Quoted from jar155:It's not one size fits all. It's keeping all the core functionality in line. It's actually harder on Stern themselves to split the code base. They have two targets to code for, rather than one.
No differentiation is going to be free - they will all cost something in terms of times, materials, complexity, stocking.. something. The point is to pick ones that actually achieve the goal of differentiation and do so in a way that the net works out for the better.
Quoted from jar155:How you can possibly think it's "better" to split the feature and code base is beyond me. It's literally worse for every party involved. Buyers get less for their money, and Stern has to do extra programming because they have two different environments. Premium features get underused, because they are often a minority feature, so there's not as much motivation to code up those things. The Ecto Goggles were criminally underused, but if they had been in every model, I'm sure more would have been done with them.
The bigger the differences... the more they serve as differentiation and that's the whole point to start with. If its purely cosmetic as you advocate... then it becomes harder to justify prices and harder to steer customers where you want.
Again, no differentiation comes free.. but software is easy to differentiate and when done right, it's a cost that goes down as you build more games. Spending 3 more days to code something in, is done once... and the gain is realized on every future game built. Software is easy to manipulate.
And I disagree about the ecto goggles.. they are what they are.
Quoted from jar155:When I play a Dialed In, no matter which model I step up to, it's going to be the same game. There's a lot to be appreciated by that. With a Stern, there is going to be some arbitrarily cut feature (spinners or drops, usually) or some shoehorned extra (GoTLE upper playfield) in there.
And why the need to appreciate different games as the same game? Should CGC have neutered AFM for the motivation of "we want to ensure we its the same as AFM... no more, no less"? Do you appreciate two Stern games playing the same, even if different titles?
If they are the same title.. and play the same.. its harder to convince someone to pay more. Which at the end of the day.. is your goal.
Pinside hates car anaologies... but its because they are true. A V6 edition of a car can be very different from a V8 version of the car - they don't shove the V8 in every model because they want to hit certain price points or satisfy different customer interests. That is not wrong - that is product diversity. It's not a stupid cost model - its a proven one.
You can believe in the JJP 'just make the best game you can' model... and that's fine. But you are also going to face having to deal with difficulties hitting different price points. The "build only premium" product strategy is valid to choose.. but that doesn't invalidate the value or worth of a tiered product model.
You want premium games... fine. But what do you do when a customer comes to you and says "I would rather sacrafice that.. and get this". You tell them "you aren't our target customer". Not all businesses want to do that.