Quoted from TheLaw:For the newer breed it is. Their world also includes gluing dolls on their games & adding nauseating colored lighting to everything until the game is a glowing trash heap. Good for them if it makes them happy, but if you really need a bunch of shit everywhere to make you "get into" playing a game or "feeling immersed", you're just a shitty player and I can't relate with that.
To me, "World under glass" just means "COOL FEATURES" that make the machine alive. Things like the MM castle, AFM ships & martians, TAF's bookcase & Thing, Whitewater's crazy ramps & Bigfoot, Dr. Who's Time Expander, Funhouse/Roadshow's talking heads, etc. Creative, moving, mechanical features. I think Stern has accomplished this on many games - AC/DC Premium's Cannon, Bell, Train, Band, Power PF, "Fire" LEDs on the Highway to Hell ramp make that machine alive in a way that works with the theme. All of Metallica's features - Snake jaw, hammer, rising cross, Sparky - very much a living machine. Stern's POTC ship was great with its rocking animation, sail destruction, and sinking. Even simpler games like Iron Man - the Monger rising from the playfield and "fighting" you...made the game alive. Sterns latest haven't felt that way so much. Here's hoping they figure a way back to it.