(Topic ID: 201799)

Guardians of the Galaxy owner's thread

By Blacksun

6 years ago


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  • Latest reply 4 days ago by bigguybbr
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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #22 Gold Side Rail option picture Posted by Blacksun (6 years ago)

Post #2129 TECH: PLAYFIELD Magnet grab improvement fix. Posted by MapleSyrup (5 years ago)

Post #2448 MOD: hd60609 sign mod Posted by bobukcat (5 years ago)

Post #4883 TECH: PLAYFIELD Magnet grab improvement tips Posted by mcvetyty (3 years ago)

Post #5401 TECH: PLAYFIELD Groot mouth replacement motor information. Posted by Markharris2000 (2 years ago)

Post #6642 MOD: PLAYFIELD Spinner add-on mod for GOTG Pro Posted by aaron6920 (1 year ago)

Post #6643 MOD: PLAYFIELD Spinner Mod Tip for cutting the plastic Posted by Spiderpin (1 year ago)

Post #6773 TECH: PLAYFIELD Orb drop target issue fix - with video Posted by mcvetyty (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#253 6 years ago

My family have mostly ignored my pinball hobby, but because of the theme they’ve put more time on this machine than the rest of them combined. Bottom line is they enjoy it, but they don’t really have much of a baseline to compare it to. They were surprised and disappointed about a few voices, but I don’t think they enjoy it any less because of it.
I’ve learned a lot from the experience of owning a new machine. I’ve had trouble getting into most of the newer sterns and I wasn’t sure why until now.
#1. I had been playing games when they first come out with initial code and didn’t know the games were improved and didn’t go back and try them again.
#2. Most of the shots don’t feel attached to the action the shot is supposed to represent. The best way for me to explain this is by comparison. Why is medieval madness regarded as one of the greatest machines of all time? The sound, play field, and dmd animations all tie the shot together. The orbit plays a jousting call out and animation. This is comparable to T2’s motorcycle on its semi-orbit. The orbit doesn’t feel like anything on GOTG. The drawbridge and moat shots make sense. The catapult makes sense. Saving the damsel makes sense. Guardians of the galaxy as of this post, the only shot that feels connected with the sounds and video is Groot. Addam’s Family is another great example of making shots feel relevant to the sounds and animations. I love Baywatch, but couldn’t put my finger on what is missing. A couple shots feel connected, but most don’t. Most newer sterns have felt more like baywatch than medieval madness. I think the trick is going to be tieing the shots in with call outs without slowing the game down. I think that’s the dividing line between most pinball fans; speed and story. I think understanding this should allow designers to cater to both.

#283 6 years ago
Quoted from IdahoRealtor:

Do you guys think the game is better with or without the speech right now?
People seemed more satisfied before .72 dropped. Am I better off sticking with .66 until Cleland comes through with the real speech?

I dont think so. It's too quiet without it.

2 weeks later
#585 6 years ago

Absolutely do not want any song to be the game over song, other than orchestral. You need as many songs as possible when the modes end to keep it from being too repetitive.

#606 6 years ago

Sanctuary was broken in this patch.Everytime i go inside groot the balls gets lost. Triggers ball search, and doesnt find it. If you complete the mode, it locks the ball for multiball. Otherwise it just launches another ball when the mode times out.

EDIT - Messed with it somewhere. The problem isn't sanctuary it's bonus multiplier mode. It did it to me any time i had 2x scoring.

#631 6 years ago

Ok this update fixed the issue I posted about earlier. Thanks, Stern.

#681 6 years ago
Quoted from AudioHaven:

Curious - how steep is everyone setting theirs up. Mine is pretty shallow right now with the bubble in the middle of the bottom line. I think maybe I should try it steeper.
So far, Pod Chase is the only mode I’ve beaten - this is my first real mode based game so I have a lot to learn and the shots are tight so it isn’t easy. But I like it like that.

Mine has the bubble between the lines. It's hard for me to imagine being able to put it shallower than that without the ball hanging up too much, is that not a problem for you?

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#687 6 years ago
Quoted from AudioHaven:

Where would I notice hang ups? I haven't noticed anything yet. I should probably jack it up a bit, though

The orbit, and there’s another spot on the right side that I can’t remember off hand, and I’m away from my machine for a few days.

1 week later
#810 6 years ago
Quoted from jmountjoy111:

That’s the truth. Or they have taken someone else’s word for it. I called a guy out for repeatedly saying the shots were tight. He came back with quotes from a “SDTM” video or something saying they thought the shots were hard. Lol what a joke. I make the shots and I am awful at pinball. The difference? I have more than 5 games in on the machine. That’s what we are dealing with.

I like the game. I own the game. I own 11 other machines. Played at least a hundred games on it. The shots are tight. That by itself doesn't mean the game is bad.

1 month later
#1114 6 years ago
Quoted from Delta9:

Bout time for a code update I predict tomorrow

Is this based on anything at all?

3 months later
#2127 5 years ago

My right flipper is sticking already. Hopefully I can learn how to fix flippers. It's the only problem I've had so far.

1 month later
#2603 5 years ago

Does stern have an official fix for the orb target not dropping when a ball is behind it? I have one on location and I had to disable the orb drop target and unless I’m missing something the game isn’t smart enough to treat the rear target like the orb drop for orb multi ball. It takes a lot away from the game.

#2605 5 years ago

No, I'm not at the machine right now, but that seems vague from memory. Hopefully it makes more sense to me when I can make it back there.

#2609 5 years ago
Quoted from pinballaddicted:

Check the wires are properly connected to the drop target mechanism. The bending people are talking about is for when the target does not stay up. If your target is staying up and not going down check your wiring first. That is what was wrong with ours, the signal wires came loose on the connection to the drop target.

Did it not even attempt to drop? Mine seems like it tries, but a mechanical problem makes it pop back up as it’s going down.

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