Quoted from TheFamilyArcade:
Don’t want to derail thread, but I’m very interested in why people like SW. Maybe code + theme (+integration?). The SW layout is weird, and maybe takes getting used to? GOTG shoots great right out of the box, in comparison. GOTG art package also way better.
jar155 has played a lot of SW and just plain hates it. Which is totally fair, he gave it a more than fair shot and it's not for him. I think he detests the multiplier shifting with the apron-button that's a key element of the game, and hates the Hyperloop ramp implementation on the LE, among other things, so lots of deal breakers for him. My impression is he's also a big fan of the Star Wars theme and so felt extra-disappointed that Stern didn't make a game he could love (or even tolerate).
As for me, I like SW because it's tough and super-fast with satisfying shots (I don't agree that it "shoots weird," unless you're talking about the Premium/LE ramp, which is more debatable) and lots to pursue (i.e. "deep code"). I love the multiplier shifting, it's a novel feature and adds a great and unique risk-reward element. The theme integration, including the art package, is certainly imperfect, but it works well, with good use of sound clips, music and lighting to give the many modes their own unique character. I've got a Premium and I like the Hyperloop because it's just plain exhilarating when you activate and are able to start loading balls. But I get the other side of the argument (including from many people that love SW Pro but wouldn't want a Premium) that it kills flow and is too hard of a shot to consistently make.
By releasing a pretty bare-bones design they immediately turned lots of people off, as it played into the sense that Stern's putting profits above quality at every turn. But nevertheless SW turns out to be a lot of fun if you give it a chance. IMO, of course.
Oh, and I haven't played GOTG yet, so maybe I'll think it shoots even better than SW. I'll have to get out to the local barcade this week to give it a spin.