Quoted from Apollon:Does anyone know what the difference is when you change the “Abort Animations” adjustment from one, all, or none ? I have selected all three but I cannot tell any difference in the game.
I am not sure on the fine points on the "one" adjustment, but basically what abort animation means is you can hit both flipper buttons during the game and it will cut some display animations and callouts short.
An example would be a ball goes in a scoop that awards a mystery award. Normally the ball goes in there and the display and sound effects go through a sequence showing the different awards and finally rests on the reward you get...then the game shoots the ball out. If you have the "Abort Animation" turned on...you can hit both flipper buttons and it will skip all of the rigamarole and just show the award and shoot the ball back out. It basically allows you to skip certain animation sequences.
I am so used to it, it sometimes drives me nuts if a game doesn't have this...especially at the end of a ball when it is counting the bonuses and what not. I'm there banging away on both flipper buttons and I still have to sit and watch the drawn out end of ball sequence. It's especially frustrating after a crap ball.