(Topic ID: 201557)

Guardians of the Galaxy is here!

By pin2d

6 years ago


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  • 4,260 posts
  • 503 Pinsiders participating
  • Latest reply 5 years ago by Mnluz
  • Topic is favorited by 45 Pinsiders

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12
#393 6 years ago

Large image screenshots from the vid:

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2 weeks later
#2516 6 years ago
Quoted from ATLpb:

Can anyone with the game in hand (if that's even possible yet?) take a close-up of the instruction card please? I've searched unsuccessfully so far.

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1 week later
25
#3567 6 years ago

Anyone know where Jody got this shirt?

jody-abobalee-bobo.jpgjody-abobalee-bobo.jpg

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2 weeks later
#3977 6 years ago
Quoted from cscmtp:

Can someone summarize what the Pro doesn’t have vs the Prem? Does it appear to be worth $2k more for Prem?

Premium over Pro:

- Rocket figurine with coil assisted gunfire recoil
(Pro only has static Rocket figurine)

- Motorized Orb mechanism opens and closes to reveal the illuminated Infinity Stone
(Pro only has static Orb)

- 3 playfield magnets in the middle of the playfield to divert balls and create multiball chaos
(Pro only has 1 magnet)

- 3 RGB LED multicolor pop bumpers

- 2 spinners
(Pro has no spinners)

- Ramp decals at ramp entrances

- All new EZ Slide cabinet brackets for smooth and easy playfield access
(Pro has pegs)

- Powder-coated steel bottom arch
(Pro has plastic arch)

- RGB LED lighting for inserts throughout the playfield
(Pro only has RGB inserts for the shot arrows)

- General illumination LED lighting (red, white, blue)

- Custom Goot Arms

- Sling Shot flashers

- (NOT CONFIRMED), Stern Metal Scoop Protectors, Pro seems to be missing them, Prem & LE seem to have them

- (NOT CONFIRMED) Stern Cabinet metal support hopefully this is added to all cabinets Pro, Prem, LE

Credit to camcamaro1991 for his original summary:

Quoted from camcamaro1991:

FYI
-buttons & flippers, Pro = yellow/yellow, Premium = white/white, LE= red/white
Premium over Pro
Current Total list
- Rocket figurine with coil assisted gunfire recoil
- Motorized Orb mechanism opens and closes to reveal the illuminated Infinity Stone
- 3 playfield magnets in the middle of the playfield to divert balls and create multiball chaos
- 3 RGB LED multicolor pop bumpers
- 2 spinners
- Ramp decals at ramp entrances
- All new EZ Slide cabinet brackets for smooth and easy playfield access
- Powder-coated steel bottom arch
- RGB LED lighting for inserts throughout the playfield
- General illumination LED lighting (red, white, blue)
- Custom Goot Arms
- Sling Shot flashers
- (NOT CONFIRMED), Stern Cliffy's, Pro seems to be missing them, Prem & LE seem to have them
- (NOT CONFIRMED) Stern Cabinet metal support hopefully this is added to all cabinets Pro, Prem, LE
LE over Premium
- Mirrored Backglass
- Shaker Motor
- Gold standard armor & trim (NOT laser cut rails/armor)
- Art blades (Out of the this world edition)
Optional accessories
- Shake Motor
- HD Glass
- Laser-Cut Armor Gold (Pending wrinkle black for Premium & Pro)
- Art blades (N/A)
- Topper (N/A)
- Shooter knob (N/A)
Stern Matrix
http://www.sternpinball.com/upload/games/guardians-of-the-galaxy/le/GOTG%20Feature%20Matrix.pdf

#4050 6 years ago

What's a good score for playing on location? (code 0.80.0 - default settings - 1 extra ball)

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3 weeks later
#4159 6 years ago

New code is up (0.85):
http://www.sternpinball.com/game-code

PRO V0.85 - January 9, 2018
=====================

- optimized switch hit graphics during Escape Kyln 2 as each FX was slowing down the display.
- changed Immolation Initiative music to match Intro with Ronan.
- optimized switch hit graphics during Immolation Initiative.
- updated the display effect that appears while pressing both flipper buttons in the attract mode to show the score(s) of the last game played.
- updated the Competition Mode display effect that appears in the attract mode while holding in the left flipper button.
- added a level 2 jackpot lightshow to Immolation Initiative.
- Added score frame to Immolation Initiative progress display screen
- added award display f/x to Immolation Initiative.
- fixed a problem where mode select was still active after the player plunged the ball and inadvertently switched the selected mission as they used the flippers to move the lit skill shot.
- added an Immolation Initiative Champion to instant info
- added an adjustment to allow Mode Select at Ball Start, default is "Yes".
- added skill shot speech.
- added Hadron Enforcer speech.
- added skill shot, super skill shot sound FX.
- now every other Immolation Initiative level 2 jackpot adds a ball back into play.
- added Immolation Initiative light logic to the bottom grid of lamps.
- added Save Xandar light logic to the bottom grid of lamps.
- changed logic for the orbit control gates to remain down during Immolation Initiative.
- Groot Multiball ball save progress has been optimized.
- added a Hadron Enforcer Awards adjustment, i.e. # of Hadron Enforcers shots to award upon completing the Hadron Enforcer targets.
- increased the MAX number of Hadron Enforcer shots accumulated to 9.
- raised the volume of the Sibling Rivalry, Pod Chase & Sanctuary Awards as they were hard to hear over the background FX.
- added Immolation Initiative awards to the Hadron Enforcer, i.e. the Hadron Enforcer can collect Immolation Initiative awards.
- fixed a bug where the Hadron Enforcer would give awards when they were not available.
- added a level 1 jackpot lightshow to Immolation Initiative.
- added Immolation Initiative progress display screen.
- fixed Immolation Initiative speech.
- added Hadron Enforcer Lit sound F/X.
- now only single rampage letters show up if the display is busy showing other awards.
- the Hadron Enforcer action button, after game over, was still flashing in the attract mode. This has been fixed.
- Immolation Initiative can now be restarted if a level 2 Jackpot (which adds a ball) is collected during the grace period.
- fixed a bug where the right outlane ball save was awarded if you drained during the start of Multiball. Now the game gives the ball back without turning off the right outlane ball save lamp.
- added Immolation Initiative High Score Champion.
- added adjustments to support Immolation High Score Champion (default score threshold, type of award to give, # of awards to give.
- added Immolation Initiative Champion to the attract mode.
- Fixed a problem where high score 3 was showing phantom letters.
- fixed Immolation Initiative speech that was being cut off.
- Immolation Level 1 and 2 Jackpot awards can now be collected via switch hit thresholds.
- fixed a bug where locked balls were not being added into play during Immolation Initiative.
- added Immolation Initiative Wizard Mode.
- restructured Orb Magnet timeout to be more efficient.
- added mode start display effects for all movie modes, i.e. Sanctuary, Sanctuary 2.
- now the top magnet pulses during Orb Multiball
- now cycling magnet(s) will timeout if balls are being held on the flipper.
- added lights to Orb Multiball to indicate orb/super jackpot levels.
- Added Hadron Enforcer lit display FX.
- high score initials music was running during the match f/x, this has been fixed.
- added End of Ball Bonus Multiplier sound FX 1X-10X.

#4162 6 years ago
Quoted from PinMonk:

No score balancing at all?

Quoted from robotron:

wow its almost finished

Hey man, I don't write the code. I just exploit it on location w/ 1 extra ball.

IMG_2200.jpgIMG_2200.jpg

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