I'm sure the changes in .95 have altered playing strategies. I'm very interested in everyone's thoughts regarding mode start order, Multiball timing, qualify vs. finish modes, etc. Here's my general approach. Sometimes it works out; sometimes it doesn't.
Mode preference: Yaka, Sibling, or Antiquities to start. These are relatively easy to finish (especially with an Upgraydd), so they give a 5x shot in Groot. Also, the level 2s for Yaka and Sibling give good points for a single shot. I generally avoid Sanctuary and Kyln unless I'm having a great game and get deep into modes. Sanctuary starts over if you time out, and Kyln makes you hit Rocket to complete (which is a definite loss of ball possibility). Pod and Knowhere, I start when I'm about to go into Groot or Orb. They have a lot of shots to complete, so the added balls help. I like the idea of saving Quill for the fourth mode to finish going into CB. It gives big points (10%), so it's a waste to play it early. I play all modes to completion. If I drain or time out, I start the mode over (even if it's already Immolation qualifed). I don't know if that's good strategy or not...ideas?
Multiball timing: I get Groot ready when there is no mode running. I play with factory settings, so a mode starts at plunge. I play to complete that mode. If I finish it, during the down time I get two locks on Groot. I start another mode and try to complete it. I use HEs to help finish the mode, if I have any. Since we can't stockpile, might as well use them and try to get more in Groot. If the 2nd mode is going rough, I start Groot. If it's going well, I run with it and hold off on Groot. I try to play Orb right after Groot. I then start again, by locking Groot in "no mode" downtime.
Never gotten to Immolation (or close really when I've tried), so that's why I play modes thru to completion. 5 complete has been my max, not counting MBs.
I'd love to hear your thoughts on it (postive and negative), and your own strategies.