(Topic ID: 201799)

Guardians of the Galaxy owner's thread


By Blacksun

2 years ago



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  • Latest reply 1 day ago by daphishbowl
  • Topic is favorited by 164 Pinsiders

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There are 4460 posts in this topic. You are on page 76 of 90.
#3751 1 year ago

Interesting, I think in my case this may have made it worse. It seemed to me on mine that the drop solenoid has a different mechanism then that star trek, but on my GOTG (sorry I didn't take pictures) the little flip-flop deally that that actually presses the target to release it would hit the solenoid when energized and not get enough throw to actually release the target, that plus the weight of the ball resting against it on top of that targets plastic be fairly be fairly flexible. So I bent the entire bracket a little beyond 90, maybe 92 degrees to give it some more throw. It seemed to play fine now, it did get stuck once after this but this time the ball search released it. If it keeps happening I'm going to try extending the little finger that actually releases the target to drop with a spot of epoxy or something. The release on Star Trek is off to the side and on my GOTG it stacked on top of the reset solenoid in line. Also seems a little slow to drop perhaps. Maybe a slightly stronger spring will get it to drop faster. Oddly enough it seems there is an option to disable the drop target in the settings, perhaps this is a known issue, unfortunate they don't have a better fix for this. Maybe that star trek with the side release would be better??

#3752 1 year ago
Quoted from kevindrives:

I printed some Hubble telescope pictures for my apron from here
http://hubblesite.org/image/4150/gallery

Cool!

#3753 1 year ago

anyone know where this is from? somewhere near the back but I can't find where it should go...

IMG_3808 (resized).JPG

#3754 1 year ago

might be two seperate things, the hex post might be from the rear of the orb plastic?

#3755 1 year ago
Quoted from J85M:

You would be hard pressed to find someone on here that hasn’t said the exact same thing.
It would be impossible though to find someone here who has stood by those words and not found more space for more pins
You will be at 3-5 games by Xmas, you might as well give into it now

haha why wait until december?? while i go on my quests to save xander and the road to valinor the wife has been making comments such as" the lawn is shaggy" i assume it is best to nod my head and say " yes dear" while continuing to play?

lotr 005 (resized).jpg
#3756 1 year ago
Quoted from pinballjj:

the wife has been making comments such as" the lawn is shaggy

Tell her where the lawn mower is.

#3757 1 year ago
Quoted from NeilMcRae:

anyone know where this is from? somewhere near the back but I can't find where it should go...
[quoted image]

I'd guess the orb assembly somewhere.

#3758 1 year ago

Sorry guys, I'm new to this group please bare with me... (I just got mine this past weekend manufactured in April)

Is it just me or in the Game play on Rockets Mission "Escape Kyln" the skill shot (2 Nova Corp lanes) seems wonky compared to the other missions. Sometimes I get (on a new ball) both lanes flashing, sometimes one. Then after the ball passes through one of them both lights go out and never come back on until a new ball or mission. From just playing it all memorial weekend it seems all the other missions have traditional behavior where you get the flashing skill shot and then the lane stays lit.

I'm on current version I believe. 1.06(?)

Also, is there a manual or guide somewhere that explains the gameplay a bit more. I didn't see it on the stern website.

#3759 1 year ago

I think with kyln you get one progress bar once for each switch( upper lanes left and right, groot, lower left inner and outer inlanes and right lower inlanes and then to finish. the rocket shot. if you drain and start a new ball one of the upper lanes will light for the skill shot as well the lower lanes will flash for hadrons? but these wont count for progress in the mode . sometimes it does seem like a lane is lit when it shouldn't be

pinball wiki has a good explanation of the rules

#3760 1 year ago
Quoted from spiwrx:

Sorry guys, I'm new to this group please bare with me... (I just got mine this past weekend manufactured in April)
Is it just me or in the Game play on Rockets Mission "Escape Kyln" the skill shot (2 Nova Corp lanes) seems wonky compared to the other missions. Sometimes I get (on a new ball) both lanes flashing, sometimes one. Then after the ball passes through one of them both lights go out and never come back on until a new ball or mission. From just playing it all memorial weekend it seems all the other missions have traditional behavior where you get the flashing skill shot and then the lane stays lit.
I'm on current version I believe. 1.06(?)
Also, is there a manual or guide somewhere that explains the gameplay a bit more. I didn't see it on the stern website.

On the ball plunge at the start of Escape Kyln will have all those 2 top lanes doing double duty. They're lit and flashing for your mission, and one of the two is also flashing at a different rate (faster?) for the skill shot. It is a bit wonky, but it works.

Here's a link to manual you can refer to:

http://tiltforums.com/t/guardians-of-the-galaxy-pinball-rulesheet-wip/3338

#3761 1 year ago
Quoted from pinballjj:

I think with kyln you get one progress bar once for each switch( upper lanes left and right, groot, lower left inner and outer inlanes and right lower inlanes and then to finish. the rocket shot. if you drain and start a new ball one of the upper lanes will light for the skill shot as well the lower lanes will flash for hadrons? but these wont count for progress in the mode . sometimes it does seem like a lane is lit when it shouldn't be
pinball wiki has a good explanation of the rules

I did verify with the glass off that Rocket does not have to be the last shot. If you hit nothing but Rocket, it will eventually start taking away the rollover lanes shots, but it will leave Groot. So Groot can be your lost shot, but it's unlikely since it's so much easier than Rocket or lanes.

#3762 12 months ago

Didn't play the game for some months; just updated to latest gamecode and now ball gets stuck 4 out of 5 in orb

Anyone knows how to fix this?

Thanks a lot in advance!

#3763 12 months ago
Quoted from spidey:

I did verify with the glass off that Rocket does not have to be the last shot. If you hit nothing but Rocket, it will eventually start taking away the rollover lanes shots, but it will leave Groot. So Groot can be your lost shot, but it's unlikely since it's so much easier than Rocket or lanes.

that's good to know !

#3764 12 months ago
Quoted from pninja005:

Didn't play the game for some months; just updated to latest gamecode and now ball gets stuck 4 out of 5 in orb
Anyone knows how to fix this?
Thanks a lot in advance!

Behind the drop target? Unlikely a code issue, there is a whole thread about this. I had to try a few things before mine started working again.

https://pinside.com/pinball/forum/topic/guardians-of-the-galaxy-drop-target-problem

Hope that helps, it is a super annoying problem.

#3765 12 months ago

Thank you so much! Worked flawless with previous code, weird.

#3766 12 months ago
Quoted from pninja005:

Didn't play the game for some months; just updated to latest gamecode and now ball gets stuck 4 out of 5 in orb
Anyone knows how to fix this?
Thanks a lot in advance!

Had to bend mine right away. Fresh from Stern on latest version. IMHO my take is the bracket prohibits a full throw from the target release arm. The little 90degree bent sheet metal that gets pulled by the release solenoid actually bottoms out against itself and doesn't push enough against the target to release it. Bending the main mounting bracket (as suggested by others) improved the throw but I still get stuck once in a while, however the ball search now works when it does happen. Maybe if the release held a few more microseconds it might do as well.

#3767 12 months ago

Is this game way more difficult than most? I’m hardly an expert. I have a Star Wars pro and this in premium but i can’t score very high on GOTG while i can on Star Wars. Just a different system?

#3768 12 months ago

Just got my Pro on 2 days ago, Having a blast.
Sound mod installed, tilt bob set low, but other than that its default.
High score so far is 416m. CBMB only once as of yet.

What do you guys consider a good score?

#3769 12 months ago
Quoted from UnJed:

Just got my Pro on 2 days ago, Having a blast.
Sound mod installed, tilt bob set low, but other than that its default.
High score so far is 416m so far. CBMB only once as of yet.
What do you guys consider a good score?

416M is pretty good. I have gotten 441M before and have gotten CBMB twice. I have had the game about 3 months and played maybe 300 times. Maybe I am not that good. I feel like starting with Yaka Arrow, I can usually complete that on the first ball, hit the scoop, start sibling rivalry and get groot mulitball. On most games I can complete YAKA, Groot, and Sibling on the first ball. Then after that its a crap shoot on Antiquities and drax to get the 4 events completed.

Most games I get the 4 done but then can not hit the scoop on command to start the CBMB. I have gotten 6 of the 8 events completed and both multiballs. Getting really close to the Save Xandar mode.

#3770 12 months ago
Quoted from smcclain65:

416M is pretty good. I have gotten 441M before and have gotten CBMB twice. I have had the game about 3 months and played maybe 300 times. Maybe I am not that good. I feel like starting with Yaka Arrow, I can usually complete that on the first ball, hit the scoop, start sibling rivalry and get groot mulitball. On most games I can complete YAKA, Groot, and Sibling on the first ball. Then after that its a crap shoot on Antiquities and drax to get the 4 events completed.
Most games I get the 4 done but then can not hit the scoop on command to start the CBMB. I have gotten 6 of the 8 events completed and both multiballs. Getting really close to the Save Xandar mode.

Yaka first
Then Antiquities, it'll progress you towards Orb MB quicker.
Then take POD in Groot and Sibling in Orb

#3771 12 months ago
Quoted from WJxxxx:

Yaka first
Then Antiquities, it'll progress you towards Orb MB quicker.
Then take POD in Groot and Sibling in Orb

Antiquities is a good choice after yaka because it and yaka 2 both utilize bumpers.

#3772 12 months ago
Quoted from UnJed:

What do you guys consider a good score?

Like a lot of new games, excessive scoring on GotG is dependent on multipliers. Complete the Nova Corp lanes as many times as you can and plan what shot you want to double. Don't just shoot a random shot and waste your doublers. They reset after losing a ball, so it sucks to get everything set up and then drain!

Getting playfield multipliers from Rocket before MBs (especially CBMB), while having a lot of shots doubled, really boosts scoring. It also ends a lot of games, because the Rocket shot sucks. But when it all comes together, it can be beautiful.

I've finished the game with less than 2B total points. I've also gotten 1.5B on a single CBMB. It's all about the multipliers.

#3773 12 months ago
Quoted from sethi_i:

It's all about the multipliers.

I have absolutely no idea how the multipliers work. Is there anywhere I can read up on the more in depth rules?

#3774 12 months ago
Quoted from Scribbles:

I have absolutely no idea how the multipliers work. Is there anywhere I can read up on the more in depth rules?

There are a lot of ways to multiply points in GotG, and most of them are cumulative. Tiltforums is another good forum site that leans more toward competitive play, so it has really good rule sheets. It has a very good breakdown for GotG.

#3775 12 months ago
Quoted from Scribbles:

I have absolutely no idea how the multipliers work. Is there anywhere I can read up on the more in depth rules?

Not sure if this is code 1.06, but it should get you close.

http://tiltforums.com/t/guardians-of-the-galaxy-pinball-rulesheet-wip/3338

#3776 12 months ago
Quoted from smcclain65:

Most games I get the 4 done but then can not hit the scoop on command to start the CBMB. I have gotten 6 of the 8 events completed and both multiballs. Getting really close to the Save Xandar mode.

I've no idea how many times each game I miss the scoop for mode starts, but its probably my least reliable shot on the game.

Not good when it is so important and there's nothing worse than draining the last ball with Cherry Bomb flashing away, probably a good job there's no "Cherry Bomb MBALL Qualified" audit to compare against the CBMB Started one!

#3777 12 months ago
Quoted from cyberkryten:

I've no idea how many times each game I miss the scoop for mode starts, but its probably my least reliable shot on the game.
Not good when it is so important and there's nothing worse than draining the last ball with Cherry Bomb flashing away, probably a good job there's no "Cherry Bomb MBALL Qualified" audit to compare against the CBMB Started one!

The worst right? I’ve lit cbmb 3 times, but only got it once so far.

#3778 12 months ago

Thanks for the info guys! I'll read up on it! I always hear the game say "you got a multiplier!" But I have no idea what its doing... lol

#3779 12 months ago
Quoted from Scribbles:

Thanks for the info guys! I'll read up on it! I always hear the game say "you got a multiplier!" But I have no idea what its doing... lol

When you hear that, it means you set a 2x multiplier on a single shot. You'll know which one it is by the round green insert that is lit in front of it. Every time you hit that shot, for the rest of the ball, the points awarded will be double...in any mode or multiball.

You got it by completing the Nova Corp lanes. Once you finish them, the next shot you hit, that isn't already multiplied, will set the multiplier.

#3780 12 months ago

Several Pinsiders have asked me recently for this scoop sign mod. I made some more so feel free to PM me.
GOTG Scoop Final Lit (resized).JPGGOTG Scoop lit Final 2 (resized).JPGmaxresdefault (resized).jpg

https://pinside.com/pinball/market/classifieds/ad/70398

#3781 12 months ago

Well finally joined the club but having to use the dining room since no room in our small game room. What a great game

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#3782 12 months ago

I keep seeing the topper and I keep trying to decide if it's worth it when I have so many other mods to get for my games...I'm going to go with no, but it sure does look cool.

#3783 11 months ago

Sometimes the target that holds the ball in the toy orb fails to catch the ball in time. Sampling the ball and then raising the target, is not always but it happens sometime during the game. Can it be by tilting the machine? my machine is at maximum elevation of the back legs

#3784 11 months ago

well guys i am by far no expert, my high score is 700 millions something, but i found while it is easiest to do antiquities and yaka first it isnt always the highest scoring. if you can start quil and finish him on the first ball i promise you will get higher scores.. quil, antiquities, then groot or orb and get the extra ball.. then move to yaka and or groot.. i got my highest score by getting orb jackpot twice on one orb multiball.. you will notice if you start with quil and finish him your bonuses are soo much bigger, every ball is like a 50-80 million bonus at the end of it.. Hope this helps some of you. dont do kyln cuz that rocket shot is high drain shot... pod chase while it is easy it need alot of shots to finish.. get good at that right scoop because when you do modes that are longer and hit it to get upgrade it makes the modes easy to finish.. I NEED TO LEARN HOW TO NUDGE LOL. 700 million something is my highest score with out nudging.. If any of you want to talk strategy let me know. Im always down to help and always willing to learn a new strategy if it means higher scores..

#3785 11 months ago

i should mention i missed the right scoop shot prolly 8 times on my highest score run with cherrybomb lit.. i was going to break the billion mark if i could just hit the right scoop!!! sometimes its automatic and some nights its a struggle.. last night the orb shot hated me.. oh well..

#3786 11 months ago
Quoted from shriver187:

well guys i am by far no expert, my high score is 700 millions something, but i found while it is easiest to do antiquities and yaka first it isnt always the highest scoring. if you can start quil and finish him on the first ball i promise you will get higher scores.. quil, antiquities, then groot or orb and get the extra ball.. then move to yaka and or groot.. i got my highest score by getting orb jackpot twice on one orb multiball.. you will notice if you start with quil and finish him your bonuses are soo much bigger, every ball is like a 50-80 million bonus at the end of it.. Hope this helps some of you. dont do kyln cuz that rocket shot is high drain shot... pod chase while it is easy it need alot of shots to finish.. get good at that right scoop because when you do modes that are longer and hit it to get upgrade it makes the modes easy to finish.. I NEED TO LEARN HOW TO NUDGE LOL. 700 million something is my highest score with out nudging.. If any of you want to talk strategy let me know. Im always down to help and always willing to learn a new strategy if it means higher scores..

This seems like a good strategy, I will give it a shot. I too need to learn how to nudge. My high score to date is 881 million, I started with Yaka, Antiquities and Quill all on the first ball, followed by 2 groots, orb and Drax, kiln on second ball. CBMB on ball 3 and couldn't finish off the last two events on ball 3.

#3787 11 months ago
Quoted from KellerDj:

Well finally joined the club but having to use the dining room since no room in our small game room. What a great game[quoted image]

mine is also in the dining room haha... i like it there.. everyone sees it, and its easy acces to play

#3788 11 months ago
Quoted from smcclain65:

This seems like a good strategy, I will give it a shot. I too need to learn how to nudge. My high score to date is 881 million, I started with Yaka, Antiquities and Quill all on the first ball, followed by 2 groots, orb and Drax, kiln on second ball. CBMB on ball 3 and couldn't finish off the last two events on ball 3.

damn thats a good game.. did you multiballs end fast with out any jackpots? i dont understand groot multiball completely.. one time when i get it the jackpot was giving me 80 or 90 million then sometimes its 6 mill or 12 mill or 24 mill and once in awhile 48 mill.. makes no sense. the 2nd orb jackpot i got on the same orb multiball was like 172 million.. cherrybomb multiball is pretty easy to get 300 million.. when are you using your hadron enforcer?

#3789 11 months ago

also idk how everyones machine is set up but outlanes on mine are set the hardest and 3 balls. everything factory set. my tilt is pretty sensitive

#3790 11 months ago

Over 11 billion twice! Got to Save Xandar on one of those games. Still enjoy playing. That was almost a year ago

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#3791 11 months ago

11 billion. Did this twice. Saved Xandar once. Great game even to this day

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#3792 11 months ago
Quoted from JFink8222:

11 billion. Did this twice. Saved Xandar once. Great game even to this day[quoted image]

put the glass back on it lol JK JK.. nice freaking score.. did you have a certain strategy or were you just hitting all your shots?

#3793 11 months ago
Quoted from JFink8222:

Over 11 billion twice! Got to Save Xandar on one of those games. Still enjoy playing. That was almost a year ago[quoted image]

i see your side posts are lowered. my biggest problem is side drains. i thought about lowering mine but i dont wanna mess with it. when you lowered them did it make a huge difference in your score?

#3794 11 months ago

Subscribing as I am on the verge of buying a Guardians. Super stoked about the upcoming purchase and anxious to see how it looks next to my 'The Munsters'

#3795 11 months ago

Not many out the side lanes. Even before I moved them the sidelanes really aren’t an issue with this game. It comes down to having multipliers during cherry bomb. I’ve scored over 1 billion in cherry bomb alone. Add that to immolation and xandar with multipliers and you can get it there. Now if only rocket would stop firing tha ball SDTM I would be ok!!! Dammit rocket!

#3796 11 months ago
Quoted from JFink8222:

Not many out the side lanes. Even before I moved them the sidelanes really aren’t an issue with this game. It comes down to having multipliers during cherry bomb. I’ve scored over 1 billion in cherry bomb alone. Add that to immolation and xandar with multipliers and you can get it there. Now if only rocket would stop firing tha ball SDTM I would be ok!!! Dammit rocket!

i have a ton of left side drains tbh. i dont have a SDTM problem on mine but i avoid rocket as much as possible but he always kicks into my right flipper anyways but if you not ready it sucks. i bet 7 out of 10 balls is a weird kick down the left drain, or it bounces of the metal divider on the left lanes and bounce to left drain. I have all the side drains and my level bubble is touching the top black line. some games i will have all 3 balls side drain and it will be a 1 minute game. every time i get to 600 million+ it is on the 3rd ball and extra ball after the first 2 side drain.. ugh.. frustrating. if i could play the 4 balls including the extra one and not get cheap side drains i would be in the billions.

#3797 11 months ago
Quoted from HarrieD:

Subscribing as I am on the verge of buying a Guardians. Super stoked about the upcoming purchase and anxious to see how it looks next to my 'The Munsters'

if you like challenging shots and multiballs you will like it lol.. it is a fun game and i find myself frustrated and having to play just one more all the time.

#3798 11 months ago

I moved the post on my left side drain down, and it still insta drains a bunch on it. Guessing it does drain less, but sometimes it doesn't feel like it. I left the right outlane alone, because i feel like you do'nt get as many cheap drains, and you can get the save lit.

#3799 11 months ago

Have any of you installed the scoop protector? I bought one for my pro before realizing its not an easy install.

535-1663-00 (resized).jpg
#3800 11 months ago
Quoted from UnJed:

Have any of you installed the scoop protector? I bought one for my pro before realizing its not an easy install.[quoted image]

Yes, I installed in mine, not that difficult really. It does make that shot slightly harder to hit but I think it's worth it.

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