Quoted from smalltownguy2:
Not having a virtual ball lock carry-over on the SE will pretty much mean you will NEVER see Wonkavator multi-ball on a SE from a casual player.
This multiball is sounding pretty dumb to be honest. It's so hard to get that the only way people will see it is with lock stealing across multiple players or games? That's a feature that's fun for simple games, and doesn't really belong on complicated ones.
I have a TNA with lock stealing, I've owned EATPM that had lock stealing, but those are really basic multiballs that present a simple risk/reward strategy for ball locking. Do you lock because you're likely to get the multiball yourself? Or skip it because you're afraid you'll drain before you start it?
If Wonka is so hard that it takes multiple games before people are seeing the multiball then that's just a terrible design. I have to think people are exaggerating about it, because otherwise that hilariously bad. Especially if they're tying one of the 'expensive' toys to it.