Quoted from LOTR_breath:
Yeah, still pretty buggy. We had 2 GOTG at our launch party and we updated right before. Probably not a good idea. One of them kept getting balls stuck in the right scoop during MB. The mode would time out, multiple ball searches would occur but the right scoop would not kick. Then boom, it would come flying out of there. Also the mode timer running with a new ball in the shooter lane is really bad. We also had reports that one game was taking more hits on the Groot to light lock than the other game but they were just updated to the same code right before the launch. I personally did not see this one.
We had similar issues with the right scoop. After we loaded the code i made some adjustments to the ball save timers on the multiballs, I'm not sure if this had something to do with it. We did stream the event, and here is link to one episode of it occuring: https://www.twitch.tv/videos/210080218 - 22:10
Is it normal for the top of the plastic above scoop to scrape against the playfield glass?