Quoted from Pin_Fandango:a few things to test.
First, have you flashed the card as suggested earlier?
I believe that every time you change cards, your node boards might also try to update themselves (not sure as I have not payed attention to this part of the process lately).
Check the manual and see where the flashers are connecting to. It is late here and I came in here to ask something else, lol...
what flipper strength are you guys using because holly cow I feel like something is gonna break soon?
Game is fast
Anyway, back to your issue.
Disconnect the flashers once you identify where they connect in the node board. Another easy option is disconnecting at the plug right before the cable goes up onto the pf (it is done this way to easily remove the ramp). Once you disconnect the flasher see if the problem persists.
The flashers have polarity, I am not sure if this will cause the issue you are having BUT maybe the ramp flahshers are not connected correctly. Take a photo of what the plugs look like and show us, but an easy way to tell that they are connected right, is that the tabs on the molex are opposite to the other molex you are connecting to.
It almost looks like something is shorting as the flashers go off, so maybe somebody connected the ramps wrong. Or not. but since this is so weird, gotta check on the basics firsts.
Last, The monk might be onto something and maybe the node boards are resetting, no doubt the power is shutting off. I am not sure the node boards are capable of resetting so fast, so to me this looks like a quick short and the node board might be shutting power temporarily, maybe, this is some sort of safety?
I would check the plugs to the ramps to make sure they are correctly connected. The flasher PCB will have the polarity printed on it, but like I said earlier, check the plug, tabs opposite of each other and that should match up (all my connectors are like that in my ramps). I know this because I took all my ramps off today to install all the things, mylar outlines, etc etc etc.
Keep us posted, we will figure it out!
I just started to look at this again, life got in the way today, kids, errands, etc
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Ok so I flipped the playfield and tried tracing the flasher lights but they appear to be going into the connectors where I have placed red arrows in the pics below. I don't see them going into node board 9, I'm assuming that is the board next to Groot? Maybe I traced them wrong? I didn't want to start undoing all the zip ties and pulling on things. I'm a green horn, keep that in mind lol.
Last night while troubleshooting I re-flashed SD card, swapped them, tried different codes, different receptacles, with a surge strip, without a surge strip, etc. I also had a Reolink house cam sharing the same receptacle as the pinball machine so I unplugged the camera just in case that was somehow interfering with it being plugged in the same receptacle?
During my testing I did notice a voltage error on the screen when I turned it on after removing from surge strip, camera, and plugging straight into the wall outlet receptacle. I don't remember what it said exactly because it flashed off the screen before I could take a pic but then 2 more errors followed and I took pics of those 2, screenshots below.
The problem continues to happen intermittently as I have been playing a few games today. Those errors have not come back up today ironically even though the issue still persists. Sometimes the game will work flawless and then other times it will go back to the back red flashers blinking quickly and dimming the other backside lights making it impossible to see anything back there. I do notice when the music is not playing I can actually here a noise when the flashing is occurring coming from under the playfield in that back area near Groot.
Everything else looks secure. I took a flashlight and checked all connectors, ramps, etc. Everything looks nice and tidy.
I think you and Monk are correct about the node board resetting now that I actually have an error to go off of.
As far as mods are concerned the only thing I have done is replaced the factor speakers. I just cut the speaker wire from factory speakers, spliced into them and connected some Kicker 4' speakers. I also connected the pinball life sub to replace the factor sub.
I also installed the scoop protector but I re-checked all the wires in that general area and nothing has been disturbed and everything looks good. When I installed the scoop protector I made sure not to disturb anything and just left the ramp connected (removed 4 ramp screws to just lift it slightly out of my way)
All those mods I did day 1. The machine ran great on day 1. I didn't have any issues other than the orb drop target got stuck a few times, but that was about it.
2 more issues have surfaced now that I have had more time with the machine the last few days. The orb drop target is much worse today and gets stuck pretty much every time. The machine eventually looks for the ball and when it does the orb will finally release. I see people have had success bending but I didn't really understand the instructions (bending the bracket up with palm of hand or bending bracket toward playfield with palm of hand?). I really don't see how that bracket can be bent to the playfield it seems pretty solid and not much give at all even with applying some pressure to it. Maybe I just didn't understand what people were talking about with the whole bending thing?
I am also having the issue with the ball getting stuck in the little groove area where Groots jaw meets the playfield.
I can live with these last 2 issues and maybe I'll try the rubber washer fix if anyone has a picture of what it should look like with the washer installed to help with the orb drop.
The node board light issue though I think is going to be a problem. Not sure if maybe its the actual node board itself? Perhaps I should call Stern in the morning.
Sorry for the long list of issues, appreciate everyones feedback!
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