Quoted from musketd:My main things I was talking about was bob on a stick and the chick with the arm which is very dumb and also tired of all these extra lcd displays on the play field; they have on the display they should use more; I feel JJP has taken a step back on their displays since hobbit which is phenomenal
It's your opinion that those items are dumb. The QED toy moves across the playfield which is pretty cool and is a substantial toy that doesn't feel cheap. It's also used to super charge the phone for increased mode scoring which ads a fun risk reward element to the game.
The quantum mechanic toy is cool as it diverts the ball for several modes which can lead to increased scoring at the pops if you nudge at the right time on the mini upper playfield. Plus it just looks cool and fits the theme well.
I have both Dialed In and Hobbit and the mini LCD for the phone on Dialed In is coded as deeply, maybe more due to amount of custom animation work. The phone shows mode information for the 11 disaster modes, interacts with Bob modes, shows mode super charging status, multiball information, a variety of other animations, and contains what are easily the best custom character animations in pinball for each disaster mode. Oh and there's multiple character animations per disaster mode and each is synced perfectly to callouts for each character which there are also multiple of. Pretty damn amazing if you ask me.
Sorry but it seems like you and several others on here often like to crap on Dialed In due to its original theme and enjoy minimizing its features. It's old. Personally I hope Wonka has half the featues of Dialed In, it still amazes me how much they crammed into that game.