Great point about John C. Reilly. Maybe Stern can get someone like him to do the custom game play call-outs this game desperately needs. Star Trek incorporated Karl Urban custom speech after the game's initial launch. I remember getting that update and I felt it was a big deal.
I am enjoying playing our GOTG Pro. I love the appearance, enjoy watching scenes from the movie and have not let the voice actors deter from the fun! I love the layout, but the shots other than Groot are tight! They are very satisfying to hit but I wish the code was more friendly. Requiring 5-10 shots, of which most are tight, may be a bit much to complete a mode.
Then consider one needs to complete 8 modes to play the first wizard mode - "Immulation Initiative" (assuming you don't count Groot MB or Orb MB as wizard modes).
Now consider having to play all the modes, both multi-balls and Immulation Initiative to reach the seemingly unattainable "Save Xandar". Let's not see a few of these inserts become playfield artifacts. Make these reachable! If the coders want to make the final mode hard or almost impossible to finish...fine.
Maybe lighten the requirements to complete modes, but make them necessary to reach "Save Xandar". Along a separate path, maybe require playing or even completing both "Groot" and Orb" multi-balls to play the mode "Immolation Initiative", which completing it could also be made a requirement to reach "Save Xandar". Then make "Save Xandar" as difficult as you want, assuming you want no one to finish the game and become a "Guardian of the Galaxy". I myself would rather see it difficult but achievable by very good players, so I least know it can be done.
Should we make a separate thread for GOTG code suggestions? Any other suggestions? Stern seems to listen. They've added songs and released updates rather quickly...