(Topic ID: 293984)

The Mandalorian: Grogu Modding Thread

By Apollon

2 years ago


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  • 325 posts
  • 99 Pinsiders participating
  • Latest reply 7 months ago by lakerone
  • Topic is favorited by 73 Pinsiders

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#73 2 years ago
Quoted from Lermods:

The grogus on Amazon are about $55 shipped, says 13 left in stock.
This wasn’t my idea by any stretch so I don’t want to infringe on anyone who might be offering this as a mod, not sure if Acejedi is, but I’m willing to put a kit together for people if they want it since I have stock of all the materials needed EXCEPT the grogu. You would be responsible for purchasing the grogu and either sending it to me or having it shipped directly to me.
If anyone is selling this as a packaged mod, please let me know and I’ll rescind this offer and you can have the business. It’s not something I really want to be doing because it’s pretty time consuming and my time is pretty limited these days, but it is pretty cool so if people want it, I’ll do it.
If you are interested, pm me.

I think AceJedi was planning to put together wiring kits to shave a bunch of steps off the installation. Not exactly what you're offering, but he was planning to put together a second piece to basically make the entire installation a two ingredient recipe (Grogu + wiring kit). Last I heard he was getting pretty close to having those ready to go, but I don't wanna speak for him.

3 weeks later
#173 2 years ago

Just wrapped install with AceJedi's instructions and Lermod's black box. First attempt at soldering and putting him back together after connecting the wires took some doing, but overall really straightforward and works great. Such an awesome addition

1 week later
#184 2 years ago

I haven't had issues with him moving so far but that's a great idea. I'll remember this if he ever decides to wiggle out of position.

It also has me wishing there was a way to swap it so his right arm is the one that moves since it's not obscured by a ramp. Looking at the mechanism taking it apart I don't think there's any way to make that happen, but would certainly be nice to give him full range of motion...

2 weeks later
#192 2 years ago
Quoted from thewool:

Very nice result!!
Is dpannel selling his mos now? I might have missed the memo.

Same. I love mine already with just randomly triggering off the C insert, but it WOULD be cool for it to fire off of certain events if that's what Dpannel's adding

3 months later
#239 2 years ago
Quoted from Karl_Hungus:

Has anyone seen a Grogu failure to to the constant usage yet?

Quoted from Karl_Hungus:

Has anyone seen a Grogu failure to to the constant usage yet?

Mines been going fine for a few months now. Actually crapped out briefly and got me nervous but turns out I just did a crappy job soldering one of the wires. I am conscious not to leave it on indefinitely when it's not in use since it runs more consistently on attract mode and I'm trying to not just put needless wear on the mechanism.

But overall super worth it such an awesome mod.

3 weeks later
#249 2 years ago

Wow seriously man great work! Not sure what other improvements can be made this is outstanding.

Quoted from Tekman:

This is my implementation of the same popular animated Grogu toy mod that I’m using in my Mando premium. My design uses a microcontroller to sense when the “Child” insert LEDs on the playfield are lit and will then have Grogu do its normal random animations it would do when the toy is switched to normal mode to integrate him into the mode. It uses an interrupt that senses when the magnet on the playfield is activated and Grogu switches to the force animation mode by lifting his arm and closing his eyes like the toy normally does when switched to the force mode. I had to get creative with the internals to switch it to lift his right arm instead for the obvious reason of the ramp is in the way of the left arm. After the effect is over, I immediately have Grogu get sleepy and close his eyes for a bit, just like in the show. Lastly, when the game is over, Grogu will close his eyes and go to sleep and won’t wake up until a new game is active.
This project uses a PIC12F683 microcontroller and senses flipper activity (EOS) to set a flag that the game is actively being played. When the game is active, it monitors when the “Child” LEDs are lit and then triggers normal mode animations in a controlled manner to prevent overuse of the toy to extend its life. A reed switch is located near the magnet to sense when it is activated and sets the force mode effect next in queue. When there is no flipper activity for one minute it sets the activity flag off followed by putting Grogu to sleep. If Grogu is asleep for a while, he will wake up on his own and do a normal mode animation and immediately fall back to sleep as an attract mode every five minutes. I’m using a relay inside Grogu to trigger the capacitive touch sensor (blue) line with a capacitor switched to ground and floats when not active to start modes as if you were to touch the original metal plate inside Grogu’s head. The metal plate is permanently removed with this implementation. A second relay is used to enable the signal that the original switch on the toy would close to put Grogu in force mode. A third relay is used to open the normally closed (when upright) tilt ball sensor circuit to know when Grogu is laying on his back and this allows the control to put Grogu to sleep. I’m basically taking all the possible inputs and switch modes and bypassing them with the microcontroller and relays. At no point is the power switched off to Grogu, except for when the machine is physically turned off. All modes are configured by the appropriate configuration mode relay controlled by the microcontroller and the associated inputs and then activated by the capacitance touch relay inside Grogu to start the mode.
These toys are obviously not designed for a lot of use inside a pinball machine and using a microcontroller to do effects in a controlled manner is a great way to extend the life of the toy and make animations more special when you do see them.
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