(Topic ID: 201557)

Guardians of the Galaxy is here!

By pin2d

2 years ago

Topic Stats

  • 4,260 posts
  • 503 Pinsiders participating
  • Latest reply 1 year ago by Mnluz
  • Topic is favorited by 50 Pinsiders


Topic Gallery

There have been 392 images uploaded to this topic. (View topic image gallery).

CDC61D8B-FD6A-4D64-A69E-01294E9E947B (resized).png
ED493CEB-E58E-4946-97C9-FCCE99E36547 (resized).jpeg
F119E176-AD5E-4740-8FF9-BD0F26A2515A (resized).jpeg
61CCCECE-2607-4D17-96C7-E30F907A1F0D (resized).jpeg
image (resized).jpg
IMG_3864 (resized).jpg
Jam (resized).png
2A4B0C7A-AF2B-44C4-A323-A95C678D5DC6 (resized).jpeg
50146242-6525-4B6F-A6E3-2AFD65C96BB2 (resized).jpeg
orca-image-1514668461402.jpg_1514668461799 (resized).jpeg
6 (resized).jpg
3 (resized).jpg
Guardians Title (resized).jpg
1079jeb (resized).jpg

You're currently viewing posts by Pinsider mnpinball.
Click here to go back to viewing the entire thread.

#688 2 years ago
Quoted from CrazyLevi:

Looks like fun as usual. My only completely unsubstantiated complaint is that like every Stern game of the last 10 years they put something in it that will take constant infuriating adjusting to keep from shooting balls straight down the middle.

I like MetalliMan better.

#771 2 years ago

Game is missing one of the most important parts of the franchise.
itle …
No. Title Artist(s) Length
1. "Hooked on a Feeling" Blue Swede 2:52
2. "Go All the Way" Raspberries 3:21
3. "Spirit in the Sky" Norman Greenbaum 4:02
4. "Moonage Daydream" David Bowie 4:41
5. "Fooled Around and Fell in Love" Elvin Bishop 4:35
6. "I'm Not in Love" 10cc 6:03
7. "I Want You Back" The Jackson 5 2:58
8. "Come and Get Your Love" Redbone 3:26
9. "Cherry Bomb" The Runaways 2:17
10. "Escape (The Piña Colada Song)" Rupert Holmes 4:37
11. "O-o-h Child" Five Stairsteps 3:13
12. "Ain't No Mountain High Enough" Marvin Gaye and Tammi Terrell 2:29

More information: No., Title …
No. Title Artist(s) Length
1. "Mr. Blue Sky" Electric Light Orchestra 5:03
2. "Fox on the Run" Sweet 3:25
3. "Lake Shore Drive" Aliotta Haynes Jeremiah 3:49
4. "The Chain" Fleetwood Mac 4:27
5. "Bring It On Home to Me" Sam Cooke 2:43
6. "Southern Nights" Glen Campbell 2:57
7. "My Sweet Lord" George Harrison 4:37
8. "Brandy (You're a Fine Girl)" Looking Glass 3:03
9. "Come a Little Bit Closer" Jay and the Americans 2:46
10. "Wham Bam Shang-A-Lang" Silver 3:32
11. "Surrender" Cheap Trick 4:14
12. "Father and Son" Cat Stevens 3:39
13. "Flash Light" Parliament 4:28
14. "Guardians Inferno" The Sneepers featuring David Hasselhoff 3:16

IMG_4900 (resized).JPG

#864 2 years ago
Quoted from Vino:

Great choice. If there's one thing this game needs it is more sap!

More sap from Alice in Chains

IMG_4903 (resized).JPG

2 weeks later
#2411 2 years ago
Quoted from vireland:

The beginning of On Stranger Tides multiball in JJP's PotC is a PERFECT example of making content that meshes with the video clips from the movie. It's based on the shot from the movie where the people are falling into the ocean shot from below, but they re-created it in 3D with pinballs falling into the water from a similar perspective. A good example of the imaginative and excellent, seamless art direction that binds the game together.
» YouTube video

Agree ! And that's me playing in that vid. I had everything stacked and ready to go ! JJPOTC is a phenomenal game.

#3026 2 years ago

Custom call outs by Rocket the Racoon are going to be hilarious. And Groot mouth will talk/move like Funhouse Rudy when code gets fleshed out.

#3141 2 years ago
Quoted from MikeS:

Is GOTG a 4 ball or 6 ball game? I know the rules get compared to AS but will this game have the most exciting AS software feature which is to allow you to cancel out of Multiball in order to build up the values and # of balls to a higher number? Without that ability the rules seem more in line with KISS. Is it only 2 main Multiballs or will there be a MB associated with the rocket kicker similar to War Machine?

6 balls.
Groot multiball starts as a 3 ball.
Next stage as you build up it amps up as a 5-6

IMG_5228 (resized).JPG

Added over 2 years ago: Wanted to add and clarify since I've got some more time on the game the first multi-ball is a 3 ball then after that's completed then it increases to a 4 ball multi-ball the reason for the 6 balls in the game is because during the multi-ball you can load the shots into Groot and it closes the mouth and while the ball saver is still you can still play 4 balls. Once the balls in play get drained then the mouth opens up and spits out what is remaining that you've collected during that multi-ball. Also since it's a real ball lock and not virtual it makes a difference in a multiplayer game. It's really a good unique multi-ball the experience.

#3226 2 years ago
Quoted from MikeS:

Thanks Jason! 6 ball gives it more potential for sure.... If code ends up being as good as Aerosmith this game will be a winner. Just need to wait a while longer to see how it ends up.

Updated my post

#3320 2 years ago
Quoted from Rarehero:

From now on, when anyone releases a game and totally botches the license, we'll all just post "A BOBBILY BOBO!" and everyone will know what it means.
Nothing's gonna get adjusted or re-recorded. Marvel gave them awful voices & Ken Hale is no David Thiel.
Stick a fork in it.
Thanks for taking the hit so the rest of us can be informed, Waspinat0r - hats off to ya!

Oh shut your "Covfefe" you don't buy pins anyway, go play your Nintendo switch.

#3474 2 years ago
Quoted from Whysnow:

it has quite a few call outs...

It would be awesome as an Easter egg, Scott puts the Abobbalee Bobo quote in TNA during a mode on the next new code update

IMG_5249 (resized).JPG

#3572 2 years ago
Quoted from jar155:

Can someone please isolate bobalee bo in a sound file? I need it for...reasons.

I'd love it as a new ring tone.

#3663 2 years ago
Quoted from swinks:

this gif should help explain

thanks and it is a challenging one to achieve the 2inches of shooter stroke and stay just below the lockdown bar

there will be a built in minimum and maximum stroke so it can't hit the lockdown bar, this side view shot should help show the profile of the design (better renders as well)

I'm pretty sure I seen something like that in the movie "Burn After Reading" by the Coen brothers

#3800 2 years ago
Quoted from Whysnow:

Recent rumor is TWDVe with spinner and bombs and comic art.

Recent ? lol I started that rumor a year ago.

#3802 2 years ago

I assume Stern has had the comic license for 4 years they're just waiting for the right time to release it, and with the original having a generic sound package and voice package they can do it easy.

I've always said the comic book art black and white would be fantastic as a throwback to the era of Centaur.

IMG_3317 (resized).PNG

#3831 2 years ago
Quoted from fishmanrob:

I'm guessing next pin will be Tron or LOTR vault.

Lotr is done....

1 week later
#3993 2 years ago

.80 is up

PRO V0.80 - December 15, 2017

- fixed guardians letter award issue with multiple letters showing at the same time.
- fixed scoring and sound fx for spinners.
- added differentiation for left and right spinner animations.
- added spinner display effects (LE/PRE only).
- added/fixed missing lights in attract mode lightshows.
- found a few instances where, upon draining, the last movie line would still be repeated at the start of the next ball. This has been fixed.
- Groot Multiball now saves progress and continues from the previous session.
- changed Groot Multiball difficulty, i.e. lowered the number of hits to Groot's Jaw to light lock (Hard = 1 hit, Extra Hard = 2 hits).
- changed criteria for starting Immolation Initiative (now modes must be half completed to qualify instead of starting a mode). Orb/Groot Multiball criteria remains the same.
- fixed Antiquities Shop speech timing.
- Added spell out to instant info
- fixed antiquities shop speech timing.
- added a delay to the knocker to sync better with the match speech.
- fixed several broken speech calls.
- fixed a problem where Groot Multiball was not displaying the correct Jackpot scores.
- changed Orb Multiball scoring.
- optimized Spinner art
- removed unused/combined speech
- added more Drax speech.
- added mother speech.
- added spell guardians display F/X.
- added/fixed additional Korath/Quill/Collector/Carina speech.
- added Rampage Spell out and Rampage Start Display effects to game
- added Groot Multiball Jackpot sounds.
- fixed the AD_MULTIPLIER_SET_REQUIRED_BEFORE_RECOLLECT adjustment, i.e. once a shot multiplier has been collected, it is not available to be re-lit until all of the other shot multipliers have been collected.
- added display animations to Sibling Rivalry, Pod Chase.
- added Super Skill Shot display effect.
- added Star Lord speech to Quills Quest, Pod Chase, Antiquities Shop
- changed the difficulty of advancing towards Orb Multiball.
- Orb Multiball now saves progress and continues from the previous session.
- added Shot Multipliers display F/X.
- optimized jackpot explosion animations
- optimized Rampage Start animation.
- changed default speech/music attenuation on French games.
- fixed a problem where mode timers, upon restarting after a drained ball, did not restart where they left off.
- added speech to Groot Multiball.
- fixed a problem with the ticket(s) redemption display effect, i.e. it was running too long for each ticket awarded and delaying other display effects that were waiting to run.

PRO V0.73 - December 5, 2017
- added Extra Ball is lit display effect.
- added Bonus Multiplier award display effect (via Guardians target).
- added Groot Multiball jackpot display effects.
- added additional Ronan speech.
- added additional Rocket Speech.
- added additional "movie extras" Speech.
- added Yaka Arrow II Speech.
- added Ronan Speech to Sanctuary II.
- added Drax Speech.
- added music to sound test.
- added Orb Multiball Jackpot, Double Jackpot, Super Jackpot sound FX.
- added mode timing out, timed out sound FX.
- added Extra Ball lit sound FX.
- added Shoot Again sound FX.
- added Ball Save Lit/Awarded sound FX.
- added Star Lord speech to modes/multiballs.
- added Orb lock lightshow.
- added an adjustment to turn off alternate movie lines.
- fixed a problem where, upon draining, the last movie line would be repeated at the start of the next ball.
- added new bonus multiplier awards.
- added background video to end of ball bonus.
- fixed an issue where flipper cancel on bonus didn't show the end bonus total.
- modified groot jackpots display awards to avoid overlapping mode/other awards.
- mode timers are now based upon the length of the mode music.
- fixed flipper blowoff display timing.
- fixed a problem where mode timing was incorrect when played during a multiball event.
- fixed a problem where groot/orb multiball, when over, restarted the mode music if a mode was active.
- added extra ball speech.

PRO V0.72 - November 28, 2017

- Initial release.

Promoted items from the Pinside Marketplace
$ 199.00
Gameroom - Decorations
Lit Frames
Machine - Wanted
Portsmouth, NH
From: $ 40.00
Cabinet - Other
Rock Custom Pinball

You're currently viewing posts by Pinsider mnpinball.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside