Played a bunch of GOTG at IAAPA today and was thoroughly impressed.
Much like Medieval Madness feels like a sequel of sorts to Attack From Mars with their similar layouts, GOTG feels like the third game in a series, the first two being IM and MET.
Ramps and orbits’ position, flow and how they all combo and connect together in addition to the kicker position will definitely remind you of the best aspects of Iron Man.
The far left lane/GOTG plate and right scoop all feel like the FUEL lane / CIU scoop on MET. Groot will hold a ball (or more if you’re fast enough) for 2X scoring during multi ball if you qualify it somehow (I believe it’s related to the stand ups, I was spotting it with the smart missles) just like the snake will hold the ball for 2X scoring on MET premium/LE.
Difficulty/drains are predominately from the posts and standup targets and magnets, rejected ramp shots weren’t much of an issue. Ball times and difficulty seemed comparable to MET.
There are cool magnet effects as the ball comes out of the captive drop target/orb, which I wasn’t expecting.
Premium’s inserts/lightshow is the best since ST premium.
I loved both versions of the game and would say it is on par with ST and MET as far as the premium offers cool improvements, but you get an enormous value from the pro as well to the point it feels like it really isn’t missing a whole lot.
Unfortunately I can’t say much on the audio as it was pretty loud at the show.
Modes remind me of how the modes in AS work, but a few, Sanctuary in particular, had a lot of variety and distinction even with the very early code.
Stern absolutely knocked it up of the park with this game. Most excited I’ve been for a new pinball since TWD was announced.