My family have mostly ignored my pinball hobby, but because of the theme they’ve put more time on this machine than the rest of them combined. Bottom line is they enjoy it, but they don’t really have much of a baseline to compare it to. They were surprised and disappointed about a few voices, but I don’t think they enjoy it any less because of it.
I’ve learned a lot from the experience of owning a new machine. I’ve had trouble getting into most of the newer sterns and I wasn’t sure why until now.
#1. I had been playing games when they first come out with initial code and didn’t know the games were improved and didn’t go back and try them again.
#2. Most of the shots don’t feel attached to the action the shot is supposed to represent. The best way for me to explain this is by comparison. Why is medieval madness regarded as one of the greatest machines of all time? The sound, play field, and dmd animations all tie the shot together. The orbit plays a jousting call out and animation. This is comparable to T2’s motorcycle on its semi-orbit. The orbit doesn’t feel like anything on GOTG. The drawbridge and moat shots make sense. The catapult makes sense. Saving the damsel makes sense. Guardians of the galaxy as of this post, the only shot that feels connected with the sounds and video is Groot. Addam’s Family is another great example of making shots feel relevant to the sounds and animations. I love Baywatch, but couldn’t put my finger on what is missing. A couple shots feel connected, but most don’t. Most newer sterns have felt more like baywatch than medieval madness. I think the trick is going to be tieing the shots in with call outs without slowing the game down. I think that’s the dividing line between most pinball fans; speed and story. I think understanding this should allow designers to cater to both.