will make that shot slightly harder to hit but it's not a huge difference and I actually get fewer rejects on really hard shots to the scoop with it in place. It does not hide any artwork and you should have no problem getting consistent, controllable, scoop kickouts by adjusting the coil strength.

Thanks for that, I ordered one. Sounds like a good idea and might as well not get skimpy on the protection since I'm going mod-crazy anyway.

Other mods I forgot to mention I've bought are speaker lighting and 500W power supply. The Pro comes with only 350W and I prefer some overhead considering I'm adding a fair bit of stuff to power and am also considering a Pinwoofer system but plan to wait until I actually hear the stock audio first. I imagine a Pimwoofer upgrade with Cleland sound pack will be the result.

#5583 80 days ago
Quoted from bobukcat:

As someone who has owned this game for a few years now and watched it get bashed by critics even after they completely changed the code I'm pleasently surprised at all the recent attention and love it's getting. This has nothing to do with the value of my game as I don't plan to sell anytime in the foreseeable future but I just figured it was done as far as production and that whatever games were made would be it. Nice to see others have found it to be better than it's critics say and enjoy it. I love the theme and liken it to a Metallica I can actually stand to have in my house, although they really do play completely differently.

I enjoy good criticism and find it valuable to me for learning details about each pin, but I try to separate all the subjective stuff. There are a lot of popular pins that for whatever reasons just don't grab me much. Even when I can recognize why people like them so much I don't always enjoy the same things. GOTG and SW have some haters but they are both in my top 5 for what I want to own right now. I'm fine with that, and even my own tastes change. The most interesting pins I struggle with are ones where layout/rules clash with theme for me. For example, I really like The Walking Dead shots and rules but I can't stand the theme (and I even enjoyed the show!) I can't have that theme in my house and don't enjoy the audio at all. If TWD was rethemed or even just the art was redone more comic style and some sound editing I would have it high on my list. There are several pins with themes I really like but the shots/rules are just not deep enough for me to want to own. GOTG ticks my boxes for great theme and integration with layout/rules that fit my tastes, and I think will also improve my skills.

I know it's been a few years it's been out, but we're getting 2 more movies! The Holiday Special this year and Vol 3 next year, so it's not even like the theme is anywhere near stale to me.

#5585 80 days ago
Quoted from ExSquid:

Being my first NIB , I’ve never waxed any of the two games I’ve owned. How often do you guys do this or not? And is it commonplace to wax a NIB ASAP? Would just like to hear some opinions.

I've heard it's best not to wax a very recently manufactured playfield, to give the clearcoat plenty of time to fully cure. If it's been sitting NIB for months then that's different, but since mine is coming right off the production line I plan to wait to wax it the first time.

#5602 78 days ago
Quoted from BallyKISS1978:

I thought Zach said pros were done and JP was going on the line this week? Man this sucks.

(FlipNOut) Zach's reply to me last night was "We still haven't heard " about if GOTG made it onto the line this week.

#5605 78 days ago
Quoted from C0untDeM0net:

I'm waiting on an AIQ premium as well and it seems like stern is having some kind of supply problem. That was supposed to go on the line 2 weeks ago but has not yet. Apparently they did an unexpected run of mando pro's last week since they had the parts and those are being delivered now.

Zach's TPN podcast this week he briefly talked about Stern production schedule delays and supply chain issues. It sounds like they are having to tweak scheduling on a weekly basis to work around component availability.

#5608 78 days ago
Quoted from ExSquid:

Getting it next week!! Distributor just dropped the bomb on me !

Nice! Congrats! I hope this bodes well for the rest of us who are waiting on batch and means they are indeed in production this week!

#5625 77 days ago
Quoted from Utesichiban:

Not NIB. 2017 build with under 700 plays. I don't think it is the coil as it doesnt detect an issue when cycling in test mode. It doesnt come down in test mode, either.

Search for drop target issues earlier in this topic, I recall seeing discussion/solutions for various orb drop target issues.

Maybe https://pinside.com/pinball/forum/topic/guardians-of-the-galaxy-owners-thread/page/33#post-4317936
or https://pinside.com/pinball/forum/topic/guardians-of-the-galaxy-owners-thread/page/39#post-4377322
or https://pinside.com/pinball/forum/topic/guardians-of-the-galaxy-owners-thread/page/42#post-4409859
or https://pinside.com/pinball/forum/topic/guardians-of-the-galaxy-owners-thread/page/50#post-4478186
or https://pinside.com/pinball/forum/topic/guardians-of-the-galaxy-owners-thread/page/56#post-4553786

or possibly somewhere else or not. A lot of info in this club, which I'm grateful to have to refer to.

#5627 76 days ago
Quoted from BallyKISS1978:

Hopefully Stern ships out this upcoming week. Was hoping it would have happened this week already. Fingers crossed.

Same. I wonder if Stern does any drop-shipping direct to distributor customers. It seems a waste to ship twice for customers waiting for paid machines, first to distributor then from distributor to customer. I really have no idea how this stuff is done.

#5631 76 days ago
Quoted from ExSquid:

Where do I get this ?!

It's on the playfield hidden under the shooter lane guide.

#5638 74 days ago

Does anybody have a link/reference for how topper control works? I'm curious what's involved and available for controlling lighting for a homebrew topper.

#5641 74 days ago
Quoted from ExSquid:

Got my tracking number last night! WOOO!

Huge congrats! I'm hoping mine is not far behind!

#5656 72 days ago
Quoted from BallyKISS1978:

Spoke with Melissa at cointaker and they have not received Guardians yet. So not sure what’s going on with Stern. Guess Guardians delayed contrary to what Zach said. Bummer

I'm thinking the same thing. I haven't heard confirmation from anybody that it was actually in production last week, just that it was scheduled again to be. It's been delayed 3 times since I bought mine with a "June Ship" time. I know there are supply issues and delays and GOTG is not the only title affected but it sure is frustrating when the goal posts keep moving and Stern doesn't appear to have much communication with distributors about schedules.

I don't know anything about how the dealer/distributor relationships work with Stern, I imagined there is some online Stern portal where distributors can access parts/schedules and manage orders and see any other information Stern provides them and that they all have access to basically the same information and resources since this is pretty much how everything works in the world these days. That appears to either not be the case, or Stern just isn't updating things or answering the phone. I'm not sure how else to interpret this situation where we ask distributors when to expect our machines to ship and for weeks the answer is that they "haven't heard."

I'm just like anybody else, excited for a NIB and trying to patiently wait each time the ETA is missed. I know there are global supply issues. I know there are challenges. Communication shouldn't be this hard though.

#5665 71 days ago
Quoted from ExSquid:

And earlier than expected !
[quoted image]

You're killin' me, Smalls!

#5677 71 days ago

I have my Cleland and Applejuice SD cards ready to try, I didn't find a Sinestro image so am curious if there is a latest one for that but from what I read the Applejuice version is a similar idea.

#5681 71 days ago
Quoted from Markharris2000:

Unless it was sitting in that swamp you mentioned in west virginia!!! LOL. Actually, great question asked abve... what is the BUILD DATE sticker on the back say?????

Yeah I'm really curious too. As far as I know now they didn't actually build any in July 2021 but would love to learn they did.

#5704 69 days ago

Very nice! Congrats again! I still have no answers about mine, there was supposed to be an update this week but I haven't heard yet so I don't know if mine was built, or when it will ship. It's interesting that a code update went up last week but yours shipped without it. Without any info about what's going on, I find myself speculating if maybe they didn't finish the entire run or what might hold up shipping finished machines. I hate thinking that mine probably didn't get built and I may have more months of waiting. Yeah, I know I'm not the only one waiting and it's not the only title with delays. But. Damn.

#5724 68 days ago

Aren't there two different issues here regarding the firmware changes? The new code still works with old node boards, my take is that they simply needed to add additional node firmware so the OS can load an appropriate version to each node depending on the hardware. Isn't that an entirely different thing from being able to use the tools (pinball browser or whatever) to do the sound mod? I've heard that Stern wants to basically break pinball browser and prevent 3rd party tools ability to make changes, but has that already happened? Do recent code versions already not work with pinball browser? I don't know the system well but I wouldn't think that a minor chip change on some specific node boards would affect sound mods, unless the whole problem here is that 3rd party tools don't work with recent code versions and we were relying on running old code.

Is that the case? Does all new code already not work with tools like pinball browser and we're screwed simply by needing to run new code because the new hardware requires it?

I know we are speculating a lot. I haven't even heard yet if my machine got built or when it will ship so I'm trying to not go too deep down the speculation hole. What do we know for sure at this point so far?

#5737 67 days ago

Well. I received an update on my GOTG Pro that had a June ship date when I bought it. Stern's supply issues have now delayed mine into Q4 so no earlier than October and possibly not until December. Heavy sigh.

#5748 66 days ago
Quoted from BallyKISS1978:

Well looks like my guardians will ship tomorrow. Hope it comes with 1.06 code.

Congrats! I hope so too and look forward to hearing!

#5771 64 days ago

We know an additional item, they did not do the full planned run of GOTG Pro and built fewer units than allocated to dealers for this run. The reason I'm not getting mine is due to my dealer's allocation being "drastically reduced" for this run and my spot falling outside the reduced allocation. In other words, I wasn't high enough on the list to get one of the units that were scheduled to be produced in this run. The next run currently isn't scheduled before October and may be as late as December.

So they produced some with the original node boards, some with the new boards that require new code, but did not produce enough to meet commitments. Basically, it seems they produced what they could. It makes me curious how they spread the parts shortage across all the titles, it has to be challenging.

#5790 63 days ago

I drove for over 11 hours today to join the club. I feel bad about canceling my NIB order with Zach and Nicole but I bought a perfect condition HUO with a March build date running 1.06. A huge thanks to FipNOut for understanding, I know they are stuck with these production delays and they've treated me great. I still have a slot for a Star Wars Pro with them and plan at least one more NIB after that, and I appreciate them having my back.

I have a lot of modding to do now! The original owner already installed Stern art blades, so I have an extra set if anybody is interested. It's otherwise stock so all the other mods I had waiting now have a home.

#5792 62 days ago
Quoted from BallyKISS1978:

Did you get a good price? Did Zach not get his allotment for this years run? Man your lucky you got one with 1.06 code. I am waiting for FedEx to pick mine up from cointaker. Was supposed to have shipped Thursday and they didn’t show up. Never thought I would be stressing out if my new pin coming has or doesn’t have a code update. Want to use Clelands sound mod so bad.

The price was fair in my opinion for this crazy pinflation market, $5300. The machine was in almost like new out of box condition.

I can't speak for Zach, but as I understand it, FlipNOut did not get their full allotment and my slot on the list was "outside" their "drastically reduced" allocation. This was unfortunate for me, but I'm sure they are bearing a lot more impact of this situation. Nobody likes waiting for their machines, and I'm sure Zach wants as much as anybody to see orders fulfilled.

The shipping week for my NIB order was pushed back 4 times by Stern and that was factor #1 for my decision to cancel and buy used, I expected the NIB in June and now two months later the idea of waiting another 3-5 months was a huge disappointment. Also, for all I know it could end up pushed into next year. To be fair it could also be earlier, but the point is I don't know when to expect it and for me waiting is much harder without knowing.

Knowing the hardware on my NIB would require new code was factor #2. I know it's a great game as-is and I would want it even if I had to run completely stock with no mods, but I wanted the option to run Cleland or Applejuice's work. It's not really rational to miss a mod I haven't installed yet, but it seems widely agreed that these sound mods elevate the game significantly for people who consider audio to be a core element of gameplay. Yes, *MAYBE* it will turn out that Pinball Browser will find a way to work with 1.08, I sincerely hope so! But from what I've read it doesn't sound promising. I really hope that turns out to be possible.

I was determined to get a GOTG Pro, and in the considerable waiting time since I ordered one I accumulated an almost obscene number of mods. These two factors together mean I had a choice between A) waiting an additional unknown number of months for a machine that "feels" somehow "less" than what I've been waiting for as the shipping goal posts keep moving back, or B) get extremely lucky enough to find a good HUO unit within driving range at a decent price.

I got lucky.

#5796 62 days ago

So far I have Cleland's running, indeed awesome! I also installed a shaker, custom shooter rod and eject trough protector. So I'm just at the tip of the mod iceberg so far. Replacing the stock metal orb protector looks more involved that I expected so I need to figure that out. Most of the other protectors looks pretty simple. I have a lot of LED mods to do and some reading back in this thread for photos and tips. The playfield pegs suck, replacing them with rails will probably be one of the next ones I do before I do much other stuff requiring raising the PF.

20210815_103227 (resized).jpg
#5809 61 days ago

I've noticed that pitch and leveling have a huge effect on the magnet results. On my first setup before leveling the playfield the magnet was grabbing the ball 100% out of the orb and the feeds seemed good for everything except the drop from the pops, which were feeding to the right sling instead of the flipper. However, the left-right level was off about 2 degrees, low at the right side so that made sense. I fixed that, and set pitch to about 6.5 and all the return feeds are nice, except the magnet never affects the ball at all and is like it's not even there. I think I just need to fine tune the pitch while keeping the left-right level and that should sort it out.

I have the pin at a diagonal to the wall in a room without a very level floor so it's a challenge to get it right when jacking it up/adjust/lower/measure/repeat

#5812 61 days ago
Quoted from SKWilson:

It looks like the manual is incorrect. The apron on GotG Prem/LE is metal with the lighted cutouts.

I'm curious what else people have noticed is incorrect in the manuals. For example, the manuals say the Pro has a 350W power supply and the Prem/LE comes with 500W but my Pro has 500W.

#5842 59 days ago

Wow. Congrats and condolences. That's some weirdness.

#5843 59 days ago

I've got most of my mods done, currently the list is:

Cleland sounds
shaker motor, pinball life
shooter eject trough protector
orange flourescent acrylic lower lane protectors, mezelmods
green flourescent acrylic sling plastic protectors, mezelmods
shooter rod, superskillshot.com
speaker lighting and acrylic design, speakerlightkits.com
service rails, pinball life, replacing stock pegs
green LED Groot mouth illumination, mezelmods
purple LED scoop illumination, mezelmods
green LED ramp illumination, mezelmods
purple LED flipper buttons, britemods
white LED trough lighting, lermods
clear cabinet flipper button protector set, titan
pinwoofer spike super kit GT
pinstadium neo

The mods I haven't done yet because the look a bit more involved disassembling stuff on the playfield:

orb airball plastic protector, cpr9999
scoop protector, pinball life
rocket plastic protector, pinball life
20210818_202513 (2) (resized).jpg

#5846 59 days ago
Quoted from ExSquid:

How you liking the pin stadium? I keep going back and forth on wether to spring for it on this machine or not .

I frickin' love it! And I didn't say fricken...

It lights up the center of the playfield so much better, and the plastic ramps pick up the color tint fantastically, they seem to glow. The UV flashers reflect amazingly well and add a violet strobe-like effect in sync with the lightshow on the flasher I have it tied into. The Neo has the GI diffuser so there are no dot-point reflections for the GI, just a nice lighting boost with whatever color I want. There is no diffuser on the UV flasher strip so I get the purple dot reflections during the flasher lightshow but I like that. It's such a colorful playfield I prefer a mostly white GI, tinting toward a particular color too much mutes the other colors of the artwork.

Pictures don't come close to doing it justice but here's with UV on and off with my current settings. A spendy mod no question, but worth it to me.
20210818_210936 (resized).jpg20210818_210941 (resized).jpg

#5855 58 days ago
Quoted from mbrave77:

those pinstadiums look awesome. Ive never felt the need for pinstadiums as I play with lights on(dimmed to like 30%). The main reason I dont get them is because you need to take them off to lift playfield right? Seems like an extra step and im lazy i guess

I get that and thought it might be a bit inconvenient but the magnet strip snaps it into place strongly yet they snap off easily and just rest on the playfield when I lift it up. If I put the playfield up vertical it's very easy to not let them fall and just rest them against the cabinet. I've done this several times now without any issues. I was originally thinking I might design and print some custom brackets to mount them to the playfield something like their Xeno mounts for JJP but now that I see how easy it is with the magnets I won't bother, I think it looks cleaner this way anyway.

tbh, this was to be my first NIB pin and the longer the delays went the more mods and accessories I ordered, figuring I'll go all-out pimping this game. I went a bit overboard but I'm loving it. I think about the only thing I haven't done is a topper, and that's probably because every time I looked for one I never found stock, lol!

Yeah. I have a problem. Oh well.

#5860 57 days ago
Quoted from ExSquid:

Still not turkey understanding the HE button and what it does even after reading the rule sheet .

The way I understand it is that each time you complete/clear the entire set of HE standup targets (the yellow triangle inserts) you get 3 charges on your HE button. Rocket calls out the "lunatic holding the flipper buttons" having the Hadron Enforcer lit. You can use one HE charge to spot a shot for most modes, so however many charges I have remaining I either save up or use depending on the situation. If I'm running out of time on a mode and have enough HE charges to finish the mode I'll usually use them to finish the mode instead of timing out. Sometimes I just want to get at least halfway to qualify the mode for Immolation and restart the mode later if I want to finish it.

Not all modes will spot all shots with HE, it pretty much makes sense though. I haven't spent much time yet in most of the modes and have been focusing on Pod Chase and Sibling Rivalry to dial in my ramp accuracy and I know HE works to spot most or perhaps all shots in those.

Lately I'm starting a mode and alternating mode shots with orb or groot and if I have a good amount of time left in the mode bring in a multiball and that usually helps me get HE loaded while continuing to work on the mode and if I run out of time the HE is usually enough to finish the mode and hopefully still be in multiball and go for the scoop to start a new mode.

#5863 57 days ago
Quoted from ExSquid:

when you say spot shots does that mean “ collecting the lit up ones”? Or just showing you shots you need to hit?

I think it's a sports term. To spot a shot means to get credit for a shot without actually having to make it. Using a HE charge gives you credit for the most valuable lit shot needed for the mode. I think most modes it also lets you spot the final shot but not in Kiln if Rocket is the final shot, or the hurryup shot to start Orb multiball, double super jackpot in Groot multiball, or super jackpot in CB multiball, according the to the rules I have. HE stacks too, so you can save up as many charges as you can.

In general I save up as many charges as I can and try to only use them to complete a mode or get it at least halfway to avoid losing progress and qualify for Immolation Initiative. I go mostly for HE targets flailing away in a multiball and bank them as long as I can. Which with my current skills usually isn't long, lol!

#5866 57 days ago
Quoted from bobukcat:

Unless you changed the settings you can't save H.E.s anymore, you get three when you light it and you have to use all three then hit all the targets again to re-light another three.

Good to know, thanks!

#5868 57 days ago
Quoted from ExSquid:

I can either hit the ramps 4 /5 times in a row or not at All . Mostly when I NEED to hit them I can’t haha

I go through periods where I combo the ramps several times and it feels great, then sometimes it seems I can't hit them no matter what. That's pinball!

I think this pin is perfect for practicing accuracy, it's got 10 shots pretty well spaced at all angles with some good backhandable shots as well. The ramps need some decent speed to get up them but aren't too hard. There's a good mix of flow shots plus some stop/go on the orb and groot locks. It's not particularly drainy, but it's far from risk-free for missed shots so I can't be too lazy. The rule set isn't too simple or complex or shallow and the modes don't all feel the same to me. There are more challenging multiballs to get to for a skilled player but for beginners or bringing into a mode you can get to a multiball in zero or 6 or 8 shots. The code uses both the playfield inserts and LCD to do a good job letting me know what shots I need and the timer. I personally really like the theme and lightshow and audio that brings it all together and since I like the movie I really appreciate the tight theme integration with characters and movie scenes.

I feel strongly this is an underrated pin, and it's not even a stale theme to me even at 4 years old, especially with 2 more movies coming out in the next several months.

#5872 57 days ago
Quoted from BallyKISS1978:

Well arrived today. Top of box was really dirty. So I was hoping it was a good sign, but I remembered the pinsider who said his was also but had the 1.08 code.

Wow! Congrats! Amazing to get a March build right after the July/August run! I'm still considering replacing the white lights in the back but they haven't bothered me much yet since I'm tall enough I don't see them directly much. I probably don't even need them at all with the PinStadium come to think of it.

I notice in your pictures that the back plastic with "We are Groot" looks attached with silver screws. Mine has no screws at all and the entire plastic is just held loose in place by the ramps. I guess I should figure out the screw size and fix that, I didn't even notice the screw holes at first. I have no idea why they are missing, the guy I bought it from didn't mention it but it hasn't been a problem so far and will be easy to fix.

My obscene mod list status is currently:

Installed:
Cleland sounds for code 1.06
shaker motor, pinball life
shooter eject trough protector
orange flourescent acrylic lower lane protectors, ULEK
green flourescent acrylic sling plastic protectors, ULEK
orange flourescent acrylic right orbit plastic protector, ULEK
shooter rod, superskillshot.com
speaker lighting and acrylic design, speakerlightkits.com
service rails, pinball life, replacing stock pegs
green LED Groot mouth illumination, mezelmods
purple LED scoop illumination, mezelmods
green LED ramp illumination, mezelmods
purple LED flipper buttons, britemods
white LED trough lighting, lermods
clear cabinet flipper button protector set, titan
pinwoofer spike super kit GT
pinstadium neo
competition silicon rings, titan

Yet to install:
orb airball plastic protector, cpr9999
scoop protector, pinball life
orange flourescent acrylic rocket plastic protector, ULEK
colored flourescent acrylic pop bumber plastics protectors, ULEK
orange LED standup target bar illumination, mezelmods
sunon maglev 4020 silent fan for power supply, amazon

#5881 56 days ago
Quoted from BallyKISS1978:

Thank you! So glad I got an earlier bid date game with 1.06. You have a bunch of mods there installed and more to do. When did you get your game? Surprised your we are groot sign is missing the screws. That’s weird.
I have most of those mods myself. I spent probably $700 or more just on mods. Will update as I go.

I canceled my NIB order because I didn't make the cut for my distributor's reduced allocation so was facing another 3-5 months wait, and I drove 11+ hours one week ago today to buy a used HUO with a March 22 build date.

#5890 55 days ago
Quoted from rockrand:

Have you done a color apron ,translucent drop back lit and try finding the pinsider that made the upgrade,mystery clear plastic!

Those are nice options but not to my personal taste. I actually prefer the black apron although I am considering going metal but so far I really have no objections to the plastic apron. The clear plastic scoop sign is very nice, but again isn't to my taste. I like the idea and how the design matches the "prison lineup" background from Kiln but I personally prefer the non-transparent art of the stock sign that hides the circuit boards and wiring.

There are other popular mods I have also decided against, it's all up to personal taste in my opinion. I don't even know why I don't like the honeycomb flipper toppers or lighted flippers, they are cool but for some reason I haven't put my finger on I personally don't like them. I love ripping spinners, but somehow I'm not interested in adding them to my Pro. I've seen a few nice looking dome covers but none that I really like, I'm thinking of designing and 3D printing something myself, perhaps in translucent PLA. There are some gem mods for the orb but I haven't seen one I like well enough yet and am also considering designing a 3D print for that too in translucent plastic. I'm still thinking about what I want to do for a topper.

The variety of mods out there for this pin is amazing.

#5910 53 days ago

So, I'm thinking I have an intermittent short somewhere. At seemingly random times all or most of the lights go off for about a half second. When I first got the machine this always happened when I hit the orb, but now it happens more often when it didn't before and doesn't seem to correlate to hitting anything specific. Sometimes it happens on the plunge, including the Nova Core lights so I don't know which is lit for the skill shot. Sometimes it's just during normal play, shooting a ramp or whatever.

I've gotten an overcurrent error on Node board 9 on startup I think 4 times, twice it's stayed on the error and didn't finish booting, and twice it paused on the error then continued to boot.

I've disconnected most of my mods one at a time, tried turning off the shaker and tested and haven't stopped the problem yet. I found a bad GI socket, the rivet is super loose and the whole socket flops around so I disconnected that for the time being. I'm not sure how to best troubleshoot since if it's a short it seems to not be happening most of the time so checking stuff with a multimeter doesn't seem likely to see the issue since I can't reproduce it on demand. Sometimes it happens a lot in a single game and sometimes I can go a few games without noticing it.

I'm really skittish about damaging node 9 or 8, since replacements for those likely have the new chips and require new code that I want to avoid. I appreciate any ideas for how to troubleshoot this safely.

For a sanity check, I think the original "lights out" when hitting the orb is normal, am I wrong about that? When is it normal for the entire playfield to go dark for just an instant during play?

#5913 53 days ago
Quoted from bobukcat:

Is this insert lights, GI or both?

It happens so fast, it's GI for sure, not sure if it's all inserts also. Sometimes it's only the upper playfield, sometimes it seems like all of it. I need to take some video so I can play it back slowly and see exactly what's happening.

I found a loose (almost disconnected) serial connector and reseated all node board connectors, and just watched it in attract mode for 10 minutes and saw it happen a few times without anything moving.

update: ok yes it's inserts also,not all of them always. I just stared at the nebula insert until it happened and the inserts in that area flickered off for a moment when the GI went off.

#5915 52 days ago
Quoted from Rensh:

You are aware that there is a mode when it’s completed the GI flickers when making points. This ends when ball drains however.

Yes, but mine is having all lights go off for a moment at random times during play or even during attract mode doing nothing. Sometimes it's the entire playfield and sometimes just the upper halfish. Inserts and GI go off for less than a second then come back on. I've had it even happen several times on the plunge right at the moment I need to see which lane insert is lit for the skill shot. I can't make it happen at any particular time, and it didn't happen when I first got the machine.

I'm backing out all my mods on the theory one of them has an intermittent short.

#5921 52 days ago

So I found the mod causing my lighting issue, the last thing I expected, of course! It's the PinStadiums. I'm leaving them disconnected for now, the clips were not shorting or loose, and had a lot of clearance with the wires ziptied so it seems there's something the system doesn't like when connecting to those sockets. I'll try some other sockets tomorrow starting with only the GI connected and see how it goes. The game seems so dark now without the PinStadiums, heh. At least now I found what it is so I can work it out.

#5925 51 days ago

So I found the mod causing my lighting issue, the last thing I expected, of course! It's the PinStadiums. I'm leaving them disconnected for now, the clips were not shorting or loose, and had a lot of clearance with the wires ziptied so it seems there's something the system doesn't like when connecting to those sockets. I'll try some other sockets tomorrow starting with only the GI connected and see how it goes. The game seems so dark now without the PinStadiums, heh. At least now I found what it is so I can work it out.

Quoted from bobukcat:

Don't hesitate to contact Scott at Pinstadium, he's known for excellent customer service.

I definitely will if I can't resolve it. I don't want to waste his time if it turns out to be a simple fix just using a different socket or something.

#5936 49 days ago
Quoted from mbrave77:

first day with the game I really like it but I suck. I can get just over 300m so far but dont really know how. Orb shot tried from the left always seems to borg bounce to left outlane. Can be backhanded but still pretty tough. And man those inlanes always seem to bounce to the left outlane.

sounds like you don't have pitch and level correct. I have mine at 6.5 degrees and level left/right and the magnet grabs the ball out of the orb every time. The direction it flings is random and I control it with a nudge, the left outlane isn't an issue at all for mine. My ramp return to the left flipper never bounces to the outlane, and nudging to keep the ball away from the lane area keeps the outlanes from being too greedy for me. My main left outlane enemy is the HE target next to the Gamora ramp, when I forehand that from a cradle it likes to return straight to the left outlane.

Overall I love the layout and shots and don't have much to complain about, I think my poor skills are to blame for almost everything! This game is definitely improving my accuracy.

#5976 46 days ago
Quoted from ExSquid:

I had not even thought about " saving Groot" to help complete stuff. I'm still in the honeymoon phase and having a blast just smacking the ball around but slowly would like to start completing things. I can hit Groot with some consistency now so it shouldn't be a problem saving him until I need it.

I try to get some locks in orb and groot between mode shots to get them close to ready. For me, finding the ramp shots and dialing those in made a huge difference for doing pod chase and sibling rivalry. I'm still finding the scoop shot so it's a bit risky for me but I manage to upgrade perhaps half the time. Yaka and Antiquities I can often do fairly quickly. Bringing in a multiball helps a lot for Kiln and Yaka for the safety with the HE shots and switch hits but I suck at orbits and ramps in MB, it's mostly luck for me to hit those shots without care. In single ball I often can combo the ramps 4-6 times when I'm in the zone.

After 2 weeks I now usually complete 2-3 modes, I haven't fully completed 4 modes yet but my improvement has been steady and fun. Exactly what I was looking for, this pin is great practice for accuracy. Last night I laughed out loud when the magnet caught 2 balls, one ball orbited the other for a few spins during orb multiball.

#5989 44 days ago
Quoted from nagamitsu:

Quick question, is the orb drop target supposed to be up (and you shoot/hit it to lower) by default or down? Trying to determine which is correct during game play, mine works (pops up) in the test menu, and goes back down.
Tim

It starts the game up, and you have to hit it to lower it to open access to the standup target. Hitting the standup will pop the drop target up and trap the ball for a couple seconds then drop and release the ball and count for a virtual lock. Rinse and repeat two more times to start orb multiball.

1 week later
#6021 33 days ago
Quoted from cpr9999:

Orb protector on the front and protects back left side by groot (common plastic breakage point).

Just installed mine a week ago and it's perfect. Thanks!

#6027 32 days ago

My takeaway when I first saw that video was that it was an understandable opinion from a viewpoint of change and has plenty of parallels in other product markets. Somebody who has decades of experience maintaining pinball technology with discrete components that can they can troubleshoot and replace individually can easily view a networked integrated modular design as harder to troubleshoot or more expensive to maintain since replacing one bad part may require replacing an entire board instead of just the bad part. That's not necessarily wrong, with the changes in technology come some new skill requirements too.

The newer technologies in Spike 2 have better flexibility, scalability, and reliability. Just like the automotive industry it requires additional skills and tools to maintain a modern car, a few wrenches and elbow grease just isn't enough any more. When fixing a pinball machine requires mainly cleaning, basic mechanical skills and soldering and everything has it's own wire to trace that's pretty different from working with SMT PCBs and a CANBUS network. The upside is that a well-designed modern system should have higher reliability, but it's often fixable when something goes wrong if you have the knowledge and skills. Not everybody skilled in the old technology has applicable skill in newer technology. That's just a side effect of progress.

#6031 32 days ago

My takeaway when I first saw that video was that it was an understandable opinion from a viewpoint of change and has plenty of parallels in other product markets. Somebody who has decades of experience maintaining pinball technology with discrete components that can they can troubleshoot and replace individually can easily view a networked integrated modular design as harder to troubleshoot or more expensive to maintain since replacing one bad part may require replacing an entire board instead of just the bad part. That's not necessarily wrong, with the changes in technology come some new skill requirements too.

The newer technologies in Spike 2 have better flexibility, scalability, and reliability. Just like the automotive industry it requires additional skills and tools to maintain a modern car, a few wrenches and elbow grease just isn't enough any more. When fixing a pinball machine requires mainly cleaning, basic mechanical skills and soldering and everything has it's own wire to trace that's pretty different from working with SMT PCBs and a CANBUS network. The upside is that a well-designed modern system should have higher reliability, but it's often fixable when something goes wrong if you have the knowledge and skills. Not everybody skilled in the old technology has applicable skill in newer technology. That's just a side effect of progress.

Quoted from bobukcat:

Since you went the cargument route let me counter with a few points:
Warranty: any new vehicle is going to have at least a 2 year warranty on everything and at least a reasonabl if not robust dealer network to service the vehicle.
Service Options: Car shops, dealers, mechanics, etc. are everywhere, you can even get a free diagnostic read-out why your check engine light is on at Autozones, etc. Contrast that with finding someone to work on your machine if it breaks, doesn't really matter what manufacturer or era or game in 99% of the world you are going to have a tough time finding someone to work on your game much less have choices. Yes the skills of the mechanics working on vehicles has had to evolve greatly the last 20 years or so but there's still a lot of options for service.
It's not a car: at it's core Pinball is a commercial machine intended to make money on location somewhere. The harder it is for operators to service them and get them running again the less likely they are to operate them. Of course if the system really is much more reliable this is a great thing but you'll have a hard time convincing me that Whitestar wasn't INCREDBILY reliable while also being rather easy to service, just as an example. Obviously the tech had to change to support new features but there is no doubt that Stern is still not being as user-serviced friendly as they could / should be with regards to Spike and information about repairing Node boards. This wouldn't necessarily stop me from buying one at all based on what information we do have so far though.

All valid points, and I'm not trying to justify anything specific. The only significant difference I see is simply one of scale, if pinball was as common as cars then the support infrastructure would be as available. The difference is that while there are more cars than people within a 60 mile radius of me, there are zero pinball operators or public pins. That's why car shops and mechanics are everywhere, simple scale. The cost and reliability advantages of the newer technology applies to both cars and pinball. It's a perfectly valid preference to prefer older technology because it requires older skills to fix, but the modularity of the newer technology should increase reliability and simplify replacement for people who don't have the skills to fix broken modules.

Anecdotally, nobody in 3 years has been able to turn off the "Service required" message on my 2018 car. Not autozone, not my oil change place, not my dealer. My wife's 2022 car texts me messages with various system errors, and several times has disables certain features due to error. We have the texts and pictures of errors on the dashboard but when a mechanic checks the car computer nobody has been able to determine the causes. At least car warranties are longer than pinball machines, but there haven't been a lot of cases in my life where having a warranty fixed a problem. As Tommy-Boy said, I can crap in a box and slap a warranty on it, I have spare time.

The purpose of cars and pinball machines is the same for the manufacturers, to make sales and profit. If car companies could end their part at the sale I'm sure they would love that, but regulation and competition requires them to support their products on paper for a long time after the sale. Another scale situation, if every family averaged 2 pinball machines I bet we'd see similar scale advantages. But, alas, deeproot's expertise to bring pinball to the masses fell slightly short of pinball for every family<sarcasm.>

I completely agree about the accessibility to information about Spike 2. Having a full schematic to the machine is a big deal. Again though this fits the car analogy well, cars didn't used to have undocumented technology either and now they have proprietary boxes all over that can't be fixed, only replaced. If we had access to schematics of all the Spike 2 nodes and for the entire machine that would be wonderful. It seems to be something sacrificed for progress. I'd love to see Stern open source their systems, or at least publish the information. They wouldn't have to give up any rights they don't want to, but that's not their culture.

I've gone way off topic from GOTG, sorry folks. GOTG is my first pin, and I've modded it heavily and am still running down one issue that I think is a loose connector on a node board somewhere. Intermittent and hard to find but so far I'm pretty impressed and happy with the technology.

#6036 32 days ago
Quoted from wbloss:

I asked the seller to confirm manufacturing date and spike version. I know the factory has been out of stock so I'm curious how long it's been in the box. When did Spike2 go into production? Thanks again everyone!

I think there have been 17 or so Spike 2 pins. I think Batman 66 was the first in 2016.

#6053 26 days ago
Quoted from Markharris2000:

After unboxed for 24 hours, I have to admit I am quite ok with factory 1.08 game code. I probably don’t know what I am missing with some of the custom images, but the factory seems very complete; music, original sound bites, video/images, etc. Also, the Groot multi ball is pretty amazing! As a family machine, pretty busy, in a good way. And the play field surface itself is nearly flawless which was a concern going into this purchase. (The scoop hole itself has some odd sawdust or something stuck in the clear coat, but a cliffy protector will cover that).

Cleland's mod as I understand it adds several full songs from the movie soundtrack and replaces some voice actor audio callouts with original audio from the movie. I noticed differences in the callouts but only played the stock code for a day. All that's really important is that you enjoy what you have!

If there's a cliffy for the scoop I haven't seen it and would like to know. I haven't installed the one I bought yet that I believe is a metal Stern original same as the Prem/LE.

#6059 26 days ago
Quoted from wbloss:

Mine arrived this morning! Serial# is in the 320's so pretty sure it's 1.08... Is there a thread or post that discusses mods? Specifically ones that are protective in nature, I'll worry about lights and stuff later.

There are lots of posts regarding protective mods and other stuff a couple years or more back in this topic but it's a long read. I think the main protective item was when the early ones had no protective metal bar over the orb lock that Stern later added to protect the plastic from breaking. Several places made a clear plastic to add protection but I like the one from cpr9999 the best. Mine had the metal bar but it blocks the view so I removed it and installed the polycarbonate one he sold me.

The trough kickout into the launch lane benefits from some protection too I think, or at least turn down the power in the menu as much as possible. I installed a couple metal protectors for that. I also have the scoop protector but haven't installed it yet, I think it's probably a good idea but to me doesn't seem high priority.

I replaced my pegs with service rails, very worth it in my opinion if lifting the playfield much. I've lifted mine many times without sideart protectors but recently got a set of those anyway since I only have to slip once to damage my art blades.

I added plastic protectors pretty much everywhere else but I think most of them are more decorative than necessary. I like the look of the colored Ulek ones that compliment the stock plastics so for me it's mostly to have everything match than for the extra protection but overkill protection is ok.

#6061 26 days ago
Quoted from ExSquid:

I messed my side blades up pretty good lifting my playfield. What a noobie move.....smh

Condolences Yeah I can see how that could be easy to do.

I had a NIB on order for a couple months are ordered a lot of mods while waiting, including a set of Stern art blades. After a couple production delays it turned out my order didn't make it into the production run and got delayed to the end of the year. I got lucky and bought a March 2021 HUO with less than 100 plays on it that the original owner already installed the art blades on so now I have a spare set of art blades.

#6063 26 days ago

I've installed almost all the mods I bought, here's the current list...

Cleland sounds for code 1.06
shaker motor, pinball life
side art blades, Stern
shooter eject trough protector
orange flourescent acrylic lower lane protectors, ULEK
green flourescent acrylic sling plastic protectors, ULEK
orange flourescent acrylic right orbit plastic protector, ULEK
shooter rod, superskillshot.com
speaker lighting and acrylic design, speakerlightkits.com
service rails, pinball life, replacing stock pegs
green LED Groot mouth illumination, mezelmods
purple LED scoop illumination, mezelmods
green LED ramp illumination, mezelmods
purple LED flipper buttons, britemods
white LED trough lighting, lermods
clear cabinet flipper button protector set, titan
pinwoofer spike super kit GT
pinstadium neo
competition silicon rings, titan
polycarbonate orb airball protector, cpr9999
orange flourescent acrylic rocket plastic protector, ULEK
colored flourescent acrylic pop bumper plastics protectors, ULEK
orange LED standup target illumination, mezelmods
sunon maglev 4020 silent fan for power supply, amazon

mods on hand but not yet installed:

scoop protector, pinball life
translucent drop target with RGB LED illumination for orb, pinball mods and comet

#6071 25 days ago
Quoted from Reefwalker:

My orb lock protective plastic bit has the Stern metal bar in it. And it still cracked!
I’d get the CPR999 mod but the shipping to Australia costs more than the item its self.

Oh wow, so the metal isn't even doing the job. That's unpleasant. I'm doubtful the cpr9999 one I have will break, it seems to be a decent thickness of polycarbonate sheet and oversized in all the right ways. I could have made my own if I had an appropriately sized piece of PC, I have a CNC router that I use for that sort of thing but only have acrylic and carbon fiber on hand. For the time it would take me to accurately draw it up in Fusion360 I was very happy to support cpr9999 and not have to make my own, but to my US address the shipping wasn't an issue for me.

I wish I had the tools to print the graphics directly on the protector and just leave the original plastic off, it would look a lot cleaner to not see the edge of the smaller original at all. First-world problems.

2 weeks later
#6155 11 days ago

I really like my pinball life shaker in mine. I have the weights adjusted and settings on moderate.

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