Guardians of the Galaxy is here!


By pin2d

2 months ago


Stats

  • 4,169 posts
  • 492 Pinsiders participating
  • Latest reply 4 days ago by dri
  • Topic is favorited by 65 Pinsiders

Find

Search this topic for posts matching certain words or written by a specific Pinsider. Or both!




Linked Games



Topic Gallery

There have been 385 images uploaded to this topic. (View topic image gallery).

2A4B0C7A-AF2B-44C4-A323-A95C678D5DC6 (resized).jpeg
50146242-6525-4B6F-A6E3-2AFD65C96BB2 (resized).jpeg
IMG_2200.jpg
orca-image-1514668461402.jpg_1514668461799 (resized).jpeg
6 (resized).jpg
3 (resized).jpg
Guardians Title (resized).jpg
IMG_1137.JPG
1079jeb (resized).jpg
IMG_0991.JPG
FB_IMG_1513902468448 (resized).jpg
83F7A5AF-7409-4949-BFA4-7AB5B7342787 (resized).jpeg
image (resized).jpg
image (resized).jpg
BOBO.jpg
IMG_2200 (resized).jpg


There are 4169 posts in topic. You are on page 84 of 84.
#4151 21 days ago

Thanks for the info. Heres the plastic for the orb from PBL. Think Ill change it to the metal. Had no idea.

orca-image-1514668461402.jpg_1514668461799 (resized).jpeg

#4152 21 days ago
Quoted from NeilMcRae:

http://sternpinball.com/upload/service-bulletins/service-bulletin-191-metal-bracket-protector/Stern-SB191.pdf

Wow, that looks pretty sexy.

It’ll do the job though.

Surprising Stern didn’t pick up on this earlier after transformers and Star Trek. Always an issue.

rd

#4154 20 days ago
Quoted from cooked71:

I get a page not available message now. Been taken taken down.
Edit: maybe this will work -
http://sternpinball.com/service-bulletins/service-bulletin-191-metal-bracket-protector

Service Bulletin #191
December 29, 2017
Guardians of the Galaxy
Metal Bracket Protector 535-1850-00

Update is for early production Guardians of the Galaxy Pro games only (prior to serial number 275330)
If your game is missing the Metal Bracket Protector, contact Stern Pinball Inc. at 1-800-KICKERS or
Parts.Service@sternpinball.com to receive service kit 535-1850-00.
All customers located outside of the US should contact their distributor.

Explanation:
In this game, Plastic #12 located just above the single
drop target is exposed to ball hits caused by a rising
drop target.

Procedure:
Installation of the Bracket Protector
1. Locate and remove the Phillips head screw
securing the front left corner of Plastic #12.
2. Install the metal bracket protector under Plastic #12
making sure the right side of the bracket extends over
the right flat rail. Align the hole in the left side of the
bracket with the hole in Plastic #12.
3. Use the screw removed in Step 1 to secure Plastic
#12 and the metal protector bracket to the post.

#4155 20 days ago
Quoted from cooked71:

I get a page not available message now. Been taken taken down.
Edit: maybe this will work -
http://sternpinball.com/service-bulletins/service-bulletin-191-metal-bracket-protector

Yes weird- I had it disappear a couple of times just before I posted it but then it was fine, still fine for me now.

#4156 20 days ago
Quoted from NeilMcRae:

Yes weird-

Not weird at all... just typical browser behavior. The first link posted is to the PDF itself which needs to be downloaded first in order to view. You can’t link directly to that file because it’s a download, but instead need to link to the page that contains the download link (which @cooked71 did). Once you’ve loaded the pdf in your browser, clicking on the direct pdf link will cause your browser to just show a cached copy that is already stored on your device, making it seem as though that link works.

#4157 17 days ago

clicking on the link gave a 404 though. so no not normal browser behaviour!

#4158 16 days ago
Quoted from NeilMcRae:

clicking on the link gave a 404 though. so no not normal browser behaviour!

I posted information about the service bulletin on my site.

https://pinballsupernova.wordpress.com/2018/01/01/news-stern-service-bulletin-191-metal-bracket-protector-for-guardians-of-the-galaxy/

#4159 13 days ago

New code is up (0.85):
http://www.sternpinball.com/game-code

PRO V0.85 - January 9, 2018
=====================

- optimized switch hit graphics during Escape Kyln 2 as each FX was slowing down the display.
- changed Immolation Initiative music to match Intro with Ronan.
- optimized switch hit graphics during Immolation Initiative.
- updated the display effect that appears while pressing both flipper buttons in the attract mode to show the score(s) of the last game played.
- updated the Competition Mode display effect that appears in the attract mode while holding in the left flipper button.
- added a level 2 jackpot lightshow to Immolation Initiative.
- Added score frame to Immolation Initiative progress display screen
- added award display f/x to Immolation Initiative.
- fixed a problem where mode select was still active after the player plunged the ball and inadvertently switched the selected mission as they used the flippers to move the lit skill shot.
- added an Immolation Initiative Champion to instant info
- added an adjustment to allow Mode Select at Ball Start, default is "Yes".
- added skill shot speech.
- added Hadron Enforcer speech.
- added skill shot, super skill shot sound FX.
- now every other Immolation Initiative level 2 jackpot adds a ball back into play.
- added Immolation Initiative light logic to the bottom grid of lamps.
- added Save Xandar light logic to the bottom grid of lamps.
- changed logic for the orbit control gates to remain down during Immolation Initiative.
- Groot Multiball ball save progress has been optimized.
- added a Hadron Enforcer Awards adjustment, i.e. # of Hadron Enforcers shots to award upon completing the Hadron Enforcer targets.
- increased the MAX number of Hadron Enforcer shots accumulated to 9.
- raised the volume of the Sibling Rivalry, Pod Chase & Sanctuary Awards as they were hard to hear over the background FX.
- added Immolation Initiative awards to the Hadron Enforcer, i.e. the Hadron Enforcer can collect Immolation Initiative awards.
- fixed a bug where the Hadron Enforcer would give awards when they were not available.
- added a level 1 jackpot lightshow to Immolation Initiative.
- added Immolation Initiative progress display screen.
- fixed Immolation Initiative speech.
- added Hadron Enforcer Lit sound F/X.
- now only single rampage letters show up if the display is busy showing other awards.
- the Hadron Enforcer action button, after game over, was still flashing in the attract mode. This has been fixed.
- Immolation Initiative can now be restarted if a level 2 Jackpot (which adds a ball) is collected during the grace period.
- fixed a bug where the right outlane ball save was awarded if you drained during the start of Multiball. Now the game gives the ball back without turning off the right outlane ball save lamp.
- added Immolation Initiative High Score Champion.
- added adjustments to support Immolation High Score Champion (default score threshold, type of award to give, # of awards to give.
- added Immolation Initiative Champion to the attract mode.
- Fixed a problem where high score 3 was showing phantom letters.
- fixed Immolation Initiative speech that was being cut off.
- Immolation Level 1 and 2 Jackpot awards can now be collected via switch hit thresholds.
- fixed a bug where locked balls were not being added into play during Immolation Initiative.
- added Immolation Initiative Wizard Mode.
- restructured Orb Magnet timeout to be more efficient.
- added mode start display effects for all movie modes, i.e. Sanctuary, Sanctuary 2.
- now the top magnet pulses during Orb Multiball
- now cycling magnet(s) will timeout if balls are being held on the flipper.
- added lights to Orb Multiball to indicate orb/super jackpot levels.
- Added Hadron Enforcer lit display FX.
- high score initials music was running during the match f/x, this has been fixed.
- added End of Ball Bonus Multiplier sound FX 1X-10X.

#4160 13 days ago
Quoted from PinB:

New code is up (0.85):
http://www.sternpinball.com/game-code
PRO V0.85 - January 9, 2018
=====================

No score balancing at all?

#4161 13 days ago
Quoted from PinB:

New code is up (0.85):
http://www.sternpinball.com/game-code
PRO V0.85 - January 9, 2018
=====================
- optimized switch hit graphics during Escape Kyln 2 as each FX was slowing down the display.
- changed Immolation Initiative music to match Intro with Ronan.
- optimized switch hit graphics during Immolation Initiative.
- updated the display effect that appears while pressing both flipper buttons in the attract mode to show the score(s) of the last game played.
- updated the Competition Mode display effect that appears in the attract mode while holding in the left flipper button.
- added a level 2 jackpot lightshow to Immolation Initiative.
- Added score frame to Immolation Initiative progress display screen
- added award display f/x to Immolation Initiative.
- fixed a problem where mode select was still active after the player plunged the ball and inadvertently switched the selected mission as they used the flippers to move the lit skill shot.
- added an Immolation Initiative Champion to instant info
- added an adjustment to allow Mode Select at Ball Start, default is "Yes".
- added skill shot speech.
- added Hadron Enforcer speech.
- added skill shot, super skill shot sound FX.
- now every other Immolation Initiative level 2 jackpot adds a ball back into play.
- added Immolation Initiative light logic to the bottom grid of lamps.
- added Save Xandar light logic to the bottom grid of lamps.
- changed logic for the orbit control gates to remain down during Immolation Initiative.
- Groot Multiball ball save progress has been optimized.
- added a Hadron Enforcer Awards adjustment, i.e. # of Hadron Enforcers shots to award upon completing the Hadron Enforcer targets.
- increased the MAX number of Hadron Enforcer shots accumulated to 9.
- raised the volume of the Sibling Rivalry, Pod Chase & Sanctuary Awards as they were hard to hear over the background FX.
- added Immolation Initiative awards to the Hadron Enforcer, i.e. the Hadron Enforcer can collect Immolation Initiative awards.
- fixed a bug where the Hadron Enforcer would give awards when they were not available.
- added a level 1 jackpot lightshow to Immolation Initiative.
- added Immolation Initiative progress display screen.
- fixed Immolation Initiative speech.
- added Hadron Enforcer Lit sound F/X.
- now only single rampage letters show up if the display is busy showing other awards.
- the Hadron Enforcer action button, after game over, was still flashing in the attract mode. This has been fixed.
- Immolation Initiative can now be restarted if a level 2 Jackpot (which adds a ball) is collected during the grace period.
- fixed a bug where the right outlane ball save was awarded if you drained during the start of Multiball. Now the game gives the ball back without turning off the right outlane ball save lamp.
- added Immolation Initiative High Score Champion.
- added adjustments to support Immolation High Score Champion (default score threshold, type of award to give, # of awards to give.
- added Immolation Initiative Champion to the attract mode.
- Fixed a problem where high score 3 was showing phantom letters.
- fixed Immolation Initiative speech that was being cut off.
- Immolation Level 1 and 2 Jackpot awards can now be collected via switch hit thresholds.
- fixed a bug where locked balls were not being added into play during Immolation Initiative.
- added Immolation Initiative Wizard Mode.
- restructured Orb Magnet timeout to be more efficient.
- added mode start display effects for all movie modes, i.e. Sanctuary, Sanctuary 2.
- now the top magnet pulses during Orb Multiball
- now cycling magnet(s) will timeout if balls are being held on the flipper.
- added lights to Orb Multiball to indicate orb/super jackpot levels.
- Added Hadron Enforcer lit display FX.
- high score initials music was running during the match f/x, this has been fixed.
- added End of Ball Bonus Multiplier sound FX 1X-10X.

wow its almost finished

#4162 13 days ago
Quoted from vireland:

No score balancing at all?

Quoted from robotron:

wow its almost finished

Hey man, I don't write the code. I just exploit it on location w/ 1 extra ball.

IMG_2200.jpg

#4163 9 days ago

I really dont get the hate that guardians is getting here. I haven‘t played the Pro and none of the older Firmwares. Just got my LE last week (with the latest firmware) and have put over 100 Games games in it and have to say it‘s one of the most fun games I have played in a long long time. I have been collecting pinballs since 1987 and regularly go to pinball events and play almost everything new that comes out. Of course with new machines there is always something to improve but I can honestly say I love Guardians (LE) and would give it a 9/10.

I‘m curious if other members here received their LE lately and what serial # they have. Mine is a German edition with LE serial #572/600.

#4164 9 days ago
Quoted from Bitbuster:

I really dont get the hate that guardians is getting here. I haven‘t played the Pro and none of the older Firmwares. Just got my LE last week (with the latest firmware) and have put over 100 Games games in it and have to say it‘s one of the most fun games I have played in a long long time. I have been collecting pinballs since 1987 and regularly go to pinball events and play almost everything new that comes out. Of course with new machines there is always something to improve but I can honestly say I love Guardians (LE) and would give it a 9/10.
I‘m curious if other members here received their LE lately and what serial # they have. Mine is a German edition with LE serial #572/600.

The only thing I hate about it is I don't have one sitting in my basement yet. Other than that it's a really nice game.

12
#4165 9 days ago

Our league location got one and I went in with high hopes, but the game is brainless. The updates so far do very little to fix any of its actual issues. They REALLY need to step it up on the road to 1.0.

Rules: Terrible. The game needs balancing more than any other game out there right now. The easiest objective in the game is the highest scoring. The hardest objectives are the lowest. Modes need far more weight to them than they have. It is also really lame that they shoehorned Aerosmith's rules directly into Guardians. Aerosmith wasn't that long ago.

Sound: Easily the worst of ANY pinball machine. Even the most simple solid state games made sounds that were indicative of the shots you make. Guardians just plays FREAKING LOUD video clips that are totally disconnected from what you're doing. You just want it to shut up, because it's distracting, annoying, and there's no logical sense to do what they did with the audio package. There are no acceptable audio cues for what to shoot for.

Video: Still tons of missing assets and most of what is in there is looping videos from movie scenes. Again, there's no logical sense to do this. Who wants to watch a movie out of order and missing tons of lines during a pinball match? They took the shortest, easiest path to getting assets on the screen, and it sucks.

The & #@*ing magnet! What a terrible implementation of the magnet. 7/10 times you hit the Orb shot, it flings the ball out the left outlane. Not fun. Borg's obsession with shot magnets has to stop. I get that he's not the most original guy, but c'mon, every game? Cheap drains.

Stern has got to get this game to a better spot. It has a good, albeit recycled, layout, but they really tripped over themselves with their rules copy/paste job with poor score balancing. They need to undo the video dump to the LCD and get some useful and dynamic information on the screen.

The layout has potential, but the lazy approach to software is pulling this game down enormously.

#4166 9 days ago
Quoted from jar155:

Our league location got one and I went in with high hopes, but the game is brainless. The updates so far do very little to fix any of its actual issues. They REALLY need to step it up on the road to 1.0.
Rules: Terrible. The game needs balancing more than any other game out there right now. The easiest objective in the game is the highest scoring. The hardest objectives are the lowest. Modes need far more weight to them than they have. It is also really lame that they shoehorned Aerosmith's rules directly into Guardians. Aerosmith wasn't that long ago.
Sound: Easily the worst of ANY pinball machine. Even the most simple solid state games made sounds that were indicative of the shots you make. Guardians just plays FREAKING LOUD video clips that are totally disconnected from what you're doing. You just want it to shut up, because it's distracting, annoying, and there's no logical sense to do what they did with the audio package. There are no acceptable audio cues for what to shoot for.
Video: Still tons of missing assets and most of what is in there is looping videos from movie scenes. Again, there's no logical sense to do this. Who wants to watch a movie out of order and missing tons of lines during a pinball match? They took the shortest, easiest path to getting assets on the screen, and it sucks.
The & #@*ing magnet! What a terrible implementation of the magnet. 7/10 times you hit the Orb shot, it flings the ball out the left outlane. Not fun. Borg's obsession with shot magnets has to stop. I get that he's not the most original guy, but c'mon, every game? Cheap drains.
Stern has got to get this game to a better spot. It has a good, albeit recycled, layout, but they really tripped over themselves with their rules copy/paste job with poor score balancing. They need to undo the video dump to the LCD and get some useful and dynamic information on the screen.
The layout has potential, but the lazy approach to software is pulling this game down enormously.

Good assessment. I have been describing it as a copy / paste job also regarding the rule set. This layout deserves much better code!

#4167 9 days ago
Quoted from jar155:

Our league location got one and I went in with high hopes, but the game is brainless. The updates so far do very little to fix any of its actual issues. They REALLY need to step it up on the road to 1.0.
Rules: Terrible. The game needs balancing more than any other game out there right now. The easiest objective in the game is the highest scoring. The hardest objectives are the lowest. Modes need far more weight to them than they have. It is also really lame that they shoehorned Aerosmith's rules directly into Guardians. Aerosmith wasn't that long ago.
Sound: Easily the worst of ANY pinball machine. Even the most simple solid state games made sounds that were indicative of the shots you make. Guardians just plays FREAKING LOUD video clips that are totally disconnected from what you're doing. You just want it to shut up, because it's distracting, annoying, and there's no logical sense to do what they did with the audio package. There are no acceptable audio cues for what to shoot for.
Video: Still tons of missing assets and most of what is in there is looping videos from movie scenes. Again, there's no logical sense to do this. Who wants to watch a movie out of order and missing tons of lines during a pinball match? They took the shortest, easiest path to getting assets on the screen, and it sucks.
The & #@*ing magnet! What a terrible implementation of the magnet. 7/10 times you hit the Orb shot, it flings the ball out the left outlane. Not fun. Borg's obsession with shot magnets has to stop. I get that he's not the most original guy, but c'mon, every game? Cheap drains.
Stern has got to get this game to a better spot. It has a good, albeit recycled, layout, but they really tripped over themselves with their rules copy/paste job with poor score balancing. They need to undo the video dump to the LCD and get some useful and dynamic information on the screen.
The layout has potential, but the lazy approach to software is pulling this game down enormously.

There are many different opinions out there. I like the game AND happen to agree with many of your points. Can you please cut and paste your post here (in hopes that Stern assesses ALL feedback)? Thanks.

https://pinside.com/pinball/forum/topic/gotg-code-feedback/page/2#post-4173510

#4168 9 days ago

I've never had the magnet on my pro fling a ball at an outlane, and I've only had one stdm.

#4169 8 days ago
Quoted from cosmicjim:

I've never had the magnet on my pro fling a ball at an outlane, and I've only had one stdm.

What are your outlanes set to? Ours are almost all the way open, so it gets out very easily and often.

#4170 8 days ago

The ball on my LE got stuck 3 times in the first 50 games beneath Rocket on my LE. Does anybody here have this problem as well?

50146242-6525-4B6F-A6E3-2AFD65C96BB2 (resized).jpeg

#4171 8 days ago

They should have raised that bar. Did you look under the playfield to see if you can tap it up a bit with a punch tool?

#4172 8 days ago
Quoted from hocuslocus:

lets just say it was noticeable enough for me to say "shiiiit, really". not a game changer, and doesn't hurt anything. was slightly disappointed especially when I could buy my 98 tacoma 5 to 7 times over with the cost of this game (according to KBB). Maybe my expectations were a little high, but I'll know what to expect next time.

Sounds like common practice at Stern. When I visited the factory for the very first time in 2005 or so, Sopranos was on the line. I was walking around, waiting for my ride to finish his meeting, and came across a fully populated playfield with a note on it to fix it. The shooterlane had a hole through it the size of the nail on my index finger. It made me wonder why they built that playfield up in the first place, plus that I wouldn't like to be on the receiving end of buying that game.

#4173 8 days ago
Quoted from Bitbuster:

I really dont get the hate that guardians is getting here.

Since you're in Germany, chances are you never heard the original actor's audio of the movie, as that's all dubbed in German in German theatres. So the voice calls will not sound familiar to you anyway, regardless of whether they are the original ones or voice actors reading a script. That may help. But I'm happy that you enjoy the game so much

#4174 8 days ago
Quoted from JimB:

They should have raised that bar. Did you look under the playfield to see if you can tap it up a bit with a punch tool?

Careful

Some of those have a spade top or a burr that keeps it anchored into the wood.

Popping that out can damage the PF if so

#4175 8 days ago
Quoted from Bitbuster:

The ball on my LE got stuck 3 times in the first 50 games beneath Rocket on my LE. Does anybody here have this problem as well?

Never gotten it stuck there on mine. Looked and my bar seems to be much higher than yours. I would contact your distributor and see what they suggest.

2A4B0C7A-AF2B-44C4-A323-A95C678D5DC6 (resized).jpeg

#4176 8 days ago

We had the ball stuck on our Le same place from day one.

We also had the mouth on Groot open and close none stop. It seems like there are a design flaw in the mech. The up stop will just barely activate because the metal part of the mech is too short. It can be adjusted but that causes the jaw to sit below playfield level causing the ball to get stuck on the jaw until released by a ball search(only happens if a ball rolls slowly into Groot’s mouth)

At our launch party we had 1 LE and 2 pro GOTG and on the LE and one pro the clear started to chip within the first 2 hours of play.
During the party the jaw malfunctioned on the LE and the mouth ball shooter mech jammed on one pro.

Great quality Stern thank you so much! I actually like Stern but not their quality.

#4177 8 days ago

I only saw the movie in english and yeah this I have to agree with. Would be alot better with the original voices. But it is what it is. I was hoping to have a chance to replace the audio with pinball browser.

Quoted from unigroove:

Since you're in Germany, chances are you never heard the original actor's audio of the movie, as that's all dubbed in German in German theatres. So the voice calls will not sound familiar to you anyway, regardless of whether they are the original ones or voice actors reading a script. That may help. But I'm happy that you enjoy the game so much

#4178 8 days ago

Groot mouth works fine but I did have the problem with slow balls running into his mouth and getting stuck on the edge as well. Happened twice so not to bad. But nothing you would expect on a new machine.
Also I‘m having trouble with the center drop target at the orb. It started to act funky.. doing double pops all the time. So
I put in the famous washers which made it alot better but still not working as it should.

#4179 7 days ago
Quoted from jar155:

What are your outlanes set to? Ours are almost all the way open, so it gets out very easily and often.

Mine is set to whatever it came from the factory at. I don’t even think my magnet throws it near the outlanes.

#4180 4 days ago

Played GOTG at the EAG Expo show in London this week and I found it a great shooting game. Very fast. The movie score sounds great during the modes. The voice calls didn't bother me and the added songs are a nice addition to the game (although it seems a bit odd they start when you end a mode). The only issue with the game at the show was the single droptarget trapping balls behind it. Other than that I enjoyed playing it.

#4181 4 days ago
Quoted from jar155:

Sound: Easily the worst of ANY pinball machine. Even the most simple solid state games made sounds that were indicative of the shots you make. Guardians just plays FREAKING LOUD video clips that are totally disconnected from what you're doing. You just want it to shut up, because it's distracting, annoying, and there's no logical sense to do what they did with the audio package. There are no acceptable audio cues for what to shoot for.

Yeah, it's evident David Thiel isn't doing anything for Stern anymore. I think audio is an intern job there at the minute.

Promoted items from the Pinside Marketplace
$ 12.95
Playfield - Toys/Add-ons
ULEKstore
From: $ 43.00
$ 8,699.00
Pinball Machine
Operation Pinball
$ 15.50
Lighting - Led
Lermods
$ 11.99
5,699 (Firm)
Machine - For Sale
Fullerton, CA
$ 24.50
There are 4169 posts in topic. You are on page 84 of 84.

Reply

Wanna join the discussion? Sign up for a Pinside account, or log in if you already have an account.


Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside