Quoted from OhmEye:
I try to get some locks in orb and groot between mode shots to get them close to ready. For me, finding the ramp shots and dialing those in made a huge difference for doing pod chase and sibling rivalry. I'm still finding the scoop shot so it's a bit risky for me but I manage to upgrade perhaps half the time. Yaka and Antiquities I can often do fairly quickly. Bringing in a multiball helps a lot for Kiln and Yaka for the safety with the HE shots and switch hits but I suck at orbits and ramps in MB, it's mostly luck for me to hit those shots without care. In single ball I often can combo the ramps 4-6 times when I'm in the zone.
After 2 weeks I now usually complete 2-3 modes, I haven't fully completed 4 modes yet but my improvement has been steady and fun. Exactly what I was looking for, this pin is great practice for accuracy. Last night I laughed out loud when the magnet caught 2 balls, one ball orbited the other for a few spins during orb multiball.
My go to track is:
Antiquities first. That let's me hit Orb to drop the target and lock the first ball while the ball save is still on. Then work on Groot, but don't start it. Locking a ball puts the next ball in the pops to add switch hits for mode progress.
Once that's finished, if Groot MB is close, I start Yaka and Groot. Let all of the balls drain, so they go back into the pops for progress.
After that, or if Groot wasn't ready after Antiquities, I go for Sanctuary. It has the fewest shots and gifts a Hadron if you finish it.
Once I have a Hadron, it's time for Kyln. With Hadrons you don't have to hit the dangerous, and hard to hit on purpose, Rocket shot. Get at least three lanes, but DON'T HIT GROOT. As long as you're within four shots of completion, use the Hadrons to get to the last shot. Hit Groot last and the mode is over.
You can bring Orb MB in anywhere during the sequence, but the only thing I never do, is start it with Kyln. I don't want to accidentally hit Groot with balls flying around. That puts you into Cherry Bomb. After that the order doesn't matter.
Quoted from DaddyManD:
The key is Immolation Initiative. You can BLOW UP Immolation Initiative and stay in forever endlessly getting monster jackpots. Keep getting Hadrons and re-lighting ball save.
Like DaddyManD said, Hadrons are key in Immolation, but don't use them randomly. If you've got six balls in play, resist the urge! Save them until you're down to a couple of balls. Hit it once. If it doesn't restart ball-save, hit it once more. It will, and it'll also give you all the balls back!